From 96cbc1ca29e0b1f4f4d6c868b8449999aecb9080 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Mon, 20 Feb 2017 19:24:18 +0100 Subject: [PATCH] vbo: kill primitive restart lowering in glDrawArrays MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Reviewed-by: Nicolai Hähnle Reviewed-by: Kenneth Graunke --- src/mesa/vbo/vbo_exec_array.c | 56 +++++------------------------------ 1 file changed, 7 insertions(+), 49 deletions(-) diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 6a96167fbbc..30c52d5fa4f 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -411,7 +411,9 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, vbo_bind_arrays(ctx); - /* init most fields to zero */ + /* OpenGL 4.5 says that primitive restart is ignored with non-indexed + * draws. + */ memset(prim, 0, sizeof(prim)); prim[0].begin = 1; prim[0].end = 1; @@ -419,55 +421,11 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, prim[0].num_instances = numInstances; prim[0].base_instance = baseInstance; prim[0].is_indirect = 0; + prim[0].start = start; + prim[0].count = count; - /* Implement the primitive restart index */ - if (ctx->Array.PrimitiveRestart && - !ctx->Array.PrimitiveRestartFixedIndex && - ctx->Array.RestartIndex < count) { - GLuint primCount = 0; - - if (ctx->Array.RestartIndex == start) { - /* special case: RestartIndex at beginning */ - if (count > 1) { - prim[0].start = start + 1; - prim[0].count = count - 1; - primCount = 1; - } - } - else if (ctx->Array.RestartIndex == start + count - 1) { - /* special case: RestartIndex at end */ - if (count > 1) { - prim[0].start = start; - prim[0].count = count - 1; - primCount = 1; - } - } - else { - /* general case: RestartIndex in middle, split into two prims */ - prim[0].start = start; - prim[0].count = ctx->Array.RestartIndex - start; - - prim[1] = prim[0]; - prim[1].start = ctx->Array.RestartIndex + 1; - prim[1].count = count - prim[1].start; - - primCount = 2; - } - - if (primCount > 0) { - /* draw one or two prims */ - vbo->draw_prims(ctx, prim, primCount, NULL, - GL_TRUE, start, start + count - 1, NULL, 0, NULL); - } - } - else { - /* no prim restart */ - prim[0].start = start; - prim[0].count = count; - - vbo->draw_prims(ctx, prim, 1, NULL, - GL_TRUE, start, start + count - 1, NULL, 0, NULL); - } + vbo->draw_prims(ctx, prim, 1, NULL, + GL_TRUE, start, start + count - 1, NULL, 0, NULL); if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { _mesa_flush(ctx);