i965: Resolve non-compressed fast clears prior layered rendering

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Topi Pohjolainen 2016-06-13 10:51:10 +03:00
parent dea8e7fb07
commit 96dbe765e1
1 changed files with 13 additions and 0 deletions

View File

@ -411,6 +411,19 @@ brw_predraw_set_aux_buffers(struct brw_context *brw)
if (!irb) {
continue;
}
/* For layered rendering non-compressed fast cleared buffers need to be
* resolved. Surface state can carry only one fast color clear value
* while each layer may have its own fast clear color value. For
* compressed buffers color value is available in the color buffer.
*/
if (irb->layer_count > 1 && !irb->mt->no_ccs &&
!intel_miptree_is_lossless_compressed(brw, irb->mt)) {
assert(brw->gen >= 8);
intel_miptree_resolve_color(brw, irb->mt, irb->mt_level,
irb->mt_layer, irb->layer_count, 0);
}
}
}