freedreno/ir3: Extend RA with mechanism for pre-coloring registers

We'll need to pre-color certain input registers betwee VS and GS
shaders.

Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
This commit is contained in:
Kristian H. Kristensen 2019-10-10 14:43:03 -07:00
parent 0b6625d825
commit 956d319446
3 changed files with 60 additions and 50 deletions

View File

@ -1081,7 +1081,7 @@ void ir3_a6xx_fixup_atomic_dests(struct ir3 *ir, struct ir3_shader_variant *so);
/* register assignment: */
struct ir3_ra_reg_set * ir3_ra_alloc_reg_set(struct ir3_compiler *compiler);
int ir3_ra(struct ir3_shader_variant *v);
int ir3_ra(struct ir3_shader_variant *v, struct ir3_instruction **precolor, unsigned nprecolor);
/* legalize: */
void ir3_legalize(struct ir3 *ir, bool *has_ssbo, bool *need_pixlod, int *max_bary);

View File

@ -2996,7 +2996,35 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
ir3_print(ir);
}
ret = ir3_ra(so);
/* Pre-assign VS inputs on a6xx+ binning pass shader, to align
* with draw pass VS, so binning and draw pass can both use the
* same VBO state.
*
* Note that VS inputs are expected to be full precision.
*/
bool pre_assign_inputs = (ir->compiler->gpu_id >= 600) &&
(ir->type == MESA_SHADER_VERTEX) &&
so->binning_pass;
if (pre_assign_inputs) {
for (unsigned i = 0; i < ir->ninputs; i++) {
struct ir3_instruction *instr = ir->inputs[i];
if (!instr)
continue;
unsigned n = i / 4;
unsigned c = i % 4;
unsigned regid = so->nonbinning->inputs[n].regid + c;
instr->regs[0]->num = regid;
}
ret = ir3_ra(so, ir->inputs, ir->ninputs);
} else {
ret = ir3_ra(so, NULL, 0);
}
if (ret) {
DBG("RA failed!");
goto out;

View File

@ -1090,38 +1090,20 @@ ra_block_alloc(struct ir3_ra_ctx *ctx, struct ir3_block *block)
}
static int
ra_alloc(struct ir3_ra_ctx *ctx)
ra_alloc(struct ir3_ra_ctx *ctx, struct ir3_instruction **precolor, unsigned nprecolor)
{
/* Pre-assign VS inputs on a6xx+ binning pass shader, to align
* with draw pass VS, so binning and draw pass can both use the
* same VBO state.
*
* Note that VS inputs are expected to be full precision.
*/
bool pre_assign_inputs = (ctx->ir->compiler->gpu_id >= 600) &&
(ctx->ir->type == MESA_SHADER_VERTEX) &&
ctx->v->binning_pass;
if (pre_assign_inputs) {
for (unsigned i = 0; i < ctx->ir->ninputs; i++) {
struct ir3_instruction *instr = ctx->ir->inputs[i];
if (!instr)
continue;
unsigned num_precolor = 0;
for (unsigned i = 0; i < nprecolor; i++) {
if (precolor[i] && !(precolor[i]->flags & IR3_INSTR_UNUSED)) {
struct ir3_instruction *instr = precolor[i];
struct ir3_ra_instr_data *id = &ctx->instrd[instr->ip];
debug_assert(!(instr->regs[0]->flags & (IR3_REG_HALF | IR3_REG_HIGH)));
struct ir3_ra_instr_data *id = &ctx->instrd[instr->ip];
/* only consider the first component: */
if (id->off > 0)
continue;
unsigned name = ra_name(ctx, id);
unsigned n = i / 4;
unsigned c = i % 4;
/* 'base' is in scalar (class 0) but we need to map that
* the conflicting register of the appropriate class (ie.
* input could be vec2/vec3/etc)
@ -1139,10 +1121,11 @@ ra_alloc(struct ir3_ra_ctx *ctx)
* R3 | D2
* .. and so on..
*/
unsigned reg = ctx->set->gpr_to_ra_reg[id->cls]
[ctx->v->nonbinning->inputs[n].regid + c];
unsigned regid = instr->regs[0]->num;
unsigned reg = ctx->set->gpr_to_ra_reg[id->cls][regid];
unsigned name = ra_name(ctx, id);
ra_set_node_reg(ctx->g, name, reg);
num_precolor = MAX2(regid, num_precolor);
}
}
@ -1174,31 +1157,30 @@ retry:
}
/* also need to not conflict with any pre-assigned inputs: */
if (pre_assign_inputs) {
for (unsigned i = 0; i < ctx->ir->ninputs; i++) {
struct ir3_instruction *instr = ctx->ir->inputs[i];
for (unsigned i = 0; i < nprecolor; i++) {
struct ir3_instruction *instr = precolor[i];
if (!instr)
continue;
if (!instr)
continue;
struct ir3_ra_instr_data *id = &ctx->instrd[instr->ip];
struct ir3_ra_instr_data *id = &ctx->instrd[instr->ip];
/* only consider the first component: */
if (id->off > 0)
continue;
/* only consider the first component: */
if (id->off > 0)
continue;
unsigned name = ra_name(ctx, id);
unsigned name = ra_name(ctx, id);
unsigned regid = instr->regs[0]->num;
/* Check if array intersects with liverange AND register
* range of the input:
*/
if (intersects(arr->start_ip, arr->end_ip,
ctx->def[name], ctx->use[name]) &&
/* Check if array intersects with liverange AND register
* range of the input:
*/
if (intersects(arr->start_ip, arr->end_ip,
ctx->def[name], ctx->use[name]) &&
intersects(base, base + arr->length,
i, i + class_sizes[id->cls])) {
base = MAX2(base, i + class_sizes[id->cls]);
goto retry;
}
regid, regid + class_sizes[id->cls])) {
base = MAX2(base, regid + class_sizes[id->cls]);
goto retry;
}
}
@ -1224,7 +1206,7 @@ retry:
return 0;
}
int ir3_ra(struct ir3_shader_variant *v)
int ir3_ra(struct ir3_shader_variant *v, struct ir3_instruction **precolor, unsigned nprecolor)
{
struct ir3_ra_ctx ctx = {
.v = v,
@ -1235,7 +1217,7 @@ int ir3_ra(struct ir3_shader_variant *v)
ra_init(&ctx);
ra_add_interference(&ctx);
ret = ra_alloc(&ctx);
ret = ra_alloc(&ctx, precolor, nprecolor);
ra_destroy(&ctx);
return ret;