glsl: Disallow primitive type layout qualifier on variables.

This only makes any sense on the GS input or output layout declaration,
nowhere else.

Fixes the piglit tests:

  * spec/glsl-1.50/compiler/incorrect-in-layout-qualifiers-with-variable-declarations.geom
  * spec/glsl-1.50/compiler/incorrect-out-layout-qualifiers-with-variable-declarations.geom
  * spec/glsl-1.50/compiler/layout-fs-no-output.frag
  * spec/glsl-1.50/compiler/layout-vs-no-input.vert
  * spec/glsl-1.50/compiler/layout-vs-no-output.vert

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Chris Forbes 2014-06-12 21:17:13 +12:00
parent d4703f9446
commit 91b8ecbe1c
1 changed files with 7 additions and 0 deletions

View File

@ -2469,6 +2469,13 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
_mesa_shader_stage_to_string(state->stage));
}
/* Disallow layout qualifiers which may only appear on layout declarations. */
if (qual->flags.q.prim_type) {
_mesa_glsl_error(loc, state,
"Primitive type may only be specified on GS input or output "
"layout declaration, not on variables.");
}
/* Section 6.1.1 (Function Calling Conventions) of the GLSL 1.10 spec says:
*
* "However, the const qualifier cannot be used with out or inout."