broadcom/vc5: Port the RCL setup to V3D4.1.

The TLB load/store path is rebuilt in this version.  There is no longer a
single-byte resolved store or the 3-byte extended store.  Instead, you get
to always use general loads/stores (which, honestly, was tempting even in
previous versions).
This commit is contained in:
Eric Anholt 2017-12-28 14:00:15 -08:00
parent 80c84241af
commit 954a704da3
7 changed files with 360 additions and 58 deletions

View File

@ -31,10 +31,24 @@ AM_CFLAGS = \
$(VALGRIND_CFLAGS) \
$()
noinst_LTLIBRARIES = libvc5.la
noinst_LTLIBRARIES = \
libvc5.la \
libvc5_v33.la \
libvc5_v41.la \
$()
libvc5_v33_la_SOURCES = $(VC5_PER_VERSION_SOURCES)
libvc5_v33_la_CFLAGS = -DV3D_VERSION=33
libvc5_v41_la_SOURCES = $(VC5_PER_VERSION_SOURCES)
libvc5_v41_la_CFLAGS = -DV3D_VERSION=41
libvc5_la_SOURCES = $(C_SOURCES)
libvc5_la_LDFLAGS = \
$(VC5_SIMULATOR_LIBS) \
$(NULL)
libvc5_la_LIBADD = \
libvc5_v33.la \
libvc5_v41.la \
$()

View File

@ -14,7 +14,6 @@ C_SOURCES := \
vc5_job.c \
vc5_program.c \
vc5_query.c \
vc5_rcl.c \
vc5_resource.c \
vc5_resource.h \
vc5_screen.c \
@ -25,3 +24,7 @@ C_SOURCES := \
vc5_tiling.h \
vc5_uniforms.c \
$()
VC5_PER_VERSION_SOURCES = \
vc5_rcl.c \
$()

View File

@ -33,7 +33,6 @@ files_libvc5 = files(
'vc5_job.c',
'vc5_program.c',
'vc5_query.c',
'vc5_rcl.c',
'vc5_resource.c',
'vc5_resource.h',
'vc5_screen.c',
@ -46,12 +45,34 @@ files_libvc5 = files(
'vc5_uniforms.c',
)
files_per_version = files(
'vc5_rcl.c',
)
v3dv3_c_args = []
dep_v3dv3 = dependency('v3dv3')
if dep_v3dv3.found()
v3dv3_c_args = '-DUSE_VC5_SIMULATOR'
endif
vc5_versions = ['33', '41']
per_version_libs = []
foreach ver : vc5_versions
per_version_libs += static_library(
'vc5-v' + ver,
[files_per_version, v3d_xml_pack, nir_opcodes_h, nir_builder_opcodes_h],
include_directories : [
inc_src, inc_include, inc_gallium, inc_gallium_aux, inc_broadcom,
inc_gallium_drivers, inc_drm_uapi,
],
c_args : [c_vis_args, v3dv3_c_args, '-DV3D_VERSION=' + ver],
cpp_args : [cpp_vis_args],
dependencies : [dep_v3dv3, dep_libdrm, dep_valgrind],
)
endforeach
libvc5 = static_library(
'vc5',
[files_libvc5, v3d_xml_pack],
@ -62,6 +83,7 @@ libvc5 = static_library(
c_args : [c_vis_args, v3dv3_c_args],
cpp_args : [cpp_vis_args, v3dv3_c_args],
dependencies : [dep_v3dv3, dep_libdrm, dep_valgrind, idep_nir_headers],
link_with: per_version_libs,
)
driver_vc5 = declare_dependency(

View File

@ -0,0 +1,29 @@
/*
* Copyright © 2014-2017 Broadcom
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/* This file generates the per-v3d-version function prototypes. It must only
* be included from vc5_context.h.
*/
void v3dX(emit_rcl)(struct vc5_job *job);

