fixed compiler warnings on BeOS R4

This commit is contained in:
Brian Paul 2000-03-19 01:10:11 +00:00
parent a742e9bccd
commit 959f802dab
9 changed files with 375 additions and 373 deletions

View File

@ -1,4 +1,4 @@
/* $Id: glapi.c,v 1.37 2000/02/24 22:14:04 brianp Exp $ */
/* $Id: glapi.c,v 1.38 2000/03/19 01:10:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -223,354 +223,6 @@ _glapi_get_version(void)
}
struct name_address_offset {
const char *Name;
GLvoid *Address;
GLuint Offset;
};
static struct name_address_offset static_functions[1000];
/*
* Return dispatch table offset of the named static (built-in) function.
* Return -1 if function not found.
*/
static GLint
get_static_proc_offset(const char *funcName)
{
GLuint i;
for (i = 0; static_functions[i].Name; i++) {
if (strcmp(static_functions[i].Name, funcName) == 0) {
return static_functions[i].Offset;
}
}
return -1;
}
/*
* Return dispatch function address the named static (built-in) function.
* Return NULL if function not found.
*/
static GLvoid *
get_static_proc_address(const char *funcName)
{
GLint i = get_static_proc_offset(funcName);
if (i >= 0)
return static_functions[i].Address;
else
return NULL;
}
/**********************************************************************
* Extension function management.
*/
#define MAX_EXTENSION_FUNCS 1000
static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS];
static GLuint NumExtEntryPoints = 0;
/*
* Generate a dispatch function (entrypoint) which jumps through
* the given slot number (offset) in the current dispatch table.
* We need assembly language in order to accomplish this.
*/
static void *
generate_entrypoint(GLuint functionOffset)
{
#if defined(USE_X86_ASM)
/*
* This x86 code contributed by Josh Vanderhoof.
*
* 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax
* 00 01 02 03 04
* 5: 85 c0 testl %eax,%eax
* 05 06
* 7: 74 06 je f <entrypoint+0xf>
* 07 08
* 9: ff a0 10 32 54 76 jmp *0x76543210(%eax)
* 09 0a 0b 0c 0d 0e
* f: e8 fc ff ff ff call __glapi_get_dispatch
* 0f 10 11 12 13
* 14: ff a0 10 32 54 76 jmp *0x76543210(%eax)
* 14 15 16 17 18 19
*/
static const unsigned char temp[] = {
0xa1, 0x00, 0x00, 0x00, 0x00,
0x85, 0xc0,
0x74, 0x06,
0xff, 0xa0, 0x00, 0x00, 0x00, 0x00,
0xe8, 0x00, 0x00, 0x00, 0x00,
0xff, 0xa0, 0x00, 0x00, 0x00, 0x00
};
unsigned char *code = malloc(sizeof(temp));
unsigned int next_insn;
if (code) {
memcpy(code, temp, sizeof(temp));
*(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch;
*(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4;
next_insn = (unsigned int)(code + 0x14);
*(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn;
*(unsigned int *)(code + 0x16) = (unsigned int)functionOffset * 4;
}
return code;
#else
return NULL;
#endif
}
/*
* Add a new extension function entrypoint.
* Return: GL_TRUE = success or GL_FALSE = failure
*/
GLboolean
_glapi_add_entrypoint(const char *funcName, GLuint offset)
{
/* Make sure we don't try to add a new entrypoint after someone
* has already called _glapi_get_dispatch_table_size()! If that's
* happened the caller's information will now be out of date.
*/
assert(!GetSizeCalled);
/* first check if the named function is already statically present */
{
GLint index = get_static_proc_offset(funcName);
if (index >= 0) {
return (GLboolean) (index == offset); /* bad offset! */
}
}
{
/* make sure this offset/name pair is legal */
const char *name = _glapi_get_proc_name(offset);
if (name && strcmp(name, funcName) != 0)
return GL_FALSE; /* bad name! */
}
{
/* be sure index and name match known data */
GLuint i;
for (i = 0; i < NumExtEntryPoints; i++) {
if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
/* function already registered with api */
if (ExtEntryTable[i].Offset == offset) {
return GL_TRUE; /* offsets match */
}
else {
return GL_FALSE; /* bad offset! */
}
}
}
/* make sure we have space */
if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) {
return GL_FALSE;
}
else {
void *entrypoint = generate_entrypoint(offset);
if (!entrypoint)
return GL_FALSE;
ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
ExtEntryTable[NumExtEntryPoints].Offset = offset;
ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
