Started some assorted clean-ups in #defines, typedefs, etc.

Next: move all the Windows/WGL stuff into the drivers/windows/ directory.
This commit is contained in:
Brian Paul 2004-11-25 23:22:56 +00:00
parent b653aaede5
commit 936028f8b0
2 changed files with 44 additions and 42 deletions

View File

@ -20,7 +20,7 @@
/*
* Mesa 3-D graphics library
* Version: 6.2
* Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
@ -70,20 +70,23 @@
#include <stdarg.h>
/* This is no longer uses since we dumped autoconf/automake! */
#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif
#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) && !defined(BUILD_FOR_SNAP)
# define __WIN32__
# define finite _finite
# define __WIN32__
# define finite _finite
#endif
#if defined(__WATCOMC__)
# define finite _finite
# define finite _finite
# pragma disable_message(201) /* Disable unreachable code warnings */
#endif
#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
# if !defined(__GNUC__) /* mingw environment */
# pragma warning( disable : 4068 ) /* unknown pragma */
@ -133,23 +136,20 @@
# define GLWINAPIV
#endif /* WIN32 / CYGWIN bracket */
/* compatibility guard so we don't need to change client code */
/* XXX why is this here?
* It should probaby be somewhere in src/mesa/drivers/windows/
*/
/* compatibility guard so we don't need to change client code */
#if defined(_WIN32) && !defined(_WINDEF_) && !defined(_WINDEF_H) && !defined(_GNU_H_WINDOWS32_BASE) && !defined(OPENSTEP) && !defined(__CYGWIN__) && !defined(BUILD_FOR_SNAP)
#if 0
# define CALLBACK GLCALLBACK
typedef void *HGLRC;
typedef void *HDC;
#endif
typedef int (GLAPIENTRY *PROC)();
typedef unsigned long COLORREF;
#endif
/* Make sure we include glext.h from gl.h */
#define GL_GLEXT_PROTOTYPES
/* XXX why is this here?
* It should probaby be somewhere in src/mesa/drivers/windows/
*/
#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WINGDI_H) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(BUILD_FOR_SNAP)
# define WGL_FONT_LINES 0
# define WGL_FONT_POLYGONS 1
@ -192,23 +192,13 @@ typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESC
#define LE32_TO_CPU( x ) CPU_TO_LE32( x )
/* This is a macro on IRIX */
#ifdef _P
#undef _P
#endif
#define GL_GLEXT_PROTOTYPES
#include "GL/gl.h"
#include "GL/glext.h"
#ifndef CAPI
#if defined(WIN32) && !defined(BUILD_FOR_SNAP)
#if !defined(CAPI) && defined(WIN32) && !defined(BUILD_FOR_SNAP)
#define CAPI _cdecl
#else
#define CAPI
#endif
#endif
#include <GL/internal/glcore.h>
@ -258,9 +248,9 @@ typedef GLushort GLhalfARB;
/* Disable unreachable code warnings for Watcom C++ */
#ifdef __WATCOMC__
#pragma disable_message(201)
/* This is a macro on IRIX */
#ifdef _P
#undef _P
#endif
@ -313,6 +303,16 @@ typedef GLushort GLhalfARB;
#endif
/* If we build the library with gcc's -fvisibility=hidden flag, we'll
* use the PUBLIC macro to mark functions that are to be exported.
*/
#if defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
# define PUBLIC __attribute__((visibility("default")))
#else
# define PUBLIC
#endif
/* Some compilers don't like some of Mesa's const usage */
#ifdef NO_CONST
# define CONST
@ -331,22 +331,10 @@ typedef GLushort GLhalfARB;
#if !defined __GNUC__ || __GNUC__ < 3
# define __builtin_expect(x, y) x
# define __builtin_expect(x, y) x
#endif
/**
* Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
* as a int (thereby using integer registers instead of FP registers) is
* a performance win. Typically, this can be done with ordinary casts.
* But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
* these casts generate warnings.
* The following union typedef is used to solve that.
*/
typedef union { GLfloat f; GLint i; } fi_type;
#include "config.h"
#endif /* GLHEADER_H */

View File

@ -198,6 +198,20 @@ extern void _ext_mesa_free_pixelbuffer( void *pb );
/*@}*/
/**********************************************************************/
/**
* Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
* as a int (thereby using integer registers instead of FP registers) is
* a performance win. Typically, this can be done with ordinary casts.
* But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
* these casts generate warnings.
* The following union typedef is used to solve that.
*/
typedef union { GLfloat f; GLint i; } fi_type;
/**********************************************************************
* Math macros