i965/msaa: Treat GL_SAMPLES=1 as equivalent to GL_SAMPLES=0.

EXT_framebuffer_multisample is a required subpart of
ARB_framebuffer_object, which means that we must support it even on
platforms that don't support MSAA.  Fortunately
EXT_framebuffer_multisample allows for this by allowing GL_MAX_SAMPLES
to be set to 1.

This leads to a tricky quirk in the GL spec: since
GlRenderbufferStorageMultisamples() accepts any value for its
"samples" parameter up to and including GL_MAX_SAMPLES, that means
that on platforms that don't support MSAA, GL_SAMPLES is allowed to be
set to either 0 or 1.  On platforms that do support MSAA, GL_SAMPLES=1
is not used; 0 means no MSAA, and 2 or higher means MSAA.

In other words, GL_SAMPLES needs to be interpreted as follows:
  =0  no MSAA (possible on all platforms)
  =1  no MSAA (only possible on platforms where MSAA unsupported)
  >1  MSAA (only possible on platforms where MSAA supported)

This patch modifies all MSAA-related code to choose between
multisampling and single-sampling based on the condition (GL_SAMPLES >
1) instead of (GL_SAMPLES > 0) so that GL_SAMPLES=1 will be treated as
"no MSAA".

Note that since GL_SAMPLES=1 implies GL_SAMPLE_BUFFERS=1, we can no
longer use GL_SAMPLE_BUFFERS to distinguish between MSAA and non-MSAA
rendering.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Paul Berry 2012-07-26 18:01:28 -07:00
parent d5c918f6ad
commit 97fc89c6cb
11 changed files with 23 additions and 22 deletions

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@ -1582,7 +1582,7 @@ inline intel_msaa_layout
compute_msaa_layout_for_pipeline(struct brw_context *brw, unsigned num_samples,
intel_msaa_layout true_layout)
{
if (num_samples == 0) {
if (num_samples <= 1) {
/* When configuring the GPU for non-MSAA, we can still accommodate IMS
* format buffers, by transforming coordinates appropriately.
*/
@ -1652,7 +1652,7 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw,
dst.num_samples = 0;
}
if (dst.map_stencil_as_y_tiled && dst.num_samples > 0) {
if (dst.map_stencil_as_y_tiled && dst.num_samples > 1) {
/* If the destination surface is a W-tiled multisampled stencil buffer
* that we're mapping as Y tiled, then we need to arrange for the WM
* program to run once per sample rather than once per pixel, because
@ -1662,7 +1662,7 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw,
wm_prog_key.persample_msaa_dispatch = true;
}
if (src.num_samples > 0 && dst.num_samples > 0) {
if (src.num_samples > 0 && dst.num_samples > 1) {
/* We are blitting from a multisample buffer to a multisample buffer, so
* we must preserve samples within a pixel. This means we have to
* arrange for the WM program to run once per sample rather than once
@ -1679,7 +1679,7 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw,
GLenum base_format = _mesa_get_format_base_format(src_mt->format);
if (base_format != GL_DEPTH_COMPONENT && /* TODO: what about depth/stencil? */
base_format != GL_STENCIL_INDEX &&
src_mt->num_samples > 0 && dst_mt->num_samples == 0) {
src_mt->num_samples > 1 && dst_mt->num_samples <= 1) {
/* We are downsampling a color buffer, so blend. */
wm_prog_key.blend = true;
}
@ -1717,7 +1717,7 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw,
wm_push_consts.x_transform.setup(src_x0, dst_x0, dst_x1, mirror_x);
wm_push_consts.y_transform.setup(src_y0, dst_y0, dst_y1, mirror_y);
if (dst.num_samples == 0 && dst_mt->num_samples > 0) {
if (dst.num_samples <= 1 && dst_mt->num_samples > 1) {
/* We must expand the rectangle we send through the rendering pipeline,
* to account for the fact that we are mapping the destination region as
* single-sampled when it is in fact multisampled. We must also align

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@ -645,7 +645,7 @@ brw_get_surface_tiling_bits(uint32_t tiling)
uint32_t
brw_get_surface_num_multisamples(unsigned num_samples)
{
if (num_samples > 0)
if (num_samples > 1)
return BRW_SURFACE_MULTISAMPLECOUNT_4;
else
return BRW_SURFACE_MULTISAMPLECOUNT_1;
@ -987,7 +987,7 @@ brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
6 * 4, 32, &brw->wm.surf_offset[unit]);
if (fb->Visual.samples > 0) {
if (fb->Visual.samples > 1) {
/* On Gen6, null render targets seem to cause GPU hangs when
* multisampling. So work around this problem by rendering into dummy
* color buffer.

