mesa/es: Remove redundant stencil function validation

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ian Romanick 2011-09-20 16:20:08 -07:00
parent 1087745afe
commit 9113d0e686
1 changed files with 0 additions and 22 deletions

View File

@ -943,17 +943,6 @@
<param name="ref" type="GLint"/>
<param name="mask" type="GLuint"/>
</proto>
<desc name="func">
<value name="GL_NEVER"/>
<value name="GL_LESS"/>
<value name="GL_LEQUAL"/>
<value name="GL_GREATER"/>
<value name="GL_GEQUAL"/>
<value name="GL_EQUAL"/>
<value name="GL_NOTEQUAL"/>
<value name="GL_ALWAYS"/>
</desc>
</template>
<template name="StencilFuncSeparate">
@ -970,17 +959,6 @@
<value name="GL_BACK"/>
<value name="GL_FRONT_AND_BACK"/>
</desc>
<desc name="func">
<value name="GL_NEVER"/>
<value name="GL_LESS"/>
<value name="GL_LEQUAL"/>
<value name="GL_GREATER"/>
<value name="GL_GEQUAL"/>
<value name="GL_EQUAL"/>
<value name="GL_NOTEQUAL"/>
<value name="GL_ALWAYS"/>
</desc>
</template>
<template name="StencilOp">