gallium: fix bad logic in bind_pstip_fragment_shader(): use &&, not ||
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@ -469,7 +469,7 @@ pstip_create_sampler(struct pstip_stage *pstip)
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static boolean
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static boolean
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bind_pstip_fragment_shader(struct pstip_stage *pstip)
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bind_pstip_fragment_shader(struct pstip_stage *pstip)
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{
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{
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if (!pstip->fs->pstip_fs ||
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if (!pstip->fs->pstip_fs &&
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!generate_pstip_fs(pstip))
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!generate_pstip_fs(pstip))
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return FALSE;
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return FALSE;
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