fixed compiler warnings on BeOS R4
This commit is contained in:
parent
a742e9bccd
commit
959f802dab
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@ -1,4 +1,4 @@
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/* $Id: glapi.c,v 1.37 2000/02/24 22:14:04 brianp Exp $ */
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/* $Id: glapi.c,v 1.38 2000/03/19 01:10:11 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -223,354 +223,6 @@ _glapi_get_version(void)
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}
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struct name_address_offset {
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const char *Name;
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GLvoid *Address;
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GLuint Offset;
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};
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static struct name_address_offset static_functions[1000];
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/*
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* Return dispatch table offset of the named static (built-in) function.
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* Return -1 if function not found.
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*/
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static GLint
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get_static_proc_offset(const char *funcName)
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{
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GLuint i;
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for (i = 0; static_functions[i].Name; i++) {
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if (strcmp(static_functions[i].Name, funcName) == 0) {
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return static_functions[i].Offset;
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}
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}
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return -1;
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}
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/*
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* Return dispatch function address the named static (built-in) function.
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* Return NULL if function not found.
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*/
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static GLvoid *
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get_static_proc_address(const char *funcName)
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{
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GLint i = get_static_proc_offset(funcName);
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if (i >= 0)
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return static_functions[i].Address;
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else
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return NULL;
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}
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/**********************************************************************
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* Extension function management.
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*/
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#define MAX_EXTENSION_FUNCS 1000
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static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS];
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static GLuint NumExtEntryPoints = 0;
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/*
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* Generate a dispatch function (entrypoint) which jumps through
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* the given slot number (offset) in the current dispatch table.
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* We need assembly language in order to accomplish this.
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*/
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static void *
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generate_entrypoint(GLuint functionOffset)
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{
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#if defined(USE_X86_ASM)
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/*
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* This x86 code contributed by Josh Vanderhoof.
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*
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* 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax
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* 00 01 02 03 04
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* 5: 85 c0 testl %eax,%eax
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* 05 06
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* 7: 74 06 je f <entrypoint+0xf>
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* 07 08
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* 9: ff a0 10 32 54 76 jmp *0x76543210(%eax)
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* 09 0a 0b 0c 0d 0e
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* f: e8 fc ff ff ff call __glapi_get_dispatch
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* 0f 10 11 12 13
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* 14: ff a0 10 32 54 76 jmp *0x76543210(%eax)
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* 14 15 16 17 18 19
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*/
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static const unsigned char temp[] = {
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0xa1, 0x00, 0x00, 0x00, 0x00,
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0x85, 0xc0,
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0x74, 0x06,
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0xff, 0xa0, 0x00, 0x00, 0x00, 0x00,
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0xe8, 0x00, 0x00, 0x00, 0x00,
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0xff, 0xa0, 0x00, 0x00, 0x00, 0x00
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};
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unsigned char *code = malloc(sizeof(temp));
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unsigned int next_insn;
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if (code) {
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memcpy(code, temp, sizeof(temp));
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*(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch;
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*(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4;
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next_insn = (unsigned int)(code + 0x14);
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*(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn;
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*(unsigned int *)(code + 0x16) = (unsigned int)functionOffset * 4;
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}
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return code;
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#else
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return NULL;
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#endif
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}
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/*
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* Add a new extension function entrypoint.
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* Return: GL_TRUE = success or GL_FALSE = failure
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*/
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GLboolean
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_glapi_add_entrypoint(const char *funcName, GLuint offset)
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{
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/* Make sure we don't try to add a new entrypoint after someone
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* has already called _glapi_get_dispatch_table_size()! If that's
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* happened the caller's information will now be out of date.
