pan/bi: Only run DCE once

No more progress loop needed. I'm skeptical we really want a dataflow
approach long-term, though, this is annoyingly expensive.

No shader-db changes.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9421>
This commit is contained in:
Alyssa Rosenzweig 2021-03-02 20:22:26 +00:00
parent b7a339bc97
commit 93cdb072a8
3 changed files with 16 additions and 24 deletions

View File

@ -33,18 +33,22 @@
* encodings will result.)
*/
bool
void
bi_opt_dead_code_eliminate(bi_context *ctx, bool soft)
{
bool progress = false;
unsigned temp_count = bi_max_temp(ctx);
bi_invalidate_liveness(ctx);
bi_compute_liveness(ctx);
bi_foreach_block(ctx, _block) {
bi_foreach_block_rev(ctx, _block) {
bi_block *block = (bi_block *) _block;
uint16_t *live = mem_dup(block->base.live_out, temp_count * sizeof(uint16_t));
uint16_t *live = rzalloc_array(_block, uint16_t, temp_count);
pan_foreach_successor(_block, succ) {
for (unsigned i = 0; i < temp_count; ++i)
live[i] |= succ->live_in[i];
}
bi_foreach_instr_in_block_safe_rev(block, ins) {
bool all_null = true;
@ -52,24 +56,19 @@ bi_opt_dead_code_eliminate(bi_context *ctx, bool soft)
bi_foreach_dest(ins, d) {
unsigned index = bi_get_node(ins->dest[d]);
if (index < temp_count && !(live[index] & bi_writemask(ins, d))) {
if (index < temp_count && !(live[index] & bi_writemask(ins, d)))
ins->dest[d] = bi_null();
progress = true;
}
all_null &= bi_is_null(ins->dest[d]);
}
if (all_null && !soft && !bi_side_effects(ins->op)) {
if (all_null && !soft && !bi_side_effects(ins->op))
bi_remove_instruction(ins);
progress = true;
}
bi_liveness_ins_update(live, ins, temp_count);
else
bi_liveness_ins_update(live, ins, temp_count);
}
free(live);
ralloc_free(block->base.live_in);
block->base.live_in = live;
}
return progress;
}

View File

@ -3036,14 +3036,7 @@ bifrost_compile_shader_nir(nir_shader *nir,
/* Runs before copy prop */
bi_opt_push_ubo(ctx);
bi_opt_copy_prop(ctx);
bool progress = false;
do {
progress = false;
progress |= bi_opt_dead_code_eliminate(ctx, false);
} while(progress);
bi_opt_dead_code_eliminate(ctx, false);
bi_foreach_block(ctx, _block) {
bi_block *block = (bi_block *) _block;

View File

@ -745,7 +745,7 @@ void bi_print_shader(bi_context *ctx, FILE *fp);
/* BIR passes */
void bi_opt_copy_prop(bi_context *ctx);
bool bi_opt_dead_code_eliminate(bi_context *ctx, bool soft);
void bi_opt_dead_code_eliminate(bi_context *ctx, bool soft);
void bi_opt_push_ubo(bi_context *ctx);
void bi_schedule(bi_context *ctx);
void bi_assign_scoreboard(bi_context *ctx);