tgsi: add tgsi_shader_info::writes_psize
Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -238,6 +238,9 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
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else if (semName == TGSI_SEMANTIC_LAYER) {
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info->writes_layer = TRUE;
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}
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else if (semName == TGSI_SEMANTIC_PSIZE) {
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info->writes_psize = TRUE;
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}
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}
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if (procType == TGSI_PROCESSOR_FRAGMENT) {
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@ -76,6 +76,7 @@ struct tgsi_shader_info
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boolean uses_vertexid;
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boolean uses_primid;
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boolean uses_frontface;
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boolean writes_psize;
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boolean writes_viewport_index;
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boolean writes_layer;
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boolean is_msaa_sampler[PIPE_MAX_SAMPLERS];
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