svga: wrap long comments in svga_tgsi_vgpu10.c

Trivial.
This commit is contained in:
Brian Paul 2017-09-29 11:40:58 -06:00
parent 362fb05b65
commit 980fe46d72
1 changed files with 6 additions and 4 deletions

View File

@ -1870,9 +1870,9 @@ translate_interpolation(const struct svga_shader_emitter_v10 *emit,
/** /**
* Translate a TGSI property to VGPU10. * Translate a TGSI property to VGPU10.
* Don't emit any instructions yet, only need to gather the primitive property information. * Don't emit any instructions yet, only need to gather the primitive property
* The output primitive topology might be changed later. The final property instructions * information. The output primitive topology might be changed later. The
* will be emitted as part of the pre-helper code. * final property instructions will be emitted as part of the pre-helper code.
*/ */
static boolean static boolean
emit_vgpu10_property(struct svga_shader_emitter_v10 *emit, emit_vgpu10_property(struct svga_shader_emitter_v10 *emit,
@ -2422,7 +2422,9 @@ emit_input_declarations(struct svga_shader_emitter_v10 *emit)
selMode = VGPU10_OPERAND_4_COMPONENT_MASK_MODE; selMode = VGPU10_OPERAND_4_COMPONENT_MASK_MODE;
name = VGPU10_NAME_UNDEFINED; name = VGPU10_NAME_UNDEFINED;
/* all geometry shader inputs are two dimensional except gl_PrimitiveID */ /* all geometry shader inputs are two dimensional except
* gl_PrimitiveID
*/
dim = VGPU10_OPERAND_INDEX_2D; dim = VGPU10_OPERAND_INDEX_2D;
if (semantic_name == TGSI_SEMANTIC_PRIMID) { if (semantic_name == TGSI_SEMANTIC_PRIMID) {