mesa: Track number of layers in layered framebuffers.

In order to properly clear layered framebuffers, we need to know how
many layers they have.  The easiest way to do this is to record it in
the gl_framebuffer struct when we check framebuffer completeness.

This patch replaces the gl_framebuffer::Layered boolean with a
gl_framebuffer::NumLayers integer, which is 0 if the framebuffer is
not layered, and equal to the number of layers otherwise.

v2: Remove gl_framebuffer::Layered and make gl_framebuffer::NumLayers
always have a defined value.  Fix factor of 6 error in the number of
layers in a cube map array.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Paul Berry 2013-11-19 15:55:51 -08:00
parent 085ad4821e
commit 95140740ad
5 changed files with 21 additions and 6 deletions

View File

@ -701,7 +701,7 @@ brw_update_renderbuffer_surfaces(struct brw_context *brw)
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
brw->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i],
ctx->DrawBuffer->Layered, i);
ctx->DrawBuffer->NumLayers > 0, i);
} else {
brw->vtbl.update_null_renderbuffer_surface(brw, i);
}

View File

@ -121,7 +121,7 @@ upload_clip_state(struct brw_context *brw)
dw2);
OUT_BATCH(U_FIXED(0.125, 3) << GEN6_CLIP_MIN_POINT_WIDTH_SHIFT |
U_FIXED(255.875, 3) << GEN6_CLIP_MAX_POINT_WIDTH_SHIFT |
(fb->Layered ? 0 : GEN6_CLIP_FORCE_ZERO_RTAINDEX));
(fb->NumLayers > 0 ? 0 : GEN6_CLIP_FORCE_ZERO_RTAINDEX));
ADVANCE_BATCH();
}

View File

@ -81,7 +81,7 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
break;
}
if (fb->Layered || !irb) {
if (fb->NumLayers > 0 || !irb) {
min_array_element = 0;
} else if (irb->mt->num_samples > 1) {
/* Convert physical layer to logical layer. */

View File

@ -905,6 +905,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att;
GLenum f;
gl_format attFormat;
GLenum att_tex_target = GL_NONE;
/*
* XXX for ARB_fbo, only check color buffers that are named by
@ -945,6 +946,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
*/
if (att->Type == GL_TEXTURE) {
const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
att_tex_target = att->Texture->Target;
minWidth = MIN2(minWidth, texImg->Width);
maxWidth = MAX2(maxWidth, texImg->Width);
minHeight = MIN2(minHeight, texImg->Height);
@ -1057,7 +1059,14 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
}
/* Check that layered rendering is consistent. */
att_layer_count = att->Layered ? att->Renderbuffer->Depth : 0;
if (att->Layered) {
if (att_tex_target == GL_TEXTURE_CUBE_MAP)
att_layer_count = 6;
else
att_layer_count = att->Renderbuffer->Depth;
} else {
att_layer_count = 0;
}
if (!layer_count_valid) {
layer_count = att_layer_count;
layer_count_valid = true;
@ -1073,7 +1082,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
}
}
fb->Layered = layer_count > 0;
fb->NumLayers = layer_count;
if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
/* Check that all DrawBuffers are present */

View File

@ -2994,7 +2994,13 @@ struct gl_framebuffer
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
struct gl_renderbuffer *_ColorReadBuffer;
GLboolean Layered;
/**
* The number of layers in the framebuffer, or 0 if the framebuffer is not
* layered. For cube maps, this value is 6. For cube map arrays, this
* value is the "depth" value passed to TexImage3D (always a multiple of
* 6).
*/
GLuint NumLayers;
/** Delete this framebuffer */
void (*Delete)(struct gl_framebuffer *fb);