glsl: use the BA1 macro for textureSamples()
For both consistency and new bindless sampler types. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
parent
29082b0b22
commit
981ba1c89b
|
@ -832,7 +832,7 @@ private:
|
|||
B1(all);
|
||||
B1(not);
|
||||
BA2(textureSize);
|
||||
B1(textureSamples);
|
||||
BA1(textureSamples);
|
||||
|
||||
/** Flags to _texture() */
|
||||
#define TEX_PROJECT 1
|
||||
|
@ -1792,13 +1792,13 @@ builtin_builder::create_builtins()
|
|||
NULL);
|
||||
|
||||
add_function("textureSamples",
|
||||
_textureSamples(glsl_type::sampler2DMS_type),
|
||||
_textureSamples(glsl_type::isampler2DMS_type),
|
||||
_textureSamples(glsl_type::usampler2DMS_type),
|
||||
_textureSamples(shader_samples, glsl_type::sampler2DMS_type),
|
||||
_textureSamples(shader_samples, glsl_type::isampler2DMS_type),
|
||||
_textureSamples(shader_samples, glsl_type::usampler2DMS_type),
|
||||
|
||||
_textureSamples(glsl_type::sampler2DMSArray_type),
|
||||
_textureSamples(glsl_type::isampler2DMSArray_type),
|
||||
_textureSamples(glsl_type::usampler2DMSArray_type),
|
||||
_textureSamples(shader_samples, glsl_type::sampler2DMSArray_type),
|
||||
_textureSamples(shader_samples, glsl_type::isampler2DMSArray_type),
|
||||
_textureSamples(shader_samples, glsl_type::usampler2DMSArray_type),
|
||||
NULL);
|
||||
|
||||
add_function("texture",
|
||||
|
@ -4947,10 +4947,11 @@ builtin_builder::_textureSize(builtin_available_predicate avail,
|
|||
}
|
||||
|
||||
ir_function_signature *
|
||||
builtin_builder::_textureSamples(const glsl_type *sampler_type)
|
||||
builtin_builder::_textureSamples(builtin_available_predicate avail,
|
||||
const glsl_type *sampler_type)
|
||||
{
|
||||
ir_variable *s = in_var(sampler_type, "sampler");
|
||||
MAKE_SIG(glsl_type::int_type, shader_samples, 1, s);
|
||||
MAKE_SIG(glsl_type::int_type, avail, 1, s);
|
||||
|
||||
ir_texture *tex = new(mem_ctx) ir_texture(ir_texture_samples);
|
||||
tex->set_sampler(new(mem_ctx) ir_dereference_variable(s), glsl_type::int_type);
|
||||
|
|
Loading…
Reference in New Issue