main: Fixed _mesa_GetCompressedTexImage_sw to copy slices correctly.

Previously array textures were not working with GetCompressedTextureImage,
leading to failures in the test
arb_direct_state_access/getcompressedtextureimage.c.

Tested-by: Laura Ekstrand <laura@jlekstrand.net>
Reviewed-by: Brian Paul <brianp@vmware.com>

Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Laura Ekstrand 2015-02-16 14:29:57 -08:00
parent 4470bf1f49
commit 92163482bd
1 changed files with 2 additions and 2 deletions

View File

@ -742,7 +742,7 @@ _mesa_GetCompressedTexImage_sw(struct gl_context *ctx,
GLubyte *src;
/* map src texture buffer */
ctx->Driver.MapTextureImage(ctx, texImage, 0,
ctx->Driver.MapTextureImage(ctx, texImage, slice,
0, 0, texImage->Width, texImage->Height,
GL_MAP_READ_BIT, &src, &srcRowStride);
@ -754,7 +754,7 @@ _mesa_GetCompressedTexImage_sw(struct gl_context *ctx,
src += srcRowStride;
}
ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
ctx->Driver.UnmapTextureImage(ctx, texImage, slice);
/* Advance to next slice */
dest += store.TotalBytesPerRow * (store.TotalRowsPerSlice - store.CopyRowsPerSlice);