View File

@ -25,6 +25,10 @@
#ifndef VC5_CONTEXT_H
#define VC5_CONTEXT_H
#ifdef V3D_VERSION
#include "broadcom/common/v3d_macros.h"
#endif
#include <stdio.h>
#include "pipe/p_context.h"
@ -504,7 +508,17 @@ void vc5_get_internal_type_bpp_for_output_format(uint32_t format,
void vc5_init_query_functions(struct vc5_context *vc5);
void vc5_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info);
void vc5_blitter_save(struct vc5_context *vc5);
void vc5_emit_rcl(struct vc5_job *job);
#ifdef v3dX
# include "v3dx_context.h"
#else
# define v3dX(x) v3d33_##x
# include "v3dx_context.h"
# undef v3dX
# define v3dX(x) v3d41_##x
# include "v3dx_context.h"
# undef v3dX
#endif
#endif /* VC5_CONTEXT_H */

View File

@ -382,7 +382,10 @@ vc5_job_submit(struct vc5_context *vc5, struct vc5_job *job)
goto done;
}
vc5_emit_rcl(job);
if (vc5->screen->devinfo.ver >= 41)
v3d41_emit_rcl(job);
else
v3d33_emit_rcl(job);
if (cl_offset(&job->bcl) > 0) {
vc5_cl_ensure_space_with_branch(&job->bcl,

