hgl: use local headers instead of system header
* We should choose the header we're building with and not the one installed by a previous mesa install Reviewed-by: Alexander von Gluck IV <kallisti5@unixzen.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8323>
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@ -9,7 +9,7 @@
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#define _GLRENDERER_ROSTER_H
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#include <GLRenderer.h>
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#include "GLRenderer.h"
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#include <map>
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@ -18,7 +18,7 @@
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#include <string.h>
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#include <DirectWindow.h>
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#include <GLRenderer.h>
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#include "GLRenderer.h"
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#include "interface/DirectWindowPrivate.h"
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#include "GLDispatcher.h"
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