vc4: Only call nir_lower_io on shader_in/out
Gallium drivers should never see nir_var_uniform because gallium lowers regular uniforms to a UBO. No GL driver should ever see either nir_var_mem_shared because that's lowered in GLSL IR. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Connor Abbott <cwabbott0@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5418>
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@ -2470,8 +2470,8 @@ vc4_shader_state_create(struct pipe_context *pctx,
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if (s->info.stage == MESA_SHADER_VERTEX)
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NIR_PASS_V(s, nir_lower_point_size, 1.0f, 0.0f);
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NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size,
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(nir_lower_io_options)0);
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NIR_PASS_V(s, nir_lower_io, nir_var_shader_in | nir_var_shader_out,
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type_size, (nir_lower_io_options)0);
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NIR_PASS_V(s, nir_lower_regs_to_ssa);
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NIR_PASS_V(s, nir_normalize_cubemap_coords);
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