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*/
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assert(!GetSizeCalled);
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/* first check if the named function is already statically present */
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{
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GLint index = get_static_proc_offset(funcName);
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if (index >= 0) {
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return (GLboolean) (index == offset); /* bad offset! */
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}
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}
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{
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/* make sure this offset/name pair is legal */
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const char *name = _glapi_get_proc_name(offset);
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if (name && strcmp(name, funcName) != 0)
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return GL_FALSE; /* bad name! */
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}
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{
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/* be sure index and name match known data */
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GLuint i;
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for (i = 0; i < NumExtEntryPoints; i++) {
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if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
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/* function already registered with api */
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if (ExtEntryTable[i].Offset == offset) {
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return GL_TRUE; /* offsets match */
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}
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else {
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return GL_FALSE; /* bad offset! */
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}
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}
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}
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/* make sure we have space */
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if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) {
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return GL_FALSE;
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}
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else {
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void *entrypoint = generate_entrypoint(offset);
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if (!entrypoint)
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return GL_FALSE;
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ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
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ExtEntryTable[NumExtEntryPoints].Offset = offset;
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ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
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NumExtEntryPoints++;
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if (offset > MaxDispatchOffset)
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MaxDispatchOffset = offset;
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return GL_TRUE; /* success */
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}
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}
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/* should never get here, but play it safe */
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return GL_FALSE;
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}
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#if 0000 /* prototype code for dynamic extension slot allocation */
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static int NextFreeOffset = 409; /*XXX*/
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#define MAX_DISPATCH_TABLE_SIZE 1000
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/*
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* Dynamically allocate a dispatch slot for an extension entrypoint
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* and generate the assembly language dispatch stub.
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* Return the dispatch offset for the function or -1 if no room or error.
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*/
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GLint
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_glapi_add_entrypoint2(const char *funcName)
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{
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int offset;
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/* first see if extension func is already known */
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offset = _glapi_get_proc_offset(funcName);
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if (offset >= 0)
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return offset;
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if (NumExtEntryPoints < MAX_EXTENSION_FUNCS
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&& NextFreeOffset < MAX_DISPATCH_TABLE_SIZE) {
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void *entryPoint;
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offset = NextFreeOffset;
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entryPoint = generate_entrypoint(offset);
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if (entryPoint) {
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NextFreeOffset++;
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ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
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ExtEntryTable[NumExtEntryPoints].Offset = offset;
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ExtEntryTable[NumExtEntryPoints].Address = entryPoint;
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NumExtEntryPoints++;
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return offset;
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}
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}
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return -1;
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}
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#endif
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/*
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* Return offset of entrypoint for named function within dispatch table.
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*/
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GLint
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_glapi_get_proc_offset(const char *funcName)
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{
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/* search extension functions first */
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GLint i;
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for (i = 0; i < NumExtEntryPoints; i++) {
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if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
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return ExtEntryTable[i].Offset;
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}
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}
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/* search static functions */
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return get_static_proc_offset(funcName);
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}
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/*
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* Return entrypoint for named function.
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*/
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const GLvoid *
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_glapi_get_proc_address(const char *funcName)
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{
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/* search extension functions first */
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GLint i;
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for (i = 0; i < NumExtEntryPoints; i++) {
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if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
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return ExtEntryTable[i].Address;
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}
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}
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/* search static functions */
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return get_static_proc_address(funcName);
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}
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/*
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* Return the name of the function at the given dispatch offset.
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* This is only intended for debugging.
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*/
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const char *
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_glapi_get_proc_name(GLuint offset)
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{
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const GLuint n = sizeof(static_functions) / sizeof(struct name_address_offset);
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GLuint i;
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for (i = 0; i < n; i++) {
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if (static_functions[i].Offset == offset)
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return static_functions[i].Name;
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}
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/* search added extension functions */
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for (i = 0; i < NumExtEntryPoints; i++) {
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if (ExtEntryTable[i].Offset == offset) {
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return ExtEntryTable[i].Name;
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}
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}
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return NULL;
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}
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/*
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* Make sure there are no NULL pointers in the given dispatch table.
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* Intented for debugging purposes.
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*/
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void
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_glapi_check_table(const struct _glapi_table *table)
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{
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const GLuint entries = _glapi_get_dispatch_table_size();
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const void **tab = (const void **) table;
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GLuint i;
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for (i = 1; i < entries; i++) {
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assert(tab[i]);
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}
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#ifdef DEBUG
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/* Do some spot checks to be sure that the dispatch table
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* slots are assigned correctly.
