r600g: introduce a per-driver resource flag for transfers.
this is to be used to decide not to tile a surface being used for transfers.
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@ -25,6 +25,9 @@
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#include "util/u_transfer.h"
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/* flag to indicate a resource is to be used as a transfer so should not be tiled */
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#define R600_RESOURCE_FLAG_TRANSFER PIPE_RESOURCE_FLAG_DRV_PRIV
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/* Texture transfer. */
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struct r600_transfer {
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/* Base class. */
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@ -361,7 +361,7 @@ int r600_texture_depth_flush(struct pipe_context *ctx,
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resource.nr_samples = 0;
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resource.usage = PIPE_USAGE_DYNAMIC;
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resource.bind = 0;
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resource.flags = 0;
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resource.flags = R600_RESOURCE_FLAG_TRANSFER;
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resource.bind |= PIPE_BIND_DEPTH_STENCIL;
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@ -412,7 +412,7 @@ struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
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resource.nr_samples = 0;
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resource.usage = PIPE_USAGE_DYNAMIC;
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resource.bind = 0;
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resource.flags = 0;
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resource.flags = R600_RESOURCE_FLAG_TRANSFER;
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/* For texture reading, the temporary (detiled) texture is used as
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* a render target when blitting from a tiled texture. */
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if (usage & PIPE_TRANSFER_READ) {
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