disable some more code so that it compiles quietly on Windows.

This commit is contained in:
Karl Schultz 2001-09-25 16:22:40 +00:00
parent b1ee387ab5
commit 968e557dcd
1 changed files with 6 additions and 6 deletions

View File

@ -1,4 +1,4 @@
/* $Id: wmesa.c,v 1.19 2001/09/18 16:39:38 kschultz Exp $ */
/* $Id: wmesa.c,v 1.20 2001/09/25 16:22:40 kschultz Exp $ */
/*
* Windows (Win32) device driver for Mesa 3.4
@ -75,7 +75,7 @@ GLint stereo_flag = 0 ;
static PWMC Current = NULL;
WMesaContext WC = NULL;
#if 0
#ifdef NDEBUG
#define assert(ignore) ((void) 0)
#else
@ -88,7 +88,7 @@ void Mesa_Assert(void *Cond,void *File,unsigned Line)
}
#define assert(e) if (!e) Mesa_Assert(#e,__FILE__,__LINE__);
#endif
#endif
//#define DD_GETDC (Current->hDC )
#define DD_GETDC ((Current->db_flag) ? Current->dib.hDC : Current->hDC )
//#define DD_GETDC ((Current->db_flag) ? Current->hDCPrimary : Current->hDCBack )
@ -1311,7 +1311,7 @@ WMesaContext WMesaCreateContext( HWND hWnd, HPALETTE* Pal,
return NULL;
}
c->gl_ctx->Driver.UpdateState = setup_DD_pointers;
// c->gl_ctx->Driver.UpdateState = setup_DD_pointers;
// setup_DD_pointers(c->gl_ctx);
@ -2086,7 +2086,7 @@ void WMesaMove(void)
*/
#define PACK_8B8G8R( R, G, B ) ( ((B) << 16) | ((G) << 8) | (R) )
#if 0
/**********************************************************************/
/*** Triangle rendering ***/
/**********************************************************************/
@ -2846,7 +2846,7 @@ static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
#endif
}
#endif
static /*triangle_func*/ choose_triangle_function( GLcontext *ctx )