intel/isl: Don't check array pitch for gen4 3D textures
Array pitch doesn't matter in this layout. Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
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@ -256,7 +256,6 @@ test_bdw_3d_r8g8b8a8_unorm_256x256x256_levels09_tiley0(void)
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t_assert_image_alignment_el(&surf, 4, 4, 1);
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t_assert_image_alignment_sa(&surf, 4, 4, 1);
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t_assert(isl_surf_get_array_pitch_el_rows(&surf) == 74916);
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t_assert(isl_surf_get_array_pitch_sa_rows(&surf) ==
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isl_surf_get_array_pitch_el_rows(&surf));
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