View File

@ -24,7 +24,6 @@
#include "util/u_format.h"
#include "vc5_context.h"
#include "vc5_tiling.h"
#define V3D_VERSION 33
#include "broadcom/common/v3d_macros.h"
#include "broadcom/cle/v3dx_pack.h"
@ -36,36 +35,129 @@
#define PIPE_FIRST_COLOR_BUFFER_BIT (ffs(PIPE_CLEAR_COLOR0) - 1)
static void
load_raw(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer)
load_general(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer)
{
struct vc5_surface *surf = vc5_surface(psurf);
struct vc5_resource *rsc = vc5_resource(psurf->texture);
struct vc5_resource *separate_stencil = NULL;
if (rsc->separate_stencil && buffer == STENCIL)
separate_stencil = rsc->separate_stencil;
cl_emit(cl, LOAD_TILE_BUFFER_GENERAL, load) {
load.raw_mode = true;
load.buffer_to_load = buffer;
load.address = cl_address(rsc->bo, surf->offset);
if (separate_stencil) {
load.address = cl_address(separate_stencil->bo,
surf->separate_stencil_offset);
} else {
load.address = cl_address(rsc->bo, surf->offset);
}
#if V3D_VERSION >= 40
if (separate_stencil) {
load.input_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8;
load.memory_format = surf->separate_stencil_tiling;
} else {
load.input_image_format = surf->format;
load.memory_format = surf->tiling;
}
if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
surf->tiling == VC5_TILING_UIF_XOR) {
if (separate_stencil) {
load.height_in_ub_or_stride =
surf->separate_stencil_padded_height_of_output_image_in_uif_blocks;
} else {
load.height_in_ub_or_stride =
surf->padded_height_of_output_image_in_uif_blocks;
}
} else if (surf->tiling == VC5_TILING_RASTER) {
struct vc5_resource_slice *slice =
&rsc->slices[psurf->u.tex.level];
load.height_in_ub_or_stride = slice->stride;
}
/* XXX: MSAA */
#else /* V3D_VERSION < 40 */
load.raw_mode = true;
load.padded_height_of_output_image_in_uif_blocks =
surf->padded_height_of_output_image_in_uif_blocks;
#endif /* V3D_VERSION < 40 */
}
}
static void
store_raw(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer,
bool color_clear, bool z_clear, bool s_clear)
store_general(struct vc5_job *job,
struct vc5_cl *cl, struct pipe_surface *psurf, int buffer,
int pipe_bit, bool last_store, bool general_color_clear)
{
struct vc5_surface *surf = vc5_surface(psurf);
struct vc5_resource *rsc = vc5_resource(psurf->texture);
struct vc5_resource *separate_stencil = NULL;
if (rsc->separate_stencil && buffer == STENCIL) {
separate_stencil = rsc->separate_stencil;
separate_stencil->writes++;
} else {
rsc->writes++;
}
cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
store.raw_mode = true;
store.buffer_to_store = buffer;
store.address = cl_address(rsc->bo, surf->offset);
store.disable_colour_buffers_clear_on_write = !color_clear;
store.disable_z_buffer_clear_on_write = !z_clear;
store.disable_stencil_buffer_clear_on_write = !s_clear;
if (separate_stencil) {
store.address = cl_address(separate_stencil->bo,
surf->separate_stencil_offset);
} else {
store.address = cl_address(rsc->bo, surf->offset);
}
#if V3D_VERSION >= 40
store.clear_buffer_being_stored =
((job->cleared & pipe_bit) &&
(general_color_clear ||
!(pipe_bit & PIPE_CLEAR_COLOR_BUFFERS)));
if (separate_stencil) {
store.output_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8;
store.memory_format = surf->separate_stencil_tiling;
} else {
store.output_image_format = surf->format;
store.memory_format = surf->tiling;
}
if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
surf->tiling == VC5_TILING_UIF_XOR) {
if (separate_stencil) {
store.height_in_ub_or_stride =
surf->separate_stencil_padded_height_of_output_image_in_uif_blocks;
} else {
store.height_in_ub_or_stride =
surf->padded_height_of_output_image_in_uif_blocks;
}
} else if (surf->tiling == VC5_TILING_RASTER) {
struct vc5_resource_slice *slice =
&rsc->slices[psurf->u.tex.level];
store.height_in_ub_or_stride = slice->stride;
}
