gallium/tests: add missing arg to util_make_vertex_passthrough_shader()

Fix oversights from the "add a window_space option to the passthrough
vertex shader" patch.

Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
This commit is contained in:
Brian Paul 2014-11-17 10:10:15 -07:00
parent ae4536b4f7
commit 920f875132
2 changed files with 2 additions and 2 deletions

View File

@ -266,7 +266,7 @@ static void init_prog(struct program *p)
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
TGSI_SEMANTIC_GENERIC };
const uint semantic_indexes[] = { 0, 0 };
p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
}
/* fragment shader */

View File

@ -211,7 +211,7 @@ static void init_prog(struct program *p)
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
TGSI_SEMANTIC_COLOR };
const uint semantic_indexes[] = { 0, 0 };
p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
}
/* fragment shader */