NumExtEntryPoints++;
if (offset > MaxDispatchOffset)
MaxDispatchOffset = offset;
return GL_TRUE; /* success */
}
}
/* should never get here, but play it safe */
return GL_FALSE;
}
#if 0000 /* prototype code for dynamic extension slot allocation */
static int NextFreeOffset = 409; /*XXX*/
#define MAX_DISPATCH_TABLE_SIZE 1000
/*
* Dynamically allocate a dispatch slot for an extension entrypoint
* and generate the assembly language dispatch stub.
* Return the dispatch offset for the function or -1 if no room or error.
*/
GLint
_glapi_add_entrypoint2(const char *funcName)
{
int offset;
/* first see if extension func is already known */
offset = _glapi_get_proc_offset(funcName);
if (offset >= 0)
return offset;
if (NumExtEntryPoints < MAX_EXTENSION_FUNCS
&& NextFreeOffset < MAX_DISPATCH_TABLE_SIZE) {
void *entryPoint;
offset = NextFreeOffset;
entryPoint = generate_entrypoint(offset);
if (entryPoint) {
NextFreeOffset++;
ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
ExtEntryTable[NumExtEntryPoints].Offset = offset;
ExtEntryTable[NumExtEntryPoints].Address = entryPoint;
NumExtEntryPoints++;
return offset;
}
}
return -1;
}
#endif
/*
* Return offset of entrypoint for named function within dispatch table.
*/
GLint
_glapi_get_proc_offset(const char *funcName)
{
/* search extension functions first */
GLint i;
for (i = 0; i < NumExtEntryPoints; i++) {
if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
return ExtEntryTable[i].Offset;
}
}
/* search static functions */
return get_static_proc_offset(funcName);
}
/*
* Return entrypoint for named function.
*/
const GLvoid *
_glapi_get_proc_address(const char *funcName)
{
/* search extension functions first */
GLint i;
for (i = 0; i < NumExtEntryPoints; i++) {
if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
return ExtEntryTable[i].Address;
}
}
/* search static functions */
return get_static_proc_address(funcName);
}
/*
* Return the name of the function at the given dispatch offset.
* This is only intended for debugging.
*/
const char *
_glapi_get_proc_name(GLuint offset)
{
const GLuint n = sizeof(static_functions) / sizeof(struct name_address_offset);
GLuint i;
for (i = 0; i < n; i++) {
if (static_functions[i].Offset == offset)
return static_functions[i].Name;
}
/* search added extension functions */
for (i = 0; i < NumExtEntryPoints; i++) {
if (ExtEntryTable[i].Offset == offset) {
return ExtEntryTable[i].Name;
}
}
return NULL;
}
/*
* Make sure there are no NULL pointers in the given dispatch table.
* Intented for debugging purposes.
*/
void
_glapi_check_table(const struct _glapi_table *table)
{
const GLuint entries = _glapi_get_dispatch_table_size();
const void **tab = (const void **) table;
GLuint i;
for (i = 1; i < entries; i++) {
assert(tab[i]);
}
#ifdef DEBUG
/* Do some spot checks to be sure that the dispatch table
* slots are assigned correctly.
*/
{
GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
char *BeginFunc = (char*) &table->Begin;
GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
assert(BeginOffset == _gloffset_Begin);
assert(BeginOffset == offset);
}
{
GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
char *viewportFunc = (char*) &table->Viewport;
GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
assert(viewportOffset == _gloffset_Viewport);
assert(viewportOffset == offset);
}
{
GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
char *VertexPointerFunc = (char*) &table->VertexPointer;
GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
assert(VertexPointerOffset == _gloffset_VertexPointer);
assert(VertexPointerOffset == offset);
}
{
GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
assert(ResetMinMaxOffset == offset);
}
{
GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
char *blendColorFunc = (char*) &table->BlendColor;
GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
assert(blendColorOffset == _gloffset_BlendColor);
assert(blendColorOffset == offset);
}
{
GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
char *istextureFunc = (char*) &table->IsTextureEXT;
GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
assert(istextureOffset == _gloffset_IsTextureEXT);
