vbo: rename target->index in loopback code

Because it's a vertex attribute index.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Brian Paul 2017-07-06 11:09:10 -06:00
parent 650b3c8756
commit 960aa95df6
1 changed files with 12 additions and 12 deletions

View File

@ -37,7 +37,7 @@
#include "vbo_context.h"
typedef void (*attr_func)(struct gl_context *ctx, GLint target, const GLfloat *);
typedef void (*attr_func)(struct gl_context *ctx, GLint index, const GLfloat *);
/* This file makes heavy use of the aliasing of NV vertex attributes
@ -45,30 +45,30 @@ typedef void (*attr_func)(struct gl_context *ctx, GLint target, const GLfloat *)
* attributes as currently implemented.
*/
static void
VertexAttrib1fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
VertexAttrib1fvNV(struct gl_context *ctx, GLint index, const GLfloat *v)
{
CALL_VertexAttrib1fvNV(ctx->Exec, (target, v));
CALL_VertexAttrib1fvNV(ctx->Exec, (index, v));
}
static void
VertexAttrib2fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
VertexAttrib2fvNV(struct gl_context *ctx, GLint index, const GLfloat *v)
{
CALL_VertexAttrib2fvNV(ctx->Exec, (target, v));
CALL_VertexAttrib2fvNV(ctx->Exec, (index, v));
}
static void
VertexAttrib3fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
VertexAttrib3fvNV(struct gl_context *ctx, GLint index, const GLfloat *v)
{
CALL_VertexAttrib3fvNV(ctx->Exec, (target, v));
CALL_VertexAttrib3fvNV(ctx->Exec, (index, v));
}
static void
VertexAttrib4fvNV(struct gl_context *ctx, GLint target, const GLfloat *v)
VertexAttrib4fvNV(struct gl_context *ctx, GLint index, const GLfloat *v)
{
CALL_VertexAttrib4fvNV(ctx->Exec, (target, v));
CALL_VertexAttrib4fvNV(ctx->Exec, (index, v));
}
@ -81,7 +81,7 @@ static attr_func vert_attrfunc[4] = {
struct loopback_attr {
GLint target;
GLint index;
GLint sz;
attr_func func;
};
@ -127,7 +127,7 @@ loopback_prim(struct gl_context *ctx,
const GLfloat *tmp = data + la[0].sz;
for (k = 1; k < nr; k++) {
la[k].func(ctx, la[k].target, tmp);
la[k].func(ctx, la[k].index, tmp);
tmp += la[k].sz;
}
@ -184,7 +184,7 @@ vbo_loopback_vertex_list(struct gl_context *ctx,
*/
for (i = 0; i < VBO_ATTRIB_MAX; i++) {
if (attrsz[i]) {
la[nr].target = i;
la[nr].index = i;
la[nr].sz = attrsz[i];
la[nr].func = vert_attrfunc[attrsz[i]-1];
nr++;