freedreno/registers: Move SP_PRIMITIVE_CNTL and SP_VS_VPC_DST
Move these two to be in order with the other VS regs. Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com> Acked-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
parent
ba54f7dd03
commit
96968d0ba2
|
@ -2717,34 +2717,6 @@ to upconvert to 32b float internally?
|
|||
<!-- always 0x1 ? -->
|
||||
<reg32 offset="0xa0f8" name="SP_UNKNOWN_A0F8"/>
|
||||
|
||||
<reg32 offset="0xa802" name="SP_PRIMITIVE_CNTL">
|
||||
<!-- # of VS outputs including pos/psize -->
|
||||
<bitfield name="VSOUT" low="0" high="4" type="uint"/>
|
||||
</reg32>
|
||||
<array offset="0xa803" name="SP_VS_OUT" stride="1" length="16">
|
||||
<reg32 offset="0x0" name="REG">
|
||||
<bitfield name="A_REGID" low="0" high="7" type="a3xx_regid"/>
|
||||
<bitfield name="A_COMPMASK" low="8" high="11" type="hex"/>
|
||||
<bitfield name="B_REGID" low="16" high="23" type="a3xx_regid"/>
|
||||
<bitfield name="B_COMPMASK" low="24" high="27" type="hex"/>
|
||||
</reg32>
|
||||
</array>
|
||||
<!--
|
||||
Starting with a5xx, position/psize outputs from shader end up in the
|
||||
SP_VS_OUT map, with highest OUTLOCn position. (Generally they are
|
||||
the last entries too, except when gl_PointCoord is used, blob inserts
|
||||
an extra varying after, but with a lower OUTLOC position. If present,
|
||||
psize is last, preceded by position.
|
||||
-->
|
||||
<array offset="0xa813" name="SP_VS_VPC_DST" stride="1" length="8">
|
||||
<reg32 offset="0x0" name="REG">
|
||||
<bitfield name="OUTLOC0" low="0" high="7" type="uint"/>
|
||||
<bitfield name="OUTLOC1" low="8" high="15" type="uint"/>
|
||||
<bitfield name="OUTLOC2" low="16" high="23" type="uint"/>
|
||||
<bitfield name="OUTLOC3" low="24" high="31" type="uint"/>
|
||||
</reg32>
|
||||
</array>
|
||||
|
||||
<bitset name="a6xx_sp_xs_ctrl_reg0" inline="yes">
|
||||
<!--
|
||||
When b31 set we just see FULLREGFOOTPRINT set. The pattern of
|
||||
|
@ -2784,6 +2756,34 @@ to upconvert to 32b float internally?
|
|||
</bitset>
|
||||
|
||||
<reg32 offset="0xa800" name="SP_VS_CTRL_REG0" type="a6xx_sp_xs_ctrl_reg0"/>
|
||||
<reg32 offset="0xa802" name="SP_PRIMITIVE_CNTL">
|
||||
<!-- # of VS outputs including pos/psize -->
|
||||
<bitfield name="VSOUT" low="0" high="4" type="uint"/>
|
||||
</reg32>
|
||||
<array offset="0xa803" name="SP_VS_OUT" stride="1" length="16">
|
||||
<reg32 offset="0x0" name="REG">
|
||||
<bitfield name="A_REGID" low="0" high="7" type="a3xx_regid"/>
|
||||
<bitfield name="A_COMPMASK" low="8" high="11" type="hex"/>
|
||||
<bitfield name="B_REGID" low="16" high="23" type="a3xx_regid"/>
|
||||
<bitfield name="B_COMPMASK" low="24" high="27" type="hex"/>
|
||||
</reg32>
|
||||
</array>
|
||||
<!--
|
||||
Starting with a5xx, position/psize outputs from shader end up in the
|
||||
SP_VS_OUT map, with highest OUTLOCn position. (Generally they are
|
||||
the last entries too, except when gl_PointCoord is used, blob inserts
|
||||
an extra varying after, but with a lower OUTLOC position. If present,
|
||||
psize is last, preceded by position.
|
||||
-->
|
||||
<array offset="0xa813" name="SP_VS_VPC_DST" stride="1" length="8">
|
||||
<reg32 offset="0x0" name="REG">
|
||||
<bitfield name="OUTLOC0" low="0" high="7" type="uint"/>
|
||||
<bitfield name="OUTLOC1" low="8" high="15" type="uint"/>
|
||||
<bitfield name="OUTLOC2" low="16" high="23" type="uint"/>
|
||||
<bitfield name="OUTLOC3" low="24" high="31" type="uint"/>
|
||||
</reg32>
|
||||
</array>
|
||||
|
||||
<reg32 offset="0xa81b" name="SP_UNKNOWN_A81B"/>
|
||||
<reg32 offset="0xa81c" name="SP_VS_OBJ_START_LO"/>
|
||||
<reg32 offset="0xa81d" name="SP_VS_OBJ_START_HI"/>
|
||||
|
|
Loading…
Reference in New Issue