gallium/auxiliary/vl: Add video compositor compute shader render

Add compute shader initilization, assign and cleanup in vl_compositor API.
Set video compositor compute shader render as default when pipe support it.

Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
This commit is contained in:
James Zhu 2019-02-01 10:01:59 -05:00 committed by Leo Liu
parent f6ac0b5d71
commit 9364d66cb7
2 changed files with 83 additions and 28 deletions

View File

@ -28,6 +28,7 @@
#include "util/u_sampler.h"
#include "vl_compositor_gfx.h"
#include "vl_compositor_cs.h"
static bool
init_shaders(struct vl_compositor *c)
@ -40,18 +41,6 @@ init_shaders(struct vl_compositor *c)
return false;
}
c->fs_video_buffer = create_frag_shader_video_buffer(c);
if (!c->fs_video_buffer) {
debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n");
return false;
}
c->fs_weave_rgb = create_frag_shader_weave_rgb(c);
if (!c->fs_weave_rgb) {
debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
return false;
}
c->fs_yuv.weave.y = create_frag_shader_deint_yuv(c, true, true);
c->fs_yuv.weave.uv = create_frag_shader_deint_yuv(c, false, true);
c->fs_yuv.bob.y = create_frag_shader_deint_yuv(c, true, false);
@ -74,12 +63,6 @@ init_shaders(struct vl_compositor *c)
return false;
}
c->fs_rgba = create_frag_shader_rgba(c);
if (!c->fs_rgba) {
debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
return false;
}
c->fs_rgb_yuv.y = create_frag_shader_rgb_yuv(c, true);
c->fs_rgb_yuv.uv = create_frag_shader_rgb_yuv(c, false);
if (!c->fs_rgb_yuv.y || !c->fs_rgb_yuv.uv) {
@ -87,6 +70,44 @@ init_shaders(struct vl_compositor *c)
return false;
}
if (c->pipe_compute_supported) {
c->cs_video_buffer = vl_compositor_cs_create_shader(c, compute_shader_video_buffer);
if (!c->cs_video_buffer) {
debug_printf("Unable to create video_buffer compute shader.\n");
return false;
}
c->cs_weave_rgb = vl_compositor_cs_create_shader(c, compute_shader_weave);
if (!c->cs_weave_rgb) {
debug_printf("Unable to create weave_rgb compute shader.\n");
return false;
}
c->cs_rgba = vl_compositor_cs_create_shader(c, compute_shader_rgba);
if (!c->cs_rgba) {
debug_printf("Unable to create RGB-to-RGB compute shader.\n");
return false;
}
} else {
c->fs_video_buffer = create_frag_shader_video_buffer(c);
if (!c->fs_video_buffer) {
debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n");
return false;
}
c->fs_weave_rgb = create_frag_shader_weave_rgb(c);
if (!c->fs_weave_rgb) {
debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
return false;
}
c->fs_rgba = create_frag_shader_rgba(c);
if (!c->fs_rgba) {
debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
return false;
}
}
return true;
}
@ -95,17 +116,24 @@ static void cleanup_shaders(struct vl_compositor *c)
assert(c);
c->pipe->delete_vs_state(c->pipe, c->vs);
c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb);
c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.y);
c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.uv);
c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.y);
c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.uv);
c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv);
c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb);
c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.y);
c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.uv);
if (c->pipe_compute_supported) {
c->pipe->delete_compute_state(c->pipe, c->cs_video_buffer);
c->pipe->delete_compute_state(c->pipe, c->cs_weave_rgb);
c->pipe->delete_compute_state(c->pipe, c->cs_rgba);
} else {
c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb);
c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
}
}
static bool
@ -409,6 +437,7 @@ vl_compositor_clear_layers(struct vl_compositor_state *s)
s->layers[i].clearing = i ? false : true;
s->layers[i].blend = NULL;
s->layers[i].fs = NULL;
s->layers[i].cs = NULL;
s->layers[i].viewport.scale[2] = 1;
s->layers[i].viewport.translate[2] = 0;
s->layers[i].rotate = VL_COMPOSITOR_ROTATE_0;
@ -532,26 +561,39 @@ vl_compositor_set_buffer_layer(struct vl_compositor_state *s,
float half_a_line = 0.5f / s->layers[layer].zw.y;
switch(deinterlace) {
case VL_COMPOSITOR_WEAVE:
s->layers[layer].fs = c->fs_weave_rgb;
if (c->pipe_compute_supported)
s->layers[layer].cs = c->cs_weave_rgb;
else
s->layers[layer].fs = c->fs_weave_rgb;
break;
case VL_COMPOSITOR_BOB_TOP:
s->layers[layer].zw.x = 0.0f;
s->layers[layer].src.tl.y += half_a_line;
s->layers[layer].src.br.y += half_a_line;
s->layers[layer].fs = c->fs_video_buffer;
if (c->pipe_compute_supported)
s->layers[layer].cs = c->cs_video_buffer;
else
s->layers[layer].fs = c->fs_video_buffer;
break;
case VL_COMPOSITOR_BOB_BOTTOM:
s->layers[layer].zw.x = 1.0f;
s->layers[layer].src.tl.y -= half_a_line;
s->layers[layer].src.br.y -= half_a_line;
s->layers[layer].fs = c->fs_video_buffer;
if (c->pipe_compute_supported)
s->layers[layer].cs = c->cs_video_buffer;
else
s->layers[layer].fs = c->fs_video_buffer;
break;
}
} else
s->layers[layer].fs = c->fs_video_buffer;
} else {
if (c->pipe_compute_supported)
s->layers[layer].cs = c->cs_video_buffer;
else
s->layers[layer].fs = c->fs_video_buffer;
}
}
void
@ -600,7 +642,10 @@ vl_compositor_set_rgba_layer(struct vl_compositor_state *s,
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
s->used_layers |= 1 << layer;
s->layers[layer].fs = c->fs_rgba;
if (c->pipe_compute_supported)
s->layers[layer].cs = c->cs_rgba;
else
s->layers[layer].fs = c->fs_rgba;
s->layers[layer].samplers[0] = c->sampler_linear;
s->layers[layer].samplers[1] = NULL;
s->layers[layer].samplers[2] = NULL;
@ -701,7 +746,11 @@ vl_compositor_render(struct vl_compositor_state *s,
bool clear_dirty)
{
assert(s);
vl_compositor_gfx_render(s, c, dst_surface, dirty_area, clear_dirty);
if (s->layers->cs)
vl_compositor_cs_render(s, c, dst_surface, dirty_area, clear_dirty);
else
vl_compositor_gfx_render(s, c, dst_surface, dirty_area, clear_dirty);
}
bool
@ -711,6 +760,7 @@ vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
memset(c, 0, sizeof(*c));
c->pipe_compute_supported = pipe->screen->get_param(pipe->screen, PIPE_CAP_COMPUTE);
c->pipe = pipe;
if (!init_pipe_state(c)) {

View File

@ -117,6 +117,11 @@ struct vl_compositor
void *fs_video_buffer;
void *fs_weave_rgb;
void *fs_rgba;
void *cs_video_buffer;
void *cs_weave_rgb;
void *cs_rgba;
bool pipe_compute_supported;
struct {
struct {