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*/
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{
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GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
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char *BeginFunc = (char*) &table->Begin;
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GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
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assert(BeginOffset == _gloffset_Begin);
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assert(BeginOffset == offset);
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}
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{
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GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
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char *viewportFunc = (char*) &table->Viewport;
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GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
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assert(viewportOffset == _gloffset_Viewport);
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assert(viewportOffset == offset);
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}
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{
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GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
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char *VertexPointerFunc = (char*) &table->VertexPointer;
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GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
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assert(VertexPointerOffset == _gloffset_VertexPointer);
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assert(VertexPointerOffset == offset);
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}
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{
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GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
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char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
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GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
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assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
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assert(ResetMinMaxOffset == offset);
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}
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{
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GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
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char *blendColorFunc = (char*) &table->BlendColor;
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GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
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assert(blendColorOffset == _gloffset_BlendColor);
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assert(blendColorOffset == offset);
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}
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{
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GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
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char *istextureFunc = (char*) &table->IsTextureEXT;
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GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
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assert(istextureOffset == _gloffset_IsTextureEXT);
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assert(istextureOffset == offset);
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}
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#endif
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}
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/*
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* For each entry in static_functions[] which use this function
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* we should implement a dispatch function in glapitemp.h and
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@ -582,6 +234,12 @@ static int NotImplemented(void)
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}
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struct name_address_offset {
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const char *Name;
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GLvoid *Address;
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GLuint Offset;
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};
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static struct name_address_offset static_functions[] = {
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/* GL 1.1 */
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@ -1523,3 +1181,345 @@ static struct name_address_offset static_functions[] = {
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{ NULL, NULL } /* end of list marker */
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};
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/*
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* Return dispatch table offset of the named static (built-in) function.
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* Return -1 if function not found.
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*/
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static GLint
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get_static_proc_offset(const char *funcName)
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{
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GLuint i;
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for (i = 0; static_functions[i].Name; i++) {
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if (strcmp(static_functions[i].Name, funcName) == 0) {
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return static_functions[i].Offset;
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}
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}
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return -1;
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}
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/*
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* Return dispatch function address the named static (built-in) function.
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* Return NULL if function not found.
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*/
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static GLvoid *
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get_static_proc_address(const char *funcName)
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{
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GLint i = get_static_proc_offset(funcName);
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if (i >= 0)
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return static_functions[i].Address;
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else
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return NULL;
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}
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/**********************************************************************
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* Extension function management.
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*/
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#define MAX_EXTENSION_FUNCS 1000
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static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS];
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static GLuint NumExtEntryPoints = 0;
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|
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|
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/*
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* Generate a dispatch function (entrypoint) which jumps through
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* the given slot number (offset) in the current dispatch table.
|
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* We need assembly language in order to accomplish this.
|
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*/
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static void *
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generate_entrypoint(GLuint functionOffset)
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{
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#if defined(USE_X86_ASM)
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/*
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* This x86 code contributed by Josh Vanderhoof.
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*
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* 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax
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* 00 01 02 03 04
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* 5: 85 c0 testl %eax,%eax
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* 05 06
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* 7: 74 06 je f <entrypoint+0xf>
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* 07 08
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* 9: ff a0 10 32 54 76 jmp *0x76543210(%eax)
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* 09 0a 0b 0c 0d 0e
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* f: e8 fc ff ff ff call __glapi_get_dispatch
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* 0f 10 11 12 13
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* 14: ff a0 10 32 54 76 jmp *0x76543210(%eax)
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* 14 15 16 17 18 19
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*/
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static const unsigned char temp[] = {
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0xa1, 0x00, 0x00, 0x00, 0x00,
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0x85, 0xc0,
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0x74, 0x06,
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0xff, 0xa0, 0x00, 0x00, 0x00, 0x00,
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0xe8, 0x00, 0x00, 0x00, 0x00,
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0xff, 0xa0, 0x00, 0x00, 0x00, 0x00
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};
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unsigned char *code = malloc(sizeof(temp));
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unsigned int next_insn;
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if (code) {
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memcpy(code, temp, sizeof(temp));
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*(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch;
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*(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4;
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next_insn = (unsigned int)(code + 0x14);
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*(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn;
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*(unsigned int *)(code + 0x16) = (unsigned int)functionOffset * 4;
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}
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return code;
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#else
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return NULL;
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#endif
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}
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|
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/*
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* Add a new extension function entrypoint.
