mesa: 80-column wrapping
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@ -497,7 +497,8 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
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* \param vboOnly Will arrays have to reside in VBOs?
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*/
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static void
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gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays, GLboolean vboOnly)
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gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
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GLboolean vboOnly)
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{
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GLuint first;
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GLint i;
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