r600g: don't read back the MSAA depth buffer if the read flag is not set
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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141b892620
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@ -865,24 +865,24 @@ static void *r600_texture_transfer_map(struct pipe_context *ctx,
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*
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* Only the region being mapped is transfered.
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*/
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struct pipe_resource *temp;
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struct pipe_resource resource;
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r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
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temp = ctx->screen->resource_create(ctx->screen, &resource);
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r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
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if (!r600_init_flushed_depth_texture(ctx, temp, &staging_depth)) {
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if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
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R600_ERR("failed to create temporary texture to hold untiled copy\n");
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FREE(trans);
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return NULL;
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}
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r600_blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
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0, 0, 0, box->depth, 0, 0);
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if (usage & PIPE_TRANSFER_READ) {
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struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
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pipe_resource_reference((struct pipe_resource**)&temp, NULL);
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r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
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r600_blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
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0, 0, 0, box->depth, 0, 0);
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pipe_resource_reference((struct pipe_resource**)&temp, NULL);
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}
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}
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else {
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/* XXX: only readback the rectangle which is being mapped? */
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