d3d12: Use util_draw_multi() helper

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9742>
This commit is contained in:
Rob Clark 2021-03-21 09:49:08 -07:00 committed by Marge Bot
parent 3afde83c41
commit 935f2c0ba4
1 changed files with 2 additions and 7 deletions

View File

@ -31,6 +31,7 @@
#include "d3d12_surface.h"
#include "util/u_debug.h"
#include "util/u_draw.h"
#include "util/u_helpers.h"
#include "util/u_inlines.h"
#include "util/u_prim.h"
@ -427,13 +428,7 @@ d3d12_draw_vbo(struct pipe_context *pctx,
unsigned num_draws)
{
if (num_draws > 1) {
struct pipe_draw_info tmp_info = *dinfo;
for (unsigned i = 0; i < num_draws; i++) {
d3d12_draw_vbo(pctx, &tmp_info, indirect, &draws[i], 1);
if (tmp_info.increment_draw_id)
tmp_info.drawid++;
}
util_draw_multi(pctx, dinfo, indirect, draws, num_draws);
return;
}