#else /* V3D_VERSION < 40 */
store.raw_mode = true;
if (!last_store) {
store.disable_colour_buffers_clear_on_write = true;
store.disable_z_buffer_clear_on_write = true;
store.disable_stencil_buffer_clear_on_write = true;
} else {
store.disable_colour_buffers_clear_on_write =
!(((pipe_bit & PIPE_CLEAR_COLOR_BUFFERS) &&
general_color_clear &&
(job->cleared & pipe_bit)));
store.disable_z_buffer_clear_on_write =
!(job->cleared & PIPE_CLEAR_DEPTH);
store.disable_stencil_buffer_clear_on_write =
!(job->cleared & PIPE_CLEAR_STENCIL);
}
store.padded_height_of_output_image_in_uif_blocks =
surf->padded_height_of_output_image_in_uif_blocks;
#endif /* V3D_VERSION < 40 */
}
}
@ -92,6 +184,9 @@ zs_buffer_from_pipe_bits(int pipe_clear_bits)
static void
flush_last_load(struct vc5_cl *cl)
{
if (V3D_VERSION >= 40)
return;
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = NONE;
@ -109,25 +204,29 @@ vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl)
continue;
struct pipe_surface *psurf = job->cbufs[i];
if (!psurf || psurf->texture->nr_samples <= 1)
if (!psurf || (V3D_VERSION < 40 &&
psurf->texture->nr_samples <= 1)) {
continue;
}
load_raw(cl, psurf, RENDER_TARGET_0 + i);
load_general(cl, psurf, RENDER_TARGET_0 + i);
read_but_not_cleared &= ~bit;
if (read_but_not_cleared)
flush_last_load(cl);
}
if (job->zsbuf && job->zsbuf->texture->nr_samples > 1 &&
read_but_not_cleared & PIPE_CLEAR_DEPTHSTENCIL) {
load_raw(cl, job->zsbuf,
zs_buffer_from_pipe_bits(read_but_not_cleared));
if (read_but_not_cleared & PIPE_CLEAR_DEPTHSTENCIL &&
(V3D_VERSION >= 40 ||
(job->zsbuf && job->zsbuf->texture->nr_samples > 1))) {
load_general(cl, job->zsbuf,
zs_buffer_from_pipe_bits(read_but_not_cleared));
read_but_not_cleared &= ~PIPE_CLEAR_DEPTHSTENCIL;
if (read_but_not_cleared)
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
}
#if V3D_VERSION < 40
/* The initial reload will be queued until we get the
* tile coordinates.
*/
@ -143,27 +242,47 @@ vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl)
read_but_not_cleared & PIPE_CLEAR_STENCIL;
}
}
#else /* V3D_VERSION >= 40 */
assert(!read_but_not_cleared);
cl_emit(cl, END_OF_LOADS, end);
#endif
}
static void
vc5_rcl_emit_stores(struct vc5_job *job, struct vc5_cl *cl)
{
bool needs_color_clear = job->cleared & PIPE_CLEAR_COLOR_BUFFERS;
bool needs_z_clear = job->cleared & PIPE_CLEAR_DEPTH;
bool needs_s_clear = job->cleared & PIPE_CLEAR_STENCIL;
/* Note that only the color RT being stored will be cleared by a
* STORE_GENERAL, or all of them if the buffer is NONE.
MAYBE_UNUSED bool needs_color_clear = job->cleared & PIPE_CLEAR_COLOR_BUFFERS;
MAYBE_UNUSED bool needs_z_clear = job->cleared & PIPE_CLEAR_DEPTH;
MAYBE_UNUSED bool needs_s_clear = job->cleared & PIPE_CLEAR_STENCIL;
/* For clearing color in a TLB general on V3D 3.3:
*
* - NONE buffer store clears all TLB color buffers.
* - color buffer store clears just the TLB color buffer being stored.
* - Z/S buffers store may not clear the TLB color buffer.
*
* And on V3D 4.1, we only have one flag for "clear the buffer being
* stored" in the general packet, and a separate packet to clear all
* color TLB buffers.
*
* As a result, we only bother flagging TLB color clears in a general
* packet when we don't have to emit a separate packet to clear all
* TLB color buffers.
*/
bool msaa_color_clear = (needs_color_clear &&
(job->cleared & PIPE_CLEAR_COLOR_BUFFERS) ==
(job->resolve & PIPE_CLEAR_COLOR_BUFFERS));
bool general_color_clear = (needs_color_clear &&
(job->cleared & PIPE_CLEAR_COLOR_BUFFERS) ==
(job->resolve & PIPE_CLEAR_COLOR_BUFFERS));
uint32_t stores_pending = job->resolve;
/* Use raw stores for any MSAA surfaces. These output UIF tiled
* images where each 4x MSAA pixel is a 2x2 quad, and the format will
* be that of the internal_type/internal_bpp, rather than the format
* from GL's perspective.
/* For V3D 4.1, use general stores for all TLB stores.
