glsl: use the BA1 macro for textureSamples()

For both consistency and new bindless sampler types.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset 2017-04-10 19:23:16 +02:00
parent 29082b0b22
commit 981ba1c89b
1 changed files with 10 additions and 9 deletions

View File

@ -832,7 +832,7 @@ private:
B1(all);
B1(not);
BA2(textureSize);
B1(textureSamples);
BA1(textureSamples);
/** Flags to _texture() */
#define TEX_PROJECT 1
@ -1792,13 +1792,13 @@ builtin_builder::create_builtins()
NULL);
add_function("textureSamples",
_textureSamples(glsl_type::sampler2DMS_type),
_textureSamples(glsl_type::isampler2DMS_type),
_textureSamples(glsl_type::usampler2DMS_type),
_textureSamples(shader_samples, glsl_type::sampler2DMS_type),
_textureSamples(shader_samples, glsl_type::isampler2DMS_type),
_textureSamples(shader_samples, glsl_type::usampler2DMS_type),
_textureSamples(glsl_type::sampler2DMSArray_type),
_textureSamples(glsl_type::isampler2DMSArray_type),
_textureSamples(glsl_type::usampler2DMSArray_type),
_textureSamples(shader_samples, glsl_type::sampler2DMSArray_type),
_textureSamples(shader_samples, glsl_type::isampler2DMSArray_type),
_textureSamples(shader_samples, glsl_type::usampler2DMSArray_type),
NULL);
add_function("texture",
@ -4947,10 +4947,11 @@ builtin_builder::_textureSize(builtin_available_predicate avail,
}
ir_function_signature *
builtin_builder::_textureSamples(const glsl_type *sampler_type)
builtin_builder::_textureSamples(builtin_available_predicate avail,
const glsl_type *sampler_type)
{
ir_variable *s = in_var(sampler_type, "sampler");
MAKE_SIG(glsl_type::int_type, shader_samples, 1, s);
MAKE_SIG(glsl_type::int_type, avail, 1, s);
ir_texture *tex = new(mem_ctx) ir_texture(ir_texture_samples);
tex->set_sampler(new(mem_ctx) ir_dereference_variable(s), glsl_type::int_type);