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* Return: GL_TRUE = success or GL_FALSE = failure
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*/
|
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GLboolean
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_glapi_add_entrypoint(const char *funcName, GLuint offset)
|
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{
|
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/* Make sure we don't try to add a new entrypoint after someone
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* has already called _glapi_get_dispatch_table_size()! If that's
|
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* happened the caller's information will now be out of date.
|
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*/
|
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assert(!GetSizeCalled);
|
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|
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/* first check if the named function is already statically present */
|
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{
|
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GLint index = get_static_proc_offset(funcName);
|
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if (index >= 0) {
|
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return (GLboolean) (index == offset); /* bad offset! */
|
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}
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}
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|
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{
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/* make sure this offset/name pair is legal */
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const char *name = _glapi_get_proc_name(offset);
|
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if (name && strcmp(name, funcName) != 0)
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return GL_FALSE; /* bad name! */
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}
|
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|
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{
|
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/* be sure index and name match known data */
|
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GLuint i;
|
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for (i = 0; i < NumExtEntryPoints; i++) {
|
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if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
|
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/* function already registered with api */
|
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if (ExtEntryTable[i].Offset == offset) {
|
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return GL_TRUE; /* offsets match */
|
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}
|
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else {
|
||||
return GL_FALSE; /* bad offset! */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* make sure we have space */
|
||||
if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) {
|
||||
return GL_FALSE;
|
||||
}
|
||||
else {
|
||||
void *entrypoint = generate_entrypoint(offset);
|
||||
if (!entrypoint)
|
||||
return GL_FALSE;
|
||||
|
||||
ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
|
||||
ExtEntryTable[NumExtEntryPoints].Offset = offset;
|
||||
ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
|
||||
NumExtEntryPoints++;
|
||||
|
||||
if (offset > MaxDispatchOffset)
|
||||
MaxDispatchOffset = offset;
|
||||
|
||||
return GL_TRUE; /* success */
|
||||
}
|
||||
}
|
||||
|
||||
/* should never get here, but play it safe */
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
#if 0000 /* prototype code for dynamic extension slot allocation */
|
||||
|
||||
static int NextFreeOffset = 409; /*XXX*/
|
||||
#define MAX_DISPATCH_TABLE_SIZE 1000
|
||||
|
||||
/*
|
||||
* Dynamically allocate a dispatch slot for an extension entrypoint
|
||||
* and generate the assembly language dispatch stub.
|
||||
* Return the dispatch offset for the function or -1 if no room or error.
|
||||
*/
|
||||
GLint
|
||||
_glapi_add_entrypoint2(const char *funcName)
|
||||
{
|
||||
int offset;
|
||||
|
||||
/* first see if extension func is already known */
|
||||
offset = _glapi_get_proc_offset(funcName);
|
||||
if (offset >= 0)
|
||||
return offset;
|
||||
|
||||
if (NumExtEntryPoints < MAX_EXTENSION_FUNCS
|
||||
&& NextFreeOffset < MAX_DISPATCH_TABLE_SIZE) {
|
||||
void *entryPoint;
|
||||
offset = NextFreeOffset;
|
||||
entryPoint = generate_entrypoint(offset);
|
||||
if (entryPoint) {
|
||||
NextFreeOffset++;
|
||||
ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
|
||||
ExtEntryTable[NumExtEntryPoints].Offset = offset;
|
||||
ExtEntryTable[NumExtEntryPoints].Address = entryPoint;
|
||||
NumExtEntryPoints++;
|
||||
return offset;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Return offset of entrypoint for named function within dispatch table.
|
||||
*/
|
||||
GLint
|
||||
_glapi_get_proc_offset(const char *funcName)
|
||||
{
|
||||
/* search extension functions first */
|
||||
GLint i;
|
||||
for (i = 0; i < NumExtEntryPoints; i++) {
|
||||
if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
|
||||
return ExtEntryTable[i].Offset;
|
||||
}
|
||||
}
|
||||
|
||||
/* search static functions */
|
||||
return get_static_proc_offset(funcName);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Return entrypoint for named function.
