intel/isl: Don't check array pitch for gen4 3D textures

Array pitch doesn't matter in this layout.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Jason Ekstrand 2017-05-30 08:45:36 -07:00
parent 044bfb292f
commit 918f41bb29
1 changed files with 0 additions and 1 deletions

View File

@ -256,7 +256,6 @@ test_bdw_3d_r8g8b8a8_unorm_256x256x256_levels09_tiley0(void)
t_assert_image_alignment_el(&surf, 4, 4, 1);
t_assert_image_alignment_sa(&surf, 4, 4, 1);
t_assert(isl_surf_get_array_pitch_el_rows(&surf) == 74916);
t_assert(isl_surf_get_array_pitch_sa_rows(&surf) ==
isl_surf_get_array_pitch_el_rows(&surf));