assert(istextureOffset == offset);
}
#endif
}
/*
* For each entry in static_functions[] which use this function
* we should implement a dispatch function in glapitemp.h and
@ -582,6 +234,12 @@ static int NotImplemented(void)
}
struct name_address_offset {
const char *Name;
GLvoid *Address;
GLuint Offset;
};
static struct name_address_offset static_functions[] = {
/* GL 1.1 */
@ -1523,3 +1181,345 @@ static struct name_address_offset static_functions[] = {
{ NULL, NULL } /* end of list marker */
};
/*
* Return dispatch table offset of the named static (built-in) function.
* Return -1 if function not found.
*/
static GLint
get_static_proc_offset(const char *funcName)
{
GLuint i;
for (i = 0; static_functions[i].Name; i++) {
if (strcmp(static_functions[i].Name, funcName) == 0) {
return static_functions[i].Offset;
}
}
return -1;
}
/*
* Return dispatch function address the named static (built-in) function.
* Return NULL if function not found.
*/
static GLvoid *
get_static_proc_address(const char *funcName)
{
GLint i = get_static_proc_offset(funcName);
if (i >= 0)
return static_functions[i].Address;
else
return NULL;
}
/**********************************************************************
* Extension function management.
*/
#define MAX_EXTENSION_FUNCS 1000
static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS];
static GLuint NumExtEntryPoints = 0;
/*
* Generate a dispatch function (entrypoint) which jumps through
* the given slot number (offset) in the current dispatch table.
* We need assembly language in order to accomplish this.
*/
static void *
generate_entrypoint(GLuint functionOffset)
{
#if defined(USE_X86_ASM)
/*
* This x86 code contributed by Josh Vanderhoof.
*
* 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax
* 00 01 02 03 04
* 5: 85 c0 testl %eax,%eax
* 05 06
* 7: 74 06 je f <entrypoint+0xf>
* 07 08
* 9: ff a0 10 32 54 76 jmp *0x76543210(%eax)
* 09 0a 0b 0c 0d 0e
* f: e8 fc ff ff ff call __glapi_get_dispatch
* 0f 10 11 12 13
* 14: ff a0 10 32 54 76 jmp *0x76543210(%eax)
* 14 15 16 17 18 19
*/
static const unsigned char temp[] = {
0xa1, 0x00, 0x00, 0x00, 0x00,
0x85, 0xc0,
0x74, 0x06,
0xff, 0xa0, 0x00, 0x00, 0x00, 0x00,
0xe8, 0x00, 0x00, 0x00, 0x00,
0xff, 0xa0, 0x00, 0x00, 0x00, 0x00
};
unsigned char *code = malloc(sizeof(temp));
unsigned int next_insn;
if (code) {
memcpy(code, temp, sizeof(temp));
*(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch;
*(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4;
next_insn = (unsigned int)(code + 0x14);
*(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn;
*(unsigned int *)(code + 0x16) = (unsigned int)functionOffset * 4;
}
return code;
#else
return NULL;
#endif
}
/*
* Add a new extension function entrypoint.
* Return: GL_TRUE = success or GL_FALSE = failure
*/
GLboolean
_glapi_add_entrypoint(const char *funcName, GLuint offset)
{
/* Make sure we don't try to add a new entrypoint after someone
* has already called _glapi_get_dispatch_table_size()! If that's
* happened the caller's information will now be out of date.
*/
assert(!GetSizeCalled);
/* first check if the named function is already statically present */
{
GLint index = get_static_proc_offset(funcName);
if (index >= 0) {
return (GLboolean) (index == offset); /* bad offset! */
}
}
{
/* make sure this offset/name pair is legal */
const char *name = _glapi_get_proc_name(offset);
if (name && strcmp(name, funcName) != 0)
return GL_FALSE; /* bad name! */
}
{
/* be sure index and name match known data */
GLuint i;
for (i = 0; i < NumExtEntryPoints; i++) {
if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
/* function already registered with api */
if (ExtEntryTable[i].Offset == offset) {
return GL_TRUE; /* offsets match */
}
else {
return GL_FALSE; /* bad offset! */
}
}
}
/* make sure we have space */
if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) {
return GL_FALSE;
}
else {
void *entrypoint = generate_entrypoint(offset);
if (!entrypoint)
return GL_FALSE;
ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
ExtEntryTable[NumExtEntryPoints].Offset = offset;
ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
NumExtEntryPoints++;
