hgl: use local headers instead of system header

* We should choose the header we're building with
  and not the one installed by a previous mesa install

Reviewed-by: Alexander von Gluck IV <kallisti5@unixzen.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8323>
This commit is contained in:
X512 2020-01-27 17:26:10 +09:00 committed by Alexander von Gluck IV
parent 17900983e0
commit 98045b50f5
2 changed files with 2 additions and 2 deletions

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@ -9,7 +9,7 @@
#define _GLRENDERER_ROSTER_H
#include <GLRenderer.h>
#include "GLRenderer.h"
#include <map>

View File

@ -18,7 +18,7 @@
#include <string.h>
#include <DirectWindow.h>
#include <GLRenderer.h>
#include "GLRenderer.h"
#include "interface/DirectWindowPrivate.h"
#include "GLDispatcher.h"