From 9788b3b6f363580fd8d9d7e221cab28879e4d169 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Thu, 15 Sep 2016 11:09:34 -0700 Subject: [PATCH] glsl/linker: Allow link_intrastage_shaders when there is no main() This enables a sort of par-linking. The primary use for this feature is resolving built-in functions in the stand-alone compiler. Signed-off-by: Ian Romanick Reviewed-by: Iago Toral Quiroga --- src/compiler/glsl/linker.cpp | 28 +++++++++++++++++----------- src/compiler/glsl/linker.h | 9 +++++++++ 2 files changed, 26 insertions(+), 11 deletions(-) diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 81678af23f5..cc28b26964a 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -2093,12 +2093,13 @@ link_cs_input_layout_qualifiers(struct gl_shader_program *prog, * If this function is supplied a single shader, it is cloned, and the new * shader is returned. */ -static struct gl_linked_shader * +struct gl_linked_shader * link_intrastage_shaders(void *mem_ctx, struct gl_context *ctx, struct gl_shader_program *prog, struct gl_shader **shader_list, - unsigned num_shaders) + unsigned num_shaders, + bool allow_missing_main) { struct gl_uniform_block *ubo_blocks = NULL; struct gl_uniform_block *ssbo_blocks = NULL; @@ -2176,6 +2177,9 @@ link_intrastage_shaders(void *mem_ctx, } } + if (main == NULL && allow_missing_main) + main = shader_list[0]; + if (main == NULL) { linker_error(prog, "%s shader lacks `main'\n", _mesa_shader_stage_to_string(shader_list[0]->Stage)); @@ -2205,16 +2209,18 @@ link_intrastage_shaders(void *mem_ctx, /* Move any instructions other than variable declarations or function * declarations into main. */ - exec_node *insertion_point = - move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false, - linked); + if (main_sig != NULL) { + exec_node *insertion_point = + move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false, + linked); - for (unsigned i = 0; i < num_shaders; i++) { - if (shader_list[i] == main) - continue; + for (unsigned i = 0; i < num_shaders; i++) { + if (shader_list[i] == main) + continue; - insertion_point = move_non_declarations(shader_list[i]->ir, - insertion_point, true, linked); + insertion_point = move_non_declarations(shader_list[i]->ir, + insertion_point, true, linked); + } } if (!link_function_calls(prog, linked, shader_list, num_shaders)) { @@ -4824,7 +4830,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) if (num_shaders[stage] > 0) { gl_linked_shader *const sh = link_intrastage_shaders(mem_ctx, ctx, prog, shader_list[stage], - num_shaders[stage]); + num_shaders[stage], false); if (!prog->LinkStatus) { if (sh) diff --git a/src/compiler/glsl/linker.h b/src/compiler/glsl/linker.h index d30aeda4f65..8363d549428 100644 --- a/src/compiler/glsl/linker.h +++ b/src/compiler/glsl/linker.h @@ -85,6 +85,15 @@ extern void link_check_atomic_counter_resources(struct gl_context *ctx, struct gl_shader_program *prog); + +extern struct gl_linked_shader * +link_intrastage_shaders(void *mem_ctx, + struct gl_context *ctx, + struct gl_shader_program *prog, + struct gl_shader **shader_list, + unsigned num_shaders, + bool allow_missing_main); + /** * Class for processing all of the leaf fields of a variable that corresponds * to a program resource.