radeonsi: add radeonsi_sync_compile option

Force the driver thread to sync immediately with a compiler thread (but
compilation still happens in a separate thread).

This can be useful to simplify debugging compiler issues.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2019-03-25 15:44:45 +01:00
parent ca95adf8ff
commit 9445a4ab43
2 changed files with 11 additions and 3 deletions

View File

@ -1,5 +1,6 @@
OPT_BOOL(clear_db_cache_before_clear, false, "Clear DB cache before fast depth clear")
OPT_BOOL(enable_nir, false, "Enable NIR")
OPT_BOOL(aux_debug, false, "Generate ddebug_dumps for the auxiliary context")
OPT_BOOL(sync_compile, false, "Always compile synchronously (will cause stalls)")
#undef OPT_BOOL

View File

@ -1952,6 +1952,10 @@ current_not_ready:
/* Use the default (unoptimized) shader for now. */
memset(&key->opt, 0, sizeof(key->opt));
mtx_unlock(&sel->mutex);
if (sscreen->options.sync_compile)
util_queue_fence_wait(&shader->ready);
goto again;
}
@ -2164,12 +2168,12 @@ void si_schedule_initial_compile(struct si_context *sctx, unsigned processor,
util_queue_fence_init(ready_fence);
struct util_async_debug_callback async_debug;
bool wait =
bool debug =
(sctx->debug.debug_message && !sctx->debug.async) ||
sctx->is_debug ||
si_can_dump_shader(sctx->screen, processor);
if (wait) {
if (debug) {
u_async_debug_init(&async_debug);
compiler_ctx_state->debug = async_debug.base;
}
@ -2177,11 +2181,14 @@ void si_schedule_initial_compile(struct si_context *sctx, unsigned processor,
util_queue_add_job(&sctx->screen->shader_compiler_queue, job,
ready_fence, execute, NULL);
if (wait) {
if (debug) {
util_queue_fence_wait(ready_fence);
u_async_debug_drain(&async_debug, &sctx->debug);
u_async_debug_cleanup(&async_debug);
}
if (sctx->screen->options.sync_compile)
util_queue_fence_wait(ready_fence);
}
/* Return descriptor slot usage masks from the given shader info. */