if (offset > MaxDispatchOffset)
MaxDispatchOffset = offset;
return GL_TRUE; /* success */
}
}
/* should never get here, but play it safe */
return GL_FALSE;
}
#if 0000 /* prototype code for dynamic extension slot allocation */
static int NextFreeOffset = 409; /*XXX*/
#define MAX_DISPATCH_TABLE_SIZE 1000
/*
* Dynamically allocate a dispatch slot for an extension entrypoint
* and generate the assembly language dispatch stub.
* Return the dispatch offset for the function or -1 if no room or error.
*/
GLint
_glapi_add_entrypoint2(const char *funcName)
{
int offset;
/* first see if extension func is already known */
offset = _glapi_get_proc_offset(funcName);
if (offset >= 0)
return offset;
if (NumExtEntryPoints < MAX_EXTENSION_FUNCS
&& NextFreeOffset < MAX_DISPATCH_TABLE_SIZE) {
void *entryPoint;
offset = NextFreeOffset;
entryPoint = generate_entrypoint(offset);
if (entryPoint) {
NextFreeOffset++;
ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
ExtEntryTable[NumExtEntryPoints].Offset = offset;
ExtEntryTable[NumExtEntryPoints].Address = entryPoint;
NumExtEntryPoints++;
return offset;
}
}
return -1;
}
#endif
/*
* Return offset of entrypoint for named function within dispatch table.
*/
GLint
_glapi_get_proc_offset(const char *funcName)
{
/* search extension functions first */
GLint i;
for (i = 0; i < NumExtEntryPoints; i++) {
if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
return ExtEntryTable[i].Offset;
}
}
/* search static functions */
return get_static_proc_offset(funcName);
}
/*
* Return entrypoint for named function.
*/
const GLvoid *
_glapi_get_proc_address(const char *funcName)
{
/* search extension functions first */
GLint i;
for (i = 0; i < NumExtEntryPoints; i++) {
if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
return ExtEntryTable[i].Address;
}
}
/* search static functions */
return get_static_proc_address(funcName);
}
/*
* Return the name of the function at the given dispatch offset.
* This is only intended for debugging.
*/
const char *
_glapi_get_proc_name(GLuint offset)
{
const GLuint n = sizeof(static_functions) / sizeof(struct name_address_offset);
GLuint i;
for (i = 0; i < n; i++) {
if (static_functions[i].Offset == offset)
return static_functions[i].Name;
}
/* search added extension functions */
for (i = 0; i < NumExtEntryPoints; i++) {
if (ExtEntryTable[i].Offset == offset) {
return ExtEntryTable[i].Name;
}
}
return NULL;
}
/*
* Make sure there are no NULL pointers in the given dispatch table.
* Intented for debugging purposes.
*/
void
_glapi_check_table(const struct _glapi_table *table)
{
const GLuint entries = _glapi_get_dispatch_table_size();
const void **tab = (const void **) table;
GLuint i;
for (i = 1; i < entries; i++) {
assert(tab[i]);
}
#ifdef DEBUG
/* Do some spot checks to be sure that the dispatch table
* slots are assigned correctly.
*/
{
GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
char *BeginFunc = (char*) &table->Begin;
GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
assert(BeginOffset == _gloffset_Begin);
assert(BeginOffset == offset);
}
{
GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
char *viewportFunc = (char*) &table->Viewport;
GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
assert(viewportOffset == _gloffset_Viewport);
assert(viewportOffset == offset);
}
{
GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
char *VertexPointerFunc = (char*) &table->VertexPointer;
GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
assert(VertexPointerOffset == _gloffset_VertexPointer);
assert(VertexPointerOffset == offset);
}
{
GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
assert(ResetMinMaxOffset == offset);
}
{
GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
char *blendColorFunc = (char*) &table->BlendColor;
GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
assert(blendColorOffset == _gloffset_BlendColor);
assert(blendColorOffset == offset);
}
{
GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
char *istextureFunc = (char*) &table->IsTextureEXT;
GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
assert(istextureOffset == _gloffset_IsTextureEXT);
assert(istextureOffset == offset);
}
#endif
}

