mesa/main: remove leftover bumpmap code
This variable is only ever written as NULL, so we can omit it entirely.
Fixes: 4000c0112a
("Remove the ATI_envmap_bumpmap extension")
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6473>
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@ -347,13 +347,6 @@ public:
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* else undef.
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*/
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/* Texcoord override from bumpmapping. */
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ir_variable *texcoord_tex[MAX_TEXTURE_COORD_UNITS];
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/* Reg containing texcoord for a texture unit,
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* needed for bump mapping, else undef.
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*/
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ir_rvalue *src_previous; /**< Reg containing color from previous
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* stage. May need to be decl'd.
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*/
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@ -734,8 +727,6 @@ static void load_texture( texenv_fragment_program *p, GLuint unit )
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if (!(p->state->inputs_available & (VARYING_BIT_TEX0 << unit))) {
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texcoord = get_current_attrib(p, VERT_ATTRIB_TEX0 + unit);
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} else if (p->texcoord_tex[unit]) {
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texcoord = new(p->mem_ctx) ir_dereference_variable(p->texcoord_tex[unit]);
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} else {
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ir_variable *tc_array = p->shader->symbols->get_variable("gl_TexCoord");
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assert(tc_array);
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@ -1088,10 +1079,8 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
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_mesa_glsl_initialize_types(state);
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_mesa_glsl_initialize_variables(p.instructions, state);
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for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
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for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++)
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p.src_texture[unit] = NULL;
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p.texcoord_tex[unit] = NULL;
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}
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p.src_previous = NULL;
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