llvmpipe: Align texture data to the cache line.

This commit is contained in:
José Fonseca 2010-06-15 12:20:01 +01:00
parent e21e7ab4da
commit 962da13ba3
1 changed files with 5 additions and 2 deletions

View File

@ -36,6 +36,7 @@
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_cpu_detect.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
@ -898,13 +899,15 @@ static void
alloc_image_data(struct llvmpipe_resource *lpr, unsigned level,
enum lp_texture_layout layout)
{
uint alignment = MAX2(16, util_cpu_caps.cacheline);
if (lpr->dt)
assert(level == 0);
if (layout == LP_TEX_LAYOUT_TILED) {
/* tiled data is stored in regular memory */
uint buffer_size = tex_image_size(lpr, level, layout);
lpr->tiled[level].data = align_malloc(buffer_size, 16);
lpr->tiled[level].data = align_malloc(buffer_size, alignment);
}
else {
assert(layout == LP_TEX_LAYOUT_LINEAR);
@ -920,7 +923,7 @@ alloc_image_data(struct llvmpipe_resource *lpr, unsigned level,
else {
/* not a display target - allocate regular memory */
uint buffer_size = tex_image_size(lpr, level, LP_TEX_LAYOUT_LINEAR);
lpr->linear[level].data = align_malloc(buffer_size, 16);
lpr->linear[level].data = align_malloc(buffer_size, alignment);
}
}
}