View File

@ -1,4 +1,4 @@
/* $Id: accum.c,v 1.16 2000/02/02 21:53:11 brianp Exp $ */
/* $Id: accum.c,v 1.17 2000/03/19 01:10:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -351,7 +351,7 @@ _mesa_Accum( GLenum op, GLfloat value )
static GLchan multTable[32768];
static GLfloat prevMult = 0.0;
GLuint j;
const GLint max = 256 / mult;
const GLint max = (GLint) (256 / mult);
if (mult != prevMult) {
assert(max <= 32768);
for (j = 0; j < max; j++)

View File

@ -1,4 +1,4 @@
/* $Id: attrib.c,v 1.19 2000/03/10 22:12:22 brianp Exp $ */
/* $Id: attrib.c,v 1.20 2000/03/19 01:10:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -699,7 +699,7 @@ _mesa_PopAttrib(void)
case GL_POLYGON_STIPPLE_BIT:
MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
if (ctx->Driver.PolygonStipple)
ctx->Driver.PolygonStipple( ctx, attr->data );
ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
break;
case GL_SCISSOR_BIT:
MEMCPY( &ctx->Scissor, attr->data,

View File

@ -1,4 +1,4 @@
/* $Id: context.c,v 1.47 2000/03/17 15:31:52 brianp Exp $ */
/* $Id: context.c,v 1.48 2000/03/19 01:10:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -287,6 +287,7 @@ GLvisual *gl_create_visual( GLboolean rgbFlag,
* bad value now (a 1-bit depth buffer!?!).
*/
assert(depthBits == 0 || depthBits > 1);
printf("depthbits %d\n", depthBits);
if (depthBits < 0 || depthBits > 32) {
return NULL;
@ -1394,8 +1395,8 @@ GLboolean gl_initialize_context_data( GLcontext *ctx,
}
/* setup API dispatch tables */
ctx->Exec = CALLOC(_glapi_get_dispatch_table_size() * sizeof(void *));
ctx->Save = CALLOC(_glapi_get_dispatch_table_size() * sizeof(void *));
ctx->Exec = (struct _glapi_table *) CALLOC(_glapi_get_dispatch_table_size() * sizeof(void *));
ctx->Save = (struct _glapi_table *) CALLOC(_glapi_get_dispatch_table_size() * sizeof(void *));
if (!ctx->Exec || !ctx->Save) {
free_shared_state(ctx, ctx->Shared);
FREE(ctx->VB);

View File

@ -1,4 +1,4 @@
/* $Id: context.h,v 1.13 2000/02/02 19:16:46 brianp Exp $ */
/* $Id: context.h,v 1.14 2000/03/19 01:10:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -142,7 +142,7 @@ do { \
extern struct immediate *_mesa_CurrentInput;
#define GET_CURRENT_CONTEXT(C) GLcontext *C = _glapi_Context
#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context
#define GET_IMMEDIATE struct immediate *IM = _mesa_CurrentInput

View File

@ -1,4 +1,4 @@
/* $Id: depth.c,v 1.14 2000/03/17 15:31:52 brianp Exp $ */
/* $Id: depth.c,v 1.15 2000/03/19 01:10:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -1570,7 +1570,7 @@ _mesa_clear_depth_buffer( GLcontext *ctx )
2 * ctx->DrawBuffer->Width * ctx->DrawBuffer->Height);
}
else {
GLushort *d = ctx->DrawBuffer->DepthBuffer;
GLushort *d = (GLushort *) ctx->DrawBuffer->DepthBuffer;
GLint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height;
while (n >= 16) {
d[0] = clearValue; d[1] = clearValue;

