r300g: implement blit
Reviewed-by: Brian Paul <brianp@vmware.com>
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ced065a079
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95b777e688
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@ -42,6 +42,9 @@ enum r300_blitter_op /* bitmask */
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R300_COPY = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
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R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
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R300_BLIT = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
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R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
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R300_DECOMPRESS = R300_STOP_QUERY | R300_IGNORE_RENDER_COND,
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};
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@ -62,6 +65,7 @@ static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op o
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util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
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util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
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util_blitter_save_viewport(r300->blitter, &r300->viewport);
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util_blitter_save_scissor(r300->blitter, r300->scissor_state.state);
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util_blitter_save_vertex_buffers(r300->blitter, r300->nr_vertex_buffers,
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r300->vertex_buffer);
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util_blitter_save_vertex_elements(r300->blitter, r300->velems);
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@ -588,10 +592,46 @@ static void r300_resource_copy_region(struct pipe_context *pipe,
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pipe_sampler_view_reference(&src_view, NULL);
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}
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static void r300_blit(struct pipe_context *pipe,
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const struct pipe_blit_info *blit_info)
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{
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struct r300_context *r300 = r300_context(pipe);
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struct pipe_framebuffer_state *fb =
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(struct pipe_framebuffer_state*)r300->fb_state.state;
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struct pipe_blit_info info = *blit_info;
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/* Decompress ZMASK. */
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if (r300->zmask_in_use && !r300->locked_zbuffer) {
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if (fb->zsbuf->texture == info.src.resource ||
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fb->zsbuf->texture == info.dst.resource) {
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r300_decompress_zmask(r300);
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}
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}
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/* Blit a combined depth-stencil resource as color.
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* S8Z24 is the only supported stencil format. */
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if ((info.mask & PIPE_MASK_S) &&
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info.src.format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
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info.dst.format == PIPE_FORMAT_S8_UINT_Z24_UNORM) {
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info.src.format = PIPE_FORMAT_B8G8R8A8_UNORM;
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info.dst.format = PIPE_FORMAT_B8G8R8A8_UNORM;
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if (info.mask & PIPE_MASK_Z) {
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info.mask = PIPE_MASK_RGBA; /* depth+stencil */
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} else {
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info.mask = PIPE_MASK_B; /* stencil only */
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}
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}
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r300_blitter_begin(r300, R300_BLIT);
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util_blitter_blit(r300->blitter, &info);
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r300_blitter_end(r300);
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}
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void r300_init_blit_functions(struct r300_context *r300)
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{
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r300->context.clear = r300_clear;
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r300->context.clear_render_target = r300_clear_render_target;
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r300->context.clear_depth_stencil = r300_clear_depth_stencil;
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r300->context.resource_copy_region = r300_resource_copy_region;
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r300->context.blit = r300_blit;
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}
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