d3d12: Use util_draw_multi() helper
Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9742>
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@ -31,6 +31,7 @@
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#include "d3d12_surface.h"
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#include "util/u_debug.h"
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#include "util/u_draw.h"
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#include "util/u_helpers.h"
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#include "util/u_inlines.h"
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#include "util/u_prim.h"
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@ -427,13 +428,7 @@ d3d12_draw_vbo(struct pipe_context *pctx,
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unsigned num_draws)
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{
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if (num_draws > 1) {
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struct pipe_draw_info tmp_info = *dinfo;
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for (unsigned i = 0; i < num_draws; i++) {
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d3d12_draw_vbo(pctx, &tmp_info, indirect, &draws[i], 1);
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if (tmp_info.increment_draw_id)
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tmp_info.drawid++;
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}
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util_draw_multi(pctx, dinfo, indirect, draws, num_draws);
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return;
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}
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