View File

@ -1,4 +1,4 @@
/* $Id: dlist.c,v 1.34 2000/03/03 17:47:39 brianp Exp $ */
/* $Id: dlist.c,v 1.35 2000/03/19 01:10:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -3391,7 +3391,7 @@ static void execute_list( GLcontext *ctx, GLuint list )
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
(*ctx->Exec->Bitmap)( (GLsizei) n[1].i, (GLsizei) n[2].i,
n[3].f, n[4].f, n[5].f, n[6].f, n[7].data );
n[3].f, n[4].f, n[5].f, n[6].f, (const GLubyte *) n[7].data );
ctx->Unpack = save; /* restore */
}
break;

View File

@ -1,4 +1,4 @@
/* $Id: image.c,v 1.19 2000/03/13 18:31:51 brianp Exp $ */
/* $Id: image.c,v 1.20 2000/03/19 01:10:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -497,7 +497,7 @@ void
_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
const struct gl_pixelstore_attrib *unpacking )
{
GLubyte *ptrn = _mesa_unpack_bitmap( 32, 32, pattern, unpacking );
GLubyte *ptrn = (GLubyte *) _mesa_unpack_bitmap( 32, 32, pattern, unpacking );
if (ptrn) {
/* Convert pattern from GLubytes to GLuints and handle big/little
* endian differences
@ -1518,12 +1518,12 @@ extract_uint_indexes(GLuint n, GLuint indexes[],
for (i = 0; i < n; i++) {
GLfloat value = s[i];
SWAP4BYTE(value);
indexes[i] = value;
indexes[i] = (GLuint) value;
}
}
else {
for (i = 0; i < n; i++)
indexes[i] = s[i];
indexes[i] = (GLuint) s[i];
}
}
break;

View File

@ -1,4 +1,4 @@
/* $Id: teximage.c,v 1.18 2000/03/01 23:28:20 brianp Exp $ */
/* $Id: teximage.c,v 1.19 2000/03/19 01:10:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -446,9 +446,9 @@ make_texture_image( GLcontext *ctx, GLint internalFormat,
/* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA,
* GL_LUMINANCE_ALPHA, etc. texture formats.
*/
const GLubyte *src = gl_pixel_addr_in_image(unpacking,
const GLubyte *src = (const GLubyte *) gl_pixel_addr_in_image(unpacking,
pixels, width, height, srcFormat, srcType, 0, 0, 0);
const GLubyte *src1 = gl_pixel_addr_in_image(unpacking,
const GLubyte *src1 = (const GLubyte *) gl_pixel_addr_in_image(unpacking,
pixels, width, height, srcFormat, srcType, 0, 1, 0);
const GLint srcStride = src1 - src;
GLubyte *dst = texImage->Data;
@ -468,9 +468,9 @@ make_texture_image( GLcontext *ctx, GLint internalFormat,
}
else if (srcFormat == GL_RGBA && internalFormat == GL_RGB) {
/* commonly used by Quake */
const GLubyte *src = gl_pixel_addr_in_image(unpacking,
const GLubyte *src = (const GLubyte *) gl_pixel_addr_in_image(unpacking,
pixels, width, height, srcFormat, srcType, 0, 0, 0);
const GLubyte *src1 = gl_pixel_addr_in_image(unpacking,
const GLubyte *src1 = (const GLubyte *) gl_pixel_addr_in_image(unpacking,
pixels, width, height, srcFormat, srcType, 0, 1, 0);
const GLint srcStride = src1 - src;
GLubyte *dst = texImage->Data;
@ -1316,7 +1316,8 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
assert(dest);
if (texImage->Format == GL_RGBA) {
const GLubyte *src = texImage->Data + row * width * 4 * sizeof(GLubyte);
gl_pack_rgba_span( ctx, width, (void *) src, format, type, dest,
gl_pack_rgba_span( ctx, width, (CONST GLubyte (*)[4]) src,
format, type, dest,
&ctx->Pack, GL_TRUE );
}
else {
@ -1633,7 +1634,7 @@ read_color_image( GLcontext *ctx, GLint x, GLint y,
GLint stride, i;
GLubyte *image, *dst;
image = MALLOC(width * height * 4 * sizeof(GLubyte));
image = (GLubyte *) MALLOC(width * height * 4 * sizeof(GLubyte));
if (!image)
return NULL;