intel/schedule_instructions: Move some comments

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This commit is contained in:
Jason Ekstrand 2019-02-21 10:32:01 -06:00
parent aeaba24fcb
commit 95ae400abc
1 changed files with 37 additions and 37 deletions

View File

@ -368,44 +368,13 @@ schedule_node::set_latency_gen7(bool is_haswell)
break;
case SHADER_OPCODE_UNTYPED_ATOMIC:
/* Test code:
* mov(8) g112<1>ud 0x00000000ud { align1 WE_all 1Q };
* mov(1) g112.7<1>ud g1.7<0,1,0>ud { align1 WE_all };
* mov(8) g113<1>ud 0x00000000ud { align1 WE_normal 1Q };
* send(8) g4<1>ud g112<8,8,1>ud
* data (38, 5, 6) mlen 2 rlen 1 { align1 WE_normal 1Q };
*
* Running it 100 times as fragment shader on a 128x128 quad
* gives an average latency of 13867 cycles per atomic op,
* standard deviation 3%. Note that this is a rather
* pessimistic estimate, the actual latency in cases with few
* collisions between threads and favorable pipelining has been
* seen to be reduced by a factor of 100.
*/
/* See GEN7_DATAPORT_DC_UNTYPED_ATOMIC_OP */
latency = 14000;
break;
case SHADER_OPCODE_UNTYPED_SURFACE_READ:
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
/* Test code:
* mov(8) g112<1>UD 0x00000000UD { align1 WE_all 1Q };
* mov(1) g112.7<1>UD g1.7<0,1,0>UD { align1 WE_all };
* mov(8) g113<1>UD 0x00000000UD { align1 WE_normal 1Q };
* send(8) g4<1>UD g112<8,8,1>UD
* data (38, 6, 5) mlen 2 rlen 1 { align1 WE_normal 1Q };
* .
* . [repeats 8 times]
* .
* mov(8) g112<1>UD 0x00000000UD { align1 WE_all 1Q };
* mov(1) g112.7<1>UD g1.7<0,1,0>UD { align1 WE_all };
* mov(8) g113<1>UD 0x00000000UD { align1 WE_normal 1Q };
* send(8) g4<1>UD g112<8,8,1>UD
* data (38, 6, 5) mlen 2 rlen 1 { align1 WE_normal 1Q };
*
* Running it 100 times as fragment shader on a 128x128 quad
* gives an average latency of 583 cycles per surface read,
* standard deviation 0.9%.
*/
/* See also GEN7_DATAPORT_DC_UNTYPED_SURFACE_READ */
latency = is_haswell ? 300 : 600;
break;
@ -460,13 +429,44 @@ schedule_node::set_latency_gen7(bool is_haswell)
case GEN7_DATAPORT_DC_UNTYPED_SURFACE_READ:
case GEN7_DATAPORT_DC_UNTYPED_SURFACE_WRITE:
/* See also SHADER_OPCODE_UNTYPED_SURFACE_READ */
/* Test code:
* mov(8) g112<1>UD 0x00000000UD { align1 WE_all 1Q };
* mov(1) g112.7<1>UD g1.7<0,1,0>UD { align1 WE_all };
* mov(8) g113<1>UD 0x00000000UD { align1 WE_normal 1Q };
* send(8) g4<1>UD g112<8,8,1>UD
* data (38, 6, 5) mlen 2 rlen 1 { align1 WE_normal 1Q };
* .
* . [repeats 8 times]
* .
* mov(8) g112<1>UD 0x00000000UD { align1 WE_all 1Q };
* mov(1) g112.7<1>UD g1.7<0,1,0>UD { align1 WE_all };
* mov(8) g113<1>UD 0x00000000UD { align1 WE_normal 1Q };
* send(8) g4<1>UD g112<8,8,1>UD
* data (38, 6, 5) mlen 2 rlen 1 { align1 WE_normal 1Q };
*
* Running it 100 times as fragment shader on a 128x128 quad
* gives an average latency of 583 cycles per surface read,
* standard deviation 0.9%.
*/
assert(!is_haswell);
latency = 600;
break;
case GEN7_DATAPORT_DC_UNTYPED_ATOMIC_OP:
/* See also SHADER_OPCODE_UNTYPED_ATOMIC */
/* Test code:
* mov(8) g112<1>ud 0x00000000ud { align1 WE_all 1Q };
* mov(1) g112.7<1>ud g1.7<0,1,0>ud { align1 WE_all };
* mov(8) g113<1>ud 0x00000000ud { align1 WE_normal 1Q };
* send(8) g4<1>ud g112<8,8,1>ud
* data (38, 5, 6) mlen 2 rlen 1 { align1 WE_normal 1Q };
*
* Running it 100 times as fragment shader on a 128x128 quad
* gives an average latency of 13867 cycles per atomic op,
* standard deviation 3%. Note that this is a rather
* pessimistic estimate, the actual latency in cases with few
* collisions between threads and favorable pipelining has been
* seen to be reduced by a factor of 100.
*/
assert(!is_haswell);
latency = 14000;
break;
@ -486,7 +486,7 @@ schedule_node::set_latency_gen7(bool is_haswell)
case GEN8_DATAPORT_DC_PORT1_A64_UNTYPED_SURFACE_READ:
case GEN8_DATAPORT_DC_PORT1_A64_SCATTERED_WRITE:
case GEN9_DATAPORT_DC_PORT1_A64_SCATTERED_READ:
/* See also SHADER_OPCODE_UNTYPED_SURFACE_READ */
/* See also GEN7_DATAPORT_DC_UNTYPED_SURFACE_READ */
latency = 300;
break;
@ -497,7 +497,7 @@ schedule_node::set_latency_gen7(bool is_haswell)
case GEN9_DATAPORT_DC_PORT1_UNTYPED_ATOMIC_FLOAT_OP:
case GEN8_DATAPORT_DC_PORT1_A64_UNTYPED_ATOMIC_OP:
case GEN9_DATAPORT_DC_PORT1_A64_UNTYPED_ATOMIC_FLOAT_OP:
/* See also SHADER_OPCODE_UNTYPED_ATOMIC */
/* See also GEN7_DATAPORT_DC_UNTYPED_ATOMIC_OP */
latency = 14000;
break;