|
||||
*/
|
||||
const GLvoid *
|
||||
_glapi_get_proc_address(const char *funcName)
|
||||
{
|
||||
/* search extension functions first */
|
||||
GLint i;
|
||||
for (i = 0; i < NumExtEntryPoints; i++) {
|
||||
if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
|
||||
return ExtEntryTable[i].Address;
|
||||
}
|
||||
}
|
||||
|
||||
/* search static functions */
|
||||
return get_static_proc_address(funcName);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Return the name of the function at the given dispatch offset.
|
||||
* This is only intended for debugging.
|
||||
*/
|
||||
const char *
|
||||
_glapi_get_proc_name(GLuint offset)
|
||||
{
|
||||
const GLuint n = sizeof(static_functions) / sizeof(struct name_address_offset);
|
||||
GLuint i;
|
||||
for (i = 0; i < n; i++) {
|
||||
if (static_functions[i].Offset == offset)
|
||||
return static_functions[i].Name;
|
||||
}
|
||||
|
||||
/* search added extension functions */
|
||||
for (i = 0; i < NumExtEntryPoints; i++) {
|
||||
if (ExtEntryTable[i].Offset == offset) {
|
||||
return ExtEntryTable[i].Name;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Make sure there are no NULL pointers in the given dispatch table.
|
||||
* Intented for debugging purposes.
|
||||
*/
|
||||
void
|
||||
_glapi_check_table(const struct _glapi_table *table)
|
||||
{
|
||||
const GLuint entries = _glapi_get_dispatch_table_size();
|
||||
const void **tab = (const void **) table;
|
||||
GLuint i;
|
||||
for (i = 1; i < entries; i++) {
|
||||
assert(tab[i]);
|
||||
}
|
||||
|
||||
#ifdef DEBUG
|
||||
/* Do some spot checks to be sure that the dispatch table
|
||||
* slots are assigned correctly.
|
||||
*/
|
||||
{
|
||||
GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
|
||||
char *BeginFunc = (char*) &table->Begin;
|
||||
GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
|
||||
assert(BeginOffset == _gloffset_Begin);
|
||||
assert(BeginOffset == offset);
|
||||
}
|
||||
{
|
||||
GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
|
||||
char *viewportFunc = (char*) &table->Viewport;
|
||||
GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
|
||||
assert(viewportOffset == _gloffset_Viewport);
|
||||
assert(viewportOffset == offset);
|
||||
}
|
||||
{
|
||||
GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
|
||||
char *VertexPointerFunc = (char*) &table->VertexPointer;
|
||||
GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
|
||||
assert(VertexPointerOffset == _gloffset_VertexPointer);
|
||||
assert(VertexPointerOffset == offset);
|
||||
}
|
||||
{
|
||||
GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
|
||||
char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
|
||||
GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
|
||||
assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
|
||||
assert(ResetMinMaxOffset == offset);
|
||||
}
|
||||
{
|
||||
GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
|
||||
char *blendColorFunc = (char*) &table->BlendColor;
|
||||
GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
|
||||
assert(blendColorOffset == _gloffset_BlendColor);
|
||||
assert(blendColorOffset == offset);
|
||||
}
|
||||
{
|
||||
GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
|
||||
char *istextureFunc = (char*) &table->IsTextureEXT;
|
||||
GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
|
||||
assert(istextureOffset == _gloffset_IsTextureEXT);
|
||||
assert(istextureOffset == offset);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: accum.c,v 1.16 2000/02/02 21:53:11 brianp Exp $ */
|
||||
/* $Id: accum.c,v 1.17 2000/03/19 01:10:11 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
@ -351,7 +351,7 @@ _mesa_Accum( GLenum op, GLfloat value )
|
|||
static GLchan multTable[32768];
|
||||
static GLfloat prevMult = 0.0;
|
||||
GLuint j;
|
||||
const GLint max = 256 / mult;
|
||||
const GLint max = (GLint) (256 / mult);
|
||||
if (mult != prevMult) {
|
||||
assert(max <= 32768);
|
||||
for (j = 0; j < max; j++)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: attrib.c,v 1.19 2000/03/10 22:12:22 brianp Exp $ */
|
||||
/* $Id: attrib.c,v 1.20 2000/03/19 01:10:11 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
@ -699,7 +699,7 @@ _mesa_PopAttrib(void)
|
|||
case GL_POLYGON_STIPPLE_BIT:
|
||||
MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
|
||||
if (ctx->Driver.PolygonStipple)
|
||||
ctx->Driver.PolygonStipple( ctx, attr->data );
|
||||
ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
|
||||
break;
|
||||
case GL_SCISSOR_BIT:
|
||||
MEMCPY( &ctx->Scissor, attr->data,
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: context.c,v 1.47 2000/03/17 15:31:52 brianp Exp $ */
|
||||
/* $Id: context.c,v 1.48 2000/03/19 01:10:11 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
@ -287,6 +287,7 @@ GLvisual *gl_create_visual( GLboolean rgbFlag,
|
|||
* bad value now (a 1-bit depth buffer!?!).
