draw: simplify clip null tri logic
Simplifies the logic when to emit null tris (albeit the reasons why we have to do this remain unclear). This is strictly just logic simplification, the behavior doesn't change at all. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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@ -252,8 +252,7 @@ static void emit_poly(struct draw_stage *stage,
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struct prim_header header;
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struct prim_header header;
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unsigned i;
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unsigned i;
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ushort edge_first, edge_middle, edge_last;
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ushort edge_first, edge_middle, edge_last;
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boolean last_tri_was_null = FALSE;
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boolean tri_emitted = FALSE;
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boolean tri_was_not_null = FALSE;
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if (stage->draw->rasterizer->flatshade_first) {
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if (stage->draw->rasterizer->flatshade_first) {
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edge_first = DRAW_PIPE_EDGE_FLAG_0;
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edge_first = DRAW_PIPE_EDGE_FLAG_0;
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@ -289,17 +288,16 @@ static void emit_poly(struct draw_stage *stage,
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}
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}
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tri_null = is_tri_null(clipper, &header);
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tri_null = is_tri_null(clipper, &header);
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/* If we generated a triangle with an area, aka. non-null triangle,
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/*
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* or if the previous triangle was also null then skip all subsequent
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* If we ever generated a tri (regardless if it had area or not),
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* null triangles */
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* skip all subsequent null tris.
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if ((tri_was_not_null && tri_null) || (last_tri_was_null && tri_null)) {
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* FIXME: it is unclear why we always have to emit at least one
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last_tri_was_null = tri_null;
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* tri. Maybe this is hiding bugs elsewhere.
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*/
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if (tri_null && tri_emitted) {
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continue;
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continue;
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}
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}
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last_tri_was_null = tri_null;
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tri_emitted = TRUE;
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if (!tri_null) {
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tri_was_not_null = TRUE;
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}
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if (!edgeflags[i-1]) {
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if (!edgeflags[i-1]) {
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header.flags &= ~edge_middle;
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header.flags &= ~edge_middle;
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