r600: factor out the code to initialise a buffer resource.

This takes the code required to initialise a buffer resource
out of the texture buffer code, into it's own function.

This is going to be used for the image support later.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2016-03-31 15:20:42 +10:00
parent cf2af021b9
commit 95a976b651
1 changed files with 51 additions and 29 deletions

View File

@ -596,56 +596,78 @@ static void *evergreen_create_sampler_state(struct pipe_context *ctx,
return ss;
}
static struct pipe_sampler_view *
texture_buffer_sampler_view(struct r600_context *rctx,
struct r600_pipe_sampler_view *view,
unsigned width0, unsigned height0)
struct eg_buf_res_params {
enum pipe_format pipe_format;
unsigned offset;
unsigned size;
unsigned char swizzle[4];
bool uncached;
};
static void evergreen_fill_buffer_resource_words(struct r600_context *rctx,
struct pipe_resource *buffer,
struct eg_buf_res_params *params,
bool *skip_mip_address_reloc,
unsigned tex_resource_words[8])
{
struct r600_texture *tmp = (struct r600_texture*)view->base.texture;
struct r600_texture *tmp = (struct r600_texture*)buffer;
uint64_t va;
int stride = util_format_get_blocksize(view->base.format);
int stride = util_format_get_blocksize(params->pipe_format);
unsigned format, num_format, format_comp, endian;
unsigned swizzle_res;
unsigned char swizzle[4];
const struct util_format_description *desc;
unsigned offset = view->base.u.buf.offset;
unsigned size = view->base.u.buf.size;
swizzle[0] = view->base.swizzle_r;
swizzle[1] = view->base.swizzle_g;
swizzle[2] = view->base.swizzle_b;
swizzle[3] = view->base.swizzle_a;
r600_vertex_data_type(view->base.format,
r600_vertex_data_type(params->pipe_format,
&format, &num_format, &format_comp,
&endian);
desc = util_format_description(view->base.format);
desc = util_format_description(params->pipe_format);
swizzle_res = r600_get_swizzle_combined(desc->swizzle, swizzle, TRUE);
swizzle_res = r600_get_swizzle_combined(desc->swizzle, params->swizzle, TRUE);
va = tmp->resource.gpu_address + offset;
view->tex_resource = &tmp->resource;
view->skip_mip_address_reloc = true;
view->tex_resource_words[0] = va;
view->tex_resource_words[1] = size - 1;
view->tex_resource_words[2] = S_030008_BASE_ADDRESS_HI(va >> 32UL) |
va = tmp->resource.gpu_address + params->offset;
*skip_mip_address_reloc = true;
tex_resource_words[0] = va;
tex_resource_words[1] = params->size - 1;
tex_resource_words[2] = S_030008_BASE_ADDRESS_HI(va >> 32UL) |
S_030008_STRIDE(stride) |
S_030008_DATA_FORMAT(format) |
S_030008_NUM_FORMAT_ALL(num_format) |
S_030008_FORMAT_COMP_ALL(format_comp) |
S_030008_ENDIAN_SWAP(endian);
view->tex_resource_words[3] = swizzle_res;
tex_resource_words[3] = swizzle_res | S_03000C_UNCACHED(params->uncached);
/*
* in theory dword 4 is for number of elements, for use with resinfo,
* but it seems to utterly fail to work, the amd gpu shader analyser
* uses a const buffer to store the element sizes for buffer txq
*/
view->tex_resource_words[4] = 0;
view->tex_resource_words[5] = view->tex_resource_words[6] = 0;
view->tex_resource_words[7] = S_03001C_TYPE(V_03001C_SQ_TEX_VTX_VALID_BUFFER);
tex_resource_words[4] = 0;
tex_resource_words[5] = tex_resource_words[6] = 0;
tex_resource_words[7] = S_03001C_TYPE(V_03001C_SQ_TEX_VTX_VALID_BUFFER);
}
static struct pipe_sampler_view *
texture_buffer_sampler_view(struct r600_context *rctx,
struct r600_pipe_sampler_view *view,
unsigned width0, unsigned height0)
{
struct r600_texture *tmp = (struct r600_texture*)view->base.texture;
struct eg_buf_res_params params;
memset(&params, 0, sizeof(params));
params.pipe_format = view->base.format;
params.offset = view->base.u.buf.offset;
params.size = view->base.u.buf.size;
params.swizzle[0] = view->base.swizzle_r;
params.swizzle[1] = view->base.swizzle_g;
params.swizzle[2] = view->base.swizzle_b;
params.swizzle[3] = view->base.swizzle_a;
evergreen_fill_buffer_resource_words(rctx, view->base.texture,
&params, &view->skip_mip_address_reloc,
view->tex_resource_words);
view->tex_resource = &tmp->resource;
if (tmp->resource.gpu_address)
LIST_ADDTAIL(&view->list, &rctx->texture_buffers);