freedreno: clear fixes and debugging
Set a few extra registers to make sure we are in proper state for clearing. And also add some debug options to mark all state dirty in clear and gmem operations to aid in debugging. Signed-off-by: Rob Clark <robclark@freedesktop.org>
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@ -67,7 +67,9 @@ fd_clear(struct pipe_context *pctx, unsigned buffers,
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if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))
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fd_resource(fb->zsbuf->texture)->dirty = true;
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DBG("depth=%f, stencil=%u", depth, stencil);
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DBG("%x depth=%f, stencil=%u (%s/%s)", buffers, depth, stencil,
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util_format_name(fb->cbufs[0]->format),
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fb->zsbuf ? util_format_name(fb->zsbuf->format) : "none");
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if ((buffers & PIPE_CLEAR_COLOR) && fb->nr_cbufs)
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colr = pack_rgba(fb->cbufs[0]->format, color->f);
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@ -118,6 +120,9 @@ fd_clear(struct pipe_context *pctx, unsigned buffers,
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if (buffers & PIPE_CLEAR_DEPTH)
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reg |= A2XX_RB_COPY_CONTROL_CLEAR_MASK(0xf);
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break;
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default:
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assert(1);
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break;
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}
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}
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OUT_RING(ring, reg);
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@ -154,6 +159,19 @@ fd_clear(struct pipe_context *pctx, unsigned buffers,
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}
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OUT_RING(ring, reg);
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OUT_PKT3(ring, CP_SET_CONSTANT, 3);
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OUT_RING(ring, CP_REG(REG_A2XX_RB_STENCILREFMASK_BF));
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OUT_RING(ring, 0xff000000 | A2XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0xff));
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OUT_RING(ring, 0xff000000 | A2XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
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OUT_PKT3(ring, CP_SET_CONSTANT, 2);
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OUT_RING(ring, CP_REG(REG_A2XX_RB_COLORCONTROL));
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OUT_RING(ring, A2XX_RB_COLORCONTROL_ALPHA_FUNC(FUNC_ALWAYS) |
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A2XX_RB_COLORCONTROL_BLEND_DISABLE |
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A2XX_RB_COLORCONTROL_ROP_CODE(12) |
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A2XX_RB_COLORCONTROL_DITHER_MODE(DITHER_DISABLE) |
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A2XX_RB_COLORCONTROL_DITHER_TYPE(DITHER_PIXEL));
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OUT_PKT3(ring, CP_SET_CONSTANT, 3);
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OUT_RING(ring, CP_REG(REG_A2XX_PA_CL_CLIP_CNTL));
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OUT_RING(ring, 0x00000000); /* PA_CL_CLIP_CNTL */
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@ -202,6 +220,9 @@ fd_clear(struct pipe_context *pctx, unsigned buffers,
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FD_DIRTY_PROG |
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FD_DIRTY_CONSTBUF |
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FD_DIRTY_BLEND;
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if (fd_mesa_debug & FD_DBG_DCLEAR)
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ctx->dirty = 0xffffffff;
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}
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static void
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@ -528,4 +528,7 @@ fd_gmem_render_tiles(struct pipe_context *pctx)
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FD_DIRTY_VERTTEX |
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FD_DIRTY_FRAGTEX |
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FD_DIRTY_BLEND;
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if (fd_mesa_debug & FD_DBG_DGMEM)
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ctx->dirty = 0xffffffff;
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}
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@ -56,6 +56,8 @@
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static const struct debug_named_value debug_options[] = {
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{"msgs", FD_DBG_MSGS, "Print debug messages"},
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{"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
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{"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
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{"dgmem", FD_DBG_DGMEM, "Mark all state dirty after GMEM tile pass"},
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DEBUG_NAMED_VALUE_END
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};
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@ -50,6 +50,8 @@ uint32_t fd_tex_swiz(enum pipe_format format, unsigned swizzle_r,
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#define FD_DBG_MSGS 0x1
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#define FD_DBG_DISASM 0x2
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#define FD_DBG_DCLEAR 0x4
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#define FD_DBG_DGMEM 0x8
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extern int fd_mesa_debug;
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#define DBG(fmt, ...) \
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