vbo: rename target->index in loopback code
Because it's a vertex attribute index. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
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@ -37,7 +37,7 @@
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#include "vbo_context.h"
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typedef void (*attr_func)(struct gl_context *ctx, GLint target, const GLfloat *);
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typedef void (*attr_func)(struct gl_context *ctx, GLint index, const GLfloat *);
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/* This file makes heavy use of the aliasing of NV vertex attributes
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@ -45,30 +45,30 @@ typedef void (*attr_func)(struct gl_context *ctx, GLint target, const GLfloat *)
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* attributes as currently implemented.
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*/
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static void
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VertexAttrib1fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
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VertexAttrib1fvNV(struct gl_context *ctx, GLint index, const GLfloat *v)
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{
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CALL_VertexAttrib1fvNV(ctx->Exec, (target, v));
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CALL_VertexAttrib1fvNV(ctx->Exec, (index, v));
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}
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static void
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VertexAttrib2fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
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VertexAttrib2fvNV(struct gl_context *ctx, GLint index, const GLfloat *v)
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{
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CALL_VertexAttrib2fvNV(ctx->Exec, (target, v));
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CALL_VertexAttrib2fvNV(ctx->Exec, (index, v));
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}
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static void
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VertexAttrib3fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
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VertexAttrib3fvNV(struct gl_context *ctx, GLint index, const GLfloat *v)
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{
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CALL_VertexAttrib3fvNV(ctx->Exec, (target, v));
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CALL_VertexAttrib3fvNV(ctx->Exec, (index, v));
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}
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static void
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VertexAttrib4fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
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VertexAttrib4fvNV(struct gl_context *ctx, GLint index, const GLfloat *v)
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{
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CALL_VertexAttrib4fvNV(ctx->Exec, (target, v));
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CALL_VertexAttrib4fvNV(ctx->Exec, (index, v));
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}
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@ -81,7 +81,7 @@ static attr_func vert_attrfunc[4] = {
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struct loopback_attr {
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GLint target;
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GLint index;
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GLint sz;
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attr_func func;
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};
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@ -127,7 +127,7 @@ loopback_prim(struct gl_context *ctx,
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const GLfloat *tmp = data + la[0].sz;
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for (k = 1; k < nr; k++) {
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la[k].func(ctx, la[k].target, tmp);
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la[k].func(ctx, la[k].index, tmp);
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tmp += la[k].sz;
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}
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@ -184,7 +184,7 @@ vbo_loopback_vertex_list(struct gl_context *ctx,
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*/
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for (i = 0; i < VBO_ATTRIB_MAX; i++) {
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if (attrsz[i]) {
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la[nr].target = i;
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la[nr].index = i;
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la[nr].sz = attrsz[i];
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la[nr].func = vert_attrfunc[attrsz[i]-1];
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nr++;
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