gallium/auxiliary/vl: Add video compositor compute shader render
Add compute shader initilization, assign and cleanup in vl_compositor API. Set video compositor compute shader render as default when pipe support it. Signed-off-by: James Zhu <James.Zhu@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com>
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@ -28,6 +28,7 @@
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#include "util/u_sampler.h"
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#include "vl_compositor_gfx.h"
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#include "vl_compositor_cs.h"
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static bool
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init_shaders(struct vl_compositor *c)
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@ -40,18 +41,6 @@ init_shaders(struct vl_compositor *c)
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return false;
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}
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c->fs_video_buffer = create_frag_shader_video_buffer(c);
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if (!c->fs_video_buffer) {
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debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n");
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return false;
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}
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c->fs_weave_rgb = create_frag_shader_weave_rgb(c);
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if (!c->fs_weave_rgb) {
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debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
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return false;
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}
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c->fs_yuv.weave.y = create_frag_shader_deint_yuv(c, true, true);
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c->fs_yuv.weave.uv = create_frag_shader_deint_yuv(c, false, true);
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c->fs_yuv.bob.y = create_frag_shader_deint_yuv(c, true, false);
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@ -74,12 +63,6 @@ init_shaders(struct vl_compositor *c)
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return false;
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}
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c->fs_rgba = create_frag_shader_rgba(c);
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if (!c->fs_rgba) {
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debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
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return false;
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}
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c->fs_rgb_yuv.y = create_frag_shader_rgb_yuv(c, true);
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c->fs_rgb_yuv.uv = create_frag_shader_rgb_yuv(c, false);
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if (!c->fs_rgb_yuv.y || !c->fs_rgb_yuv.uv) {
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@ -87,6 +70,44 @@ init_shaders(struct vl_compositor *c)
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return false;
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}
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if (c->pipe_compute_supported) {
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c->cs_video_buffer = vl_compositor_cs_create_shader(c, compute_shader_video_buffer);
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if (!c->cs_video_buffer) {
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debug_printf("Unable to create video_buffer compute shader.\n");
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return false;
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}
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c->cs_weave_rgb = vl_compositor_cs_create_shader(c, compute_shader_weave);
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if (!c->cs_weave_rgb) {
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debug_printf("Unable to create weave_rgb compute shader.\n");
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return false;
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}
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c->cs_rgba = vl_compositor_cs_create_shader(c, compute_shader_rgba);
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if (!c->cs_rgba) {
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debug_printf("Unable to create RGB-to-RGB compute shader.\n");
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return false;
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}
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} else {
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c->fs_video_buffer = create_frag_shader_video_buffer(c);
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if (!c->fs_video_buffer) {
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debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n");
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return false;
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}
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c->fs_weave_rgb = create_frag_shader_weave_rgb(c);
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if (!c->fs_weave_rgb) {
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debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
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return false;
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}
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c->fs_rgba = create_frag_shader_rgba(c);
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if (!c->fs_rgba) {
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debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
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return false;
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}
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}
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return true;
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}
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@ -95,17 +116,24 @@ static void cleanup_shaders(struct vl_compositor *c)
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assert(c);
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c->pipe->delete_vs_state(c->pipe, c->vs);
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c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
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c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb);
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c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.y);
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c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.uv);
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c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.y);
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c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.uv);
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c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv);
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c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb);
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c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
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c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.y);
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c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.uv);
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if (c->pipe_compute_supported) {
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c->pipe->delete_compute_state(c->pipe, c->cs_video_buffer);
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c->pipe->delete_compute_state(c->pipe, c->cs_weave_rgb);
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c->pipe->delete_compute_state(c->pipe, c->cs_rgba);
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} else {
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c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
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c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb);
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c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
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}
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}
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static bool
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@ -409,6 +437,7 @@ vl_compositor_clear_layers(struct vl_compositor_state *s)
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s->layers[i].clearing = i ? false : true;
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s->layers[i].blend = NULL;
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s->layers[i].fs = NULL;
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s->layers[i].cs = NULL;
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s->layers[i].viewport.scale[2] = 1;
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s->layers[i].viewport.translate[2] = 0;
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s->layers[i].rotate = VL_COMPOSITOR_ROTATE_0;
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@ -532,26 +561,39 @@ vl_compositor_set_buffer_layer(struct vl_compositor_state *s,
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float half_a_line = 0.5f / s->layers[layer].zw.y;
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switch(deinterlace) {
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case VL_COMPOSITOR_WEAVE:
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s->layers[layer].fs = c->fs_weave_rgb;
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if (c->pipe_compute_supported)
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s->layers[layer].cs = c->cs_weave_rgb;
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else
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s->layers[layer].fs = c->fs_weave_rgb;
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break;
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case VL_COMPOSITOR_BOB_TOP:
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s->layers[layer].zw.x = 0.0f;
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s->layers[layer].src.tl.y += half_a_line;
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s->layers[layer].src.br.y += half_a_line;
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s->layers[layer].fs = c->fs_video_buffer;
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if (c->pipe_compute_supported)
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s->layers[layer].cs = c->cs_video_buffer;
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else
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s->layers[layer].fs = c->fs_video_buffer;
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break;
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case VL_COMPOSITOR_BOB_BOTTOM:
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s->layers[layer].zw.x = 1.0f;
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s->layers[layer].src.tl.y -= half_a_line;
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s->layers[layer].src.br.y -= half_a_line;
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s->layers[layer].fs = c->fs_video_buffer;
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if (c->pipe_compute_supported)
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s->layers[layer].cs = c->cs_video_buffer;
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else
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s->layers[layer].fs = c->fs_video_buffer;
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break;
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}
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} else
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s->layers[layer].fs = c->fs_video_buffer;
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} else {
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if (c->pipe_compute_supported)
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s->layers[layer].cs = c->cs_video_buffer;
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else
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s->layers[layer].fs = c->fs_video_buffer;
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}
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}
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void
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@ -600,7 +642,10 @@ vl_compositor_set_rgba_layer(struct vl_compositor_state *s,
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assert(layer < VL_COMPOSITOR_MAX_LAYERS);
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s->used_layers |= 1 << layer;
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s->layers[layer].fs = c->fs_rgba;
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if (c->pipe_compute_supported)
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s->layers[layer].cs = c->cs_rgba;
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else
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s->layers[layer].fs = c->fs_rgba;
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s->layers[layer].samplers[0] = c->sampler_linear;
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s->layers[layer].samplers[1] = NULL;
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s->layers[layer].samplers[2] = NULL;
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@ -701,7 +746,11 @@ vl_compositor_render(struct vl_compositor_state *s,
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bool clear_dirty)
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{
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assert(s);
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vl_compositor_gfx_render(s, c, dst_surface, dirty_area, clear_dirty);
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if (s->layers->cs)
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vl_compositor_cs_render(s, c, dst_surface, dirty_area, clear_dirty);
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else
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vl_compositor_gfx_render(s, c, dst_surface, dirty_area, clear_dirty);
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}
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bool
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@ -711,6 +760,7 @@ vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
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memset(c, 0, sizeof(*c));
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c->pipe_compute_supported = pipe->screen->get_param(pipe->screen, PIPE_CAP_COMPUTE);
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c->pipe = pipe;
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if (!init_pipe_state(c)) {
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@ -117,6 +117,11 @@ struct vl_compositor
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void *fs_video_buffer;
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void *fs_weave_rgb;
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void *fs_rgba;
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void *cs_video_buffer;
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void *cs_weave_rgb;
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void *cs_rgba;
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bool pipe_compute_supported;
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struct {
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struct {
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