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@ -415,7 +415,7 @@ gen6_blorp_emit_surface_state(struct brw_context *brw,
uint32_t wm_surf_offset;
uint32_t width, height;
surface->get_miplevel_dims(&width, &height);
if (surface->num_samples > 0) { /* TODO: seems clumsy */
if (surface->num_samples > 1) { /* TODO: seems clumsy */
width /= 2;
height /= 2;
}
@ -685,7 +685,7 @@ gen6_blorp_emit_sf_config(struct brw_context *brw,
1 << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
0 << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT);
OUT_BATCH(0); /* dw2 */
OUT_BATCH(params->num_samples > 0 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
for (int i = 0; i < 16; ++i)
OUT_BATCH(0);
ADVANCE_BATCH();
@ -744,7 +744,7 @@ gen6_blorp_emit_wm_config(struct brw_context *brw,
dw5 |= GEN6_WM_DISPATCH_ENABLE; /* We are rendering */
}
if (params->num_samples > 0) {
if (params->num_samples > 1) {
dw6 |= GEN6_WM_MSRAST_ON_PATTERN;
if (prog_data && prog_data->persample_msaa_dispatch)
dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;

View File

@ -42,6 +42,7 @@ gen6_emit_3dstate_multisample(struct brw_context *brw,
switch (num_samples) {
case 0:
case 1:
number_of_multisamples = MS_NUMSAMPLES_1;
break;
case 4:
@ -121,7 +122,7 @@ gen6_emit_3dstate_sample_mask(struct brw_context *brw,
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_SAMPLE_MASK << 16 | (2 - 2));
if (num_samples > 0) {
if (num_samples > 1) {
int coverage_int = (int) (num_samples * coverage + 0.5);
uint32_t coverage_bits = (1 << coverage_int) - 1;
if (coverage_invert)

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@ -122,7 +122,7 @@ upload_sf_state(struct brw_context *brw)
int i;
/* _NEW_BUFFER */
bool render_to_fbo = _mesa_is_user_fbo(brw->intel.ctx.DrawBuffer);
bool multisampled_fbo = ctx->DrawBuffer->Visual.sampleBuffers;
bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;
int attr = 0, input_index = 0;
int urb_entry_read_offset = 1;

View File

@ -99,7 +99,7 @@ upload_wm_state(struct brw_context *brw)
uint32_t dw2, dw4, dw5, dw6;
/* _NEW_BUFFERS */
bool multisampled_fbo = ctx->DrawBuffer->Visual.sampleBuffers;
bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;
/* CACHE_NEW_WM_PROG */
if (brw->wm.prog_data->nr_params == 0) {

View File

@ -373,7 +373,7 @@ gen7_blorp_emit_sf_config(struct brw_context *brw,
OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
OUT_BATCH(params->depth_format <<
GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
OUT_BATCH(params->num_samples > 0 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
@ -432,7 +432,7 @@ gen7_blorp_emit_wm_config(struct brw_context *brw,
dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
}
if (params->num_samples > 0) {
if (params->num_samples > 1) {
dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
if (prog_data && prog_data->persample_msaa_dispatch)
dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;

View File

@ -161,7 +161,7 @@ upload_sf_state(struct brw_context *brw)
float point_size;
/* _NEW_BUFFERS */
bool render_to_fbo = _mesa_is_user_fbo(brw->intel.ctx.DrawBuffer);
bool multisampled_fbo = ctx->DrawBuffer->Visual.sampleBuffers;
bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;
dw1 = GEN6_SF_STATISTICS_ENABLE |
GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;

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@ -42,7 +42,7 @@ upload_wm_state(struct brw_context *brw)
uint32_t dw1, dw2;
/* _NEW_BUFFERS */
bool multisampled_fbo = ctx->DrawBuffer->Visual.sampleBuffers;
bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;
dw1 = dw2 = 0;
dw1 |= GEN7_WM_STATISTICS_ENABLE;

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@ -61,7 +61,7 @@ gen7_set_surface_msaa(struct gen7_surface_state *surf, unsigned num_samples,
{
if (num_samples > 4)
surf->ss4.num_multisamples = GEN7_SURFACE_MULTISAMPLECOUNT_8;
else if (num_samples > 0)
else if (num_samples > 1)
surf->ss4.num_multisamples = GEN7_SURFACE_MULTISAMPLECOUNT_4;
else
surf->ss4.num_multisamples = GEN7_SURFACE_MULTISAMPLECOUNT_1;
@ -280,7 +280,7 @@ gen7_update_texture_surface(struct gl_context *ctx, GLuint unit)
/* We don't support MSAA for textures. */
assert(!mt->array_spacing_lod0);
assert(mt->num_samples == 0);
assert(mt->num_samples <= 1);
intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);

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@ -128,7 +128,7 @@ intel_miptree_create_internal(struct intel_context *intel,
intel->vtbl.is_hiz_depth_format(intel, format)))) {
/* MSAA stencil surfaces always use IMS layout. */
enum intel_msaa_layout msaa_layout =
num_samples > 0 ? INTEL_MSAA_LAYOUT_IMS : INTEL_MSAA_LAYOUT_NONE;
num_samples > 1 ? INTEL_MSAA_LAYOUT_IMS : INTEL_MSAA_LAYOUT_NONE;
mt->stencil_mt = intel_miptree_create(intel,
mt->target,
MESA_FORMAT_S8,
@ -335,7 +335,7 @@ intel_miptree_create_for_renderbuffer(struct intel_context *intel,
uint32_t depth = 1;
enum intel_msaa_layout msaa_layout = INTEL_MSAA_LAYOUT_NONE;
if (num_samples > 0) {
if (num_samples > 1) {
/* Adjust width/height/depth for MSAA */
msaa_layout = compute_msaa_layout(intel, format);
if (msaa_layout == INTEL_MSAA_LAYOUT_IMS) {
@ -383,7 +383,7 @@ intel_miptree_create_for_renderbuffer(struct intel_context *intel,
height = ALIGN(height, 2) * 2;
break;
default:
/* num_samples should already have been quantized to 0, 4, or
/* num_samples should already have been quantized to 0, 1, 4, or
* 8.
*/
assert(false);