*
* For V3D 3.3, we only use general stores to do raw stores for any
* MSAA surfaces. These output UIF tiled images where each 4x MSAA
* pixel is a 2x2 quad, and the format will be that of the
* internal_type/internal_bpp, rather than the format from GL's
* perspective. Non-MSAA surfaces will use
* STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED.
*/
for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
uint32_t bit = PIPE_CLEAR_COLOR0 << i;
@ -171,33 +290,49 @@ vc5_rcl_emit_stores(struct vc5_job *job, struct vc5_cl *cl)
continue;
struct pipe_surface *psurf = job->cbufs[i];
if (!psurf || psurf->texture->nr_samples <= 1)
if (!psurf ||
(V3D_VERSION < 40 && psurf->texture->nr_samples <= 1)) {
continue;
}
stores_pending &= ~bit;
store_raw(cl, psurf, RENDER_TARGET_0 + i,
!stores_pending && msaa_color_clear,
!stores_pending && needs_z_clear,
!stores_pending && needs_s_clear);
if (stores_pending)
store_general(job, cl, psurf, RENDER_TARGET_0 + i, bit,
!stores_pending, general_color_clear);
if (V3D_VERSION < 40 && stores_pending)
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
}
if (job->resolve & PIPE_CLEAR_DEPTHSTENCIL && job->zsbuf &&
job->zsbuf->texture->nr_samples > 1) {
!(V3D_VERSION < 40 && job->zsbuf->texture->nr_samples <= 1)) {
stores_pending &= ~PIPE_CLEAR_DEPTHSTENCIL;
store_raw(cl, job->zsbuf,
zs_buffer_from_pipe_bits(job->resolve),
false,
!stores_pending && needs_z_clear,
!stores_pending && needs_s_clear);
if (stores_pending)
struct vc5_resource *rsc = vc5_resource(job->zsbuf->texture);
if (rsc->separate_stencil) {
if (job->resolve & PIPE_CLEAR_DEPTH) {
store_general(job, cl, job->zsbuf, Z,
PIPE_CLEAR_DEPTH,
!stores_pending,
general_color_clear);
}
if (job->resolve & PIPE_CLEAR_STENCIL) {
store_general(job, cl, job->zsbuf, STENCIL,
PIPE_CLEAR_STENCIL,
!stores_pending,
general_color_clear);
}
} else {
store_general(job, cl, job->zsbuf,
zs_buffer_from_pipe_bits(job->resolve),
job->resolve & PIPE_CLEAR_DEPTHSTENCIL,
!stores_pending, general_color_clear);
}
if (V3D_VERSION < 40 && stores_pending)
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
}
if (stores_pending) {
#if V3D_VERSION < 40
cl_emit(cl, STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED, store) {
store.disable_color_buffer_write =
@ -216,14 +351,22 @@ vc5_rcl_emit_stores(struct vc5_job *job, struct vc5_cl *cl)
store.disable_stencil_buffer_clear_on_write =
!needs_s_clear;
};
} else if (needs_color_clear && !msaa_color_clear) {
/* If we had MSAA color stores that didn't match the set of
* MSAA color clears, then we need to clear the color buffers
* now.
#else /* V3D_VERSION >= 40 */
unreachable("All color buffers should have been stored.");
#endif /* V3D_VERSION >= 40 */
} else if (needs_color_clear && !general_color_clear) {
/* If we didn't do our color clears in the general packet,
* then emit a packet to clear all the TLB color buffers now.
*/
#if V3D_VERSION < 40
cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = NONE;
}
#else /* V3D_VERSION >= 40 */
cl_emit(cl, CLEAR_TILE_BUFFERS, clear) {
clear.clear_all_render_targets = true;
}
#endif /* V3D_VERSION >= 40 */
}
}
@ -237,12 +380,21 @@ vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf)
vc5_cl_ensure_space(cl, 200, 1);
struct vc5_cl_reloc tile_list_start = cl_get_address(cl);
if (V3D_VERSION >= 40) {
/* V3D 4.x only requires a single tile coordinates, and
* END_OF_LOADS switches us between loading and rendering.
*/
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
}
vc5_rcl_emit_loads(job, cl);
/* Tile Coordinates triggers the reload and sets where the stores
* go. There must be one per store packet.
*/
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
if (V3D_VERSION < 40) {
/* Tile Coordinates triggers the last reload and sets where
* the stores go. There must be one per store packet.
*/