|
||||
*/
|
||||
assert(depthBits == 0 || depthBits > 1);
|
||||
printf("depthbits %d\n", depthBits);
|
||||
|
||||
if (depthBits < 0 || depthBits > 32) {
|
||||
return NULL;
|
||||
|
@ -1394,8 +1395,8 @@ GLboolean gl_initialize_context_data( GLcontext *ctx,
|
|||
}
|
||||
|
||||
/* setup API dispatch tables */
|
||||
ctx->Exec = CALLOC(_glapi_get_dispatch_table_size() * sizeof(void *));
|
||||
ctx->Save = CALLOC(_glapi_get_dispatch_table_size() * sizeof(void *));
|
||||
ctx->Exec = (struct _glapi_table *) CALLOC(_glapi_get_dispatch_table_size() * sizeof(void *));
|
||||
ctx->Save = (struct _glapi_table *) CALLOC(_glapi_get_dispatch_table_size() * sizeof(void *));
|
||||
if (!ctx->Exec || !ctx->Save) {
|
||||
free_shared_state(ctx, ctx->Shared);
|
||||
FREE(ctx->VB);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: context.h,v 1.13 2000/02/02 19:16:46 brianp Exp $ */
|
||||
/* $Id: context.h,v 1.14 2000/03/19 01:10:11 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
@ -142,7 +142,7 @@ do { \
|
|||
|
||||
extern struct immediate *_mesa_CurrentInput;
|
||||
|
||||
#define GET_CURRENT_CONTEXT(C) GLcontext *C = _glapi_Context
|
||||
#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context
|
||||
|
||||
#define GET_IMMEDIATE struct immediate *IM = _mesa_CurrentInput
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: depth.c,v 1.14 2000/03/17 15:31:52 brianp Exp $ */
|
||||
/* $Id: depth.c,v 1.15 2000/03/19 01:10:11 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
@ -1570,7 +1570,7 @@ _mesa_clear_depth_buffer( GLcontext *ctx )
|
|||
2 * ctx->DrawBuffer->Width * ctx->DrawBuffer->Height);
|
||||
}
|
||||
else {
|
||||
GLushort *d = ctx->DrawBuffer->DepthBuffer;
|
||||
GLushort *d = (GLushort *) ctx->DrawBuffer->DepthBuffer;
|
||||
GLint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height;
|
||||
while (n >= 16) {
|
||||
d[0] = clearValue; d[1] = clearValue;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: dlist.c,v 1.34 2000/03/03 17:47:39 brianp Exp $ */
|
||||
/* $Id: dlist.c,v 1.35 2000/03/19 01:10:11 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
@ -3391,7 +3391,7 @@ static void execute_list( GLcontext *ctx, GLuint list )
|
|||
struct gl_pixelstore_attrib save = ctx->Unpack;
|
||||
ctx->Unpack = _mesa_native_packing;
|
||||
(*ctx->Exec->Bitmap)( (GLsizei) n[1].i, (GLsizei) n[2].i,
|
||||
n[3].f, n[4].f, n[5].f, n[6].f, n[7].data );
|
||||
n[3].f, n[4].f, n[5].f, n[6].f, (const GLubyte *) n[7].data );
|
||||
ctx->Unpack = save; /* restore */
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: image.c,v 1.19 2000/03/13 18:31:51 brianp Exp $ */
|
||||
/* $Id: image.c,v 1.20 2000/03/19 01:10:12 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
@ -497,7 +497,7 @@ void
|
|||
_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
|
||||
const struct gl_pixelstore_attrib *unpacking )
|
||||
{
|
||||
GLubyte *ptrn = _mesa_unpack_bitmap( 32, 32, pattern, unpacking );
|
||||
