mesa: Extension boilerplate for NV_shader_atomic_float
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
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@ -726,6 +726,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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EXT(MESA_shader_integer_functions),
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EXT(NV_fragment_shader_interlock),
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EXT(NV_image_formats),
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EXT(NV_shader_atomic_float),
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};
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#undef EXT
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@ -814,6 +814,8 @@ struct _mesa_glsl_parse_state {
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bool NV_fragment_shader_interlock_warn;
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bool NV_image_formats_enable;
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bool NV_image_formats_warn;
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bool NV_shader_atomic_float_enable;
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bool NV_shader_atomic_float_warn;
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/*@}*/
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/** Extensions supported by the OpenGL implementation. */
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@ -357,6 +357,7 @@ EXT(NV_read_depth , dummy_true
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EXT(NV_read_depth_stencil , dummy_true , x , x , x , ES2, 2011)
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EXT(NV_read_stencil , dummy_true , x , x , x , ES2, 2011)
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EXT(NV_sample_locations , ARB_sample_locations , GLL, GLC, x , ES2, 2015)
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EXT(NV_shader_atomic_float , NV_shader_atomic_float , GLL, GLC, x , x , 2012)
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EXT(NV_texgen_reflection , dummy_true , GLL, x , x , x , 1999)
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EXT(NV_texture_barrier , NV_texture_barrier , GLL, GLC, x , x , 2009)
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EXT(NV_texture_env_combine4 , NV_texture_env_combine4 , GLL, x , x , x , 1999)
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@ -4289,6 +4289,7 @@ struct gl_extensions
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GLboolean NV_fog_distance;
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GLboolean NV_point_sprite;
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GLboolean NV_primitive_restart;
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GLboolean NV_shader_atomic_float;
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GLboolean NV_texture_barrier;
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GLboolean NV_texture_env_combine4;
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GLboolean NV_texture_rectangle;
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