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
}
/* The binner starts out writing tiles assuming that the initial mode
* is triangles, so make sure that's the case.
@ -256,6 +408,10 @@ vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf)
vc5_rcl_emit_stores(job, cl);
#if V3D_VERSION >= 40
cl_emit(cl, END_OF_TILE_MARKER, end);
#endif
cl_emit(cl, RETURN_FROM_SUB_LIST, ret);
cl_emit(&job->rcl, START_ADDRESS_OF_GENERIC_TILE_LIST, branch) {
@ -264,10 +420,25 @@ vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf)
}
}
#if V3D_VERSION >= 40
static void
v3d_setup_render_target(struct vc5_job *job, int cbuf,
uint32_t *rt_bpp, uint32_t *rt_type, uint32_t *rt_clamp)
{
if (!job->cbufs[cbuf])
return;
struct vc5_surface *surf = vc5_surface(job->cbufs[cbuf]);
*rt_bpp = surf->internal_bpp;
*rt_type = surf->internal_type;
*rt_clamp = V3D_RENDER_TARGET_CLAMP_NONE;
}
#endif /* V3D_VERSION >= 40 */
#define div_round_up(a, b) (((a) + (b) - 1) / b)
void
vc5_emit_rcl(struct vc5_job *job)
v3dX(emit_rcl)(struct vc5_job *job)
{
/* The RCL list should be empty. */
assert(!job->rcl.bo);
@ -289,8 +460,17 @@ vc5_emit_rcl(struct vc5_job *job)
*/
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_COMMON_CONFIGURATION,
config) {
#if V3D_VERSION < 40
config.enable_z_store = job->resolve & PIPE_CLEAR_DEPTH;
config.enable_stencil_store = job->resolve & PIPE_CLEAR_STENCIL;
#else /* V3D_VERSION >= 40 */
if (job->zsbuf) {
struct vc5_surface *surf = vc5_surface(job->zsbuf);
config.internal_depth_type = surf->internal_type;
}
#endif /* V3D_VERSION >= 40 */
/* XXX: Early D/S clear */
config.early_z_disable = !job->uses_early_z;
@ -312,7 +492,7 @@ vc5_emit_rcl(struct vc5_job *job)
struct vc5_surface *surf = vc5_surface(psurf);
struct vc5_resource *rsc = vc5_resource(psurf->texture);
uint32_t config_pad = 0;
MAYBE_UNUSED uint32_t config_pad = 0;
uint32_t clear_pad = 0;
/* XXX: Set the pad for raster. */
@ -331,6 +511,7 @@ vc5_emit_rcl(struct vc5_job *job)
}
}
#if V3D_VERSION < 40
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_RENDER_TARGET_CONFIG, rt) {
rt.address = cl_address(rsc->bo, surf->offset);
rt.internal_type = surf->internal_type;
@ -343,6 +524,7 @@ vc5_emit_rcl(struct vc5_job *job)
if (job->resolve & PIPE_CLEAR_COLOR0 << i)
rsc->writes++;
}
#endif /* V3D_VERSION < 40 */
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART1,
clear) {
@ -374,6 +556,28 @@ vc5_emit_rcl(struct vc5_job *job)
}
}
#if V3D_VERSION >= 40
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_RENDER_TARGET_CONFIG, rt) {
v3d_setup_render_target(job, 0,
&rt.render_target_0_internal_bpp,
&rt.render_target_0_internal_type,
&rt.render_target_0_clamp);
v3d_setup_render_target(job, 1,
&rt.render_target_1_internal_bpp,
&rt.render_target_1_internal_type,
&rt.render_target_1_clamp);
v3d_setup_render_target(job, 2,
&rt.render_target_2_internal_bpp,
&rt.render_target_2_internal_type,
&rt.render_target_2_clamp);
v3d_setup_render_target(job, 3,
&rt.render_target_3_internal_bpp,
&rt.render_target_3_internal_type,
&rt.render_target_3_clamp);
}
#endif
#if V3D_VERSION < 40
/* TODO: Don't bother emitting if we don't load/clear Z/S. */
if (job->zsbuf) {
struct pipe_surface *psurf = job->zsbuf;
@ -417,6 +621,7 @@ vc5_emit_rcl(struct vc5_job *job)
}
}
}
#endif /* V3D_VERSION < 40 */
/* Ends rendering mode config. */
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CLEAR_VALUES,
@ -480,9 +685,21 @@ vc5_emit_rcl(struct vc5_job *job)
coords.tile_row_number = 0;
}
#if V3D_VERSION < 40
cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = NONE;
}
#else
cl_emit(&job->rcl, END_OF_LOADS, end);
cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = NONE;
}
cl_emit(&job->rcl, CLEAR_TILE_BUFFERS, clear) {
clear.clear_z_stencil_buffer = true;
clear.clear_all_render_targets = true;
}
cl_emit(&job->rcl, END_OF_TILE_MARKER, end);
#endif
cl_emit(&job->rcl, FLUSH_VCD_CACHE, flush);