GLubyte *ptrn = (GLubyte *) _mesa_unpack_bitmap( 32, 32, pattern, unpacking );
|
||||
if (ptrn) {
|
||||
/* Convert pattern from GLubytes to GLuints and handle big/little
|
||||
* endian differences
|
||||
|
@ -1518,12 +1518,12 @@ extract_uint_indexes(GLuint n, GLuint indexes[],
|
|||
for (i = 0; i < n; i++) {
|
||||
GLfloat value = s[i];
|
||||
SWAP4BYTE(value);
|
||||
indexes[i] = value;
|
||||
indexes[i] = (GLuint) value;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (i = 0; i < n; i++)
|
||||
indexes[i] = s[i];
|
||||
indexes[i] = (GLuint) s[i];
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/* $Id: teximage.c,v 1.18 2000/03/01 23:28:20 brianp Exp $ */
|
||||
/* $Id: teximage.c,v 1.19 2000/03/19 01:10:12 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
|
@ -446,9 +446,9 @@ make_texture_image( GLcontext *ctx, GLint internalFormat,
|
|||
/* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA,
|
||||
* GL_LUMINANCE_ALPHA, etc. texture formats.
|
||||
*/
|
||||
const GLubyte *src = gl_pixel_addr_in_image(unpacking,
|
||||
const GLubyte *src = (const GLubyte *) gl_pixel_addr_in_image(unpacking,
|
||||
pixels, width, height, srcFormat, srcType, 0, 0, 0);
|
||||
const GLubyte *src1 = gl_pixel_addr_in_image(unpacking,
|
||||
const GLubyte *src1 = (const GLubyte *) gl_pixel_addr_in_image(unpacking,
|
||||
pixels, width, height, srcFormat, srcType, 0, 1, 0);
|
||||
const GLint srcStride = src1 - src;
|
||||
GLubyte *dst = texImage->Data;
|
||||
|
@ -468,9 +468,9 @@ make_texture_image( GLcontext *ctx, GLint internalFormat,
|
|||
}
|
||||
else if (srcFormat == GL_RGBA && internalFormat == GL_RGB) {
|
||||
/* commonly used by Quake */
|
||||
const GLubyte *src = gl_pixel_addr_in_image(unpacking,
|
||||
const GLubyte *src = (const GLubyte *) gl_pixel_addr_in_image(unpacking,
|
||||
pixels, width, height, srcFormat, srcType, 0, 0, 0);
|
||||
const GLubyte *src1 = gl_pixel_addr_in_image(unpacking,
|
||||
const GLubyte *src1 = (const GLubyte *) gl_pixel_addr_in_image(unpacking,
|
||||
pixels, width, height, srcFormat, srcType, 0, 1, 0);
|
||||
const GLint srcStride = src1 - src;
|
||||
GLubyte *dst = texImage->Data;
|
||||
|
@ -1316,7 +1316,8 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
|
|||
assert(dest);
|
||||
if (texImage->Format == GL_RGBA) {
|
||||
const GLubyte *src = texImage->Data + row * width * 4 * sizeof(GLubyte);
|
||||
gl_pack_rgba_span( ctx, width, (void *) src, format, type, dest,
|
||||
gl_pack_rgba_span( ctx, width, (CONST GLubyte (*)[4]) src,
|
||||
format, type, dest,
|
||||
&ctx->Pack, GL_TRUE );
|
||||
}
|
||||
else {
|
||||
|
@ -1633,7 +1634,7 @@ read_color_image( GLcontext *ctx, GLint x, GLint y,
|
|||
GLint stride, i;
|
||||
GLubyte *image, *dst;
|
||||
|
||||
image = MALLOC(width * height * 4 * sizeof(GLubyte));
|
||||
image = (GLubyte *) MALLOC(width * height * 4 * sizeof(GLubyte));
|
||||
if (!image)
|
||||
return NULL;
|
||||
|
||||
|
|
Loading…
Reference in New Issue