radeonsi: don't emit CS_PARTIAL_FLUSH if compute is not used
for less noise in the HUD Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@ -512,6 +512,7 @@ static void si_launch_grid(
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si_ce_post_draw_synchronization(sctx);
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si_ce_post_draw_synchronization(sctx);
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sctx->compute_is_busy = true;
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sctx->b.num_compute_calls++;
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sctx->b.num_compute_calls++;
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if (sctx->cs_shader_state.uses_scratch)
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if (sctx->cs_shader_state.uses_scratch)
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sctx->b.num_spill_compute_calls++;
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sctx->b.num_spill_compute_calls++;
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@ -219,6 +219,7 @@ struct si_context {
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struct si_shader_ctx_state fixed_func_tcs_shader;
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struct si_shader_ctx_state fixed_func_tcs_shader;
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LLVMTargetMachineRef tm; /* only non-threaded compilation */
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LLVMTargetMachineRef tm; /* only non-threaded compilation */
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bool gfx_flush_in_progress;
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bool gfx_flush_in_progress;
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bool compute_is_busy;
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/* Atoms (direct states). */
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/* Atoms (direct states). */
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union si_state_atoms atoms;
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union si_state_atoms atoms;
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@ -785,10 +785,12 @@ void si_emit_cache_flush(struct si_context *si_ctx, struct r600_atom *atom)
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}
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}
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}
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}
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if (sctx->flags & SI_CONTEXT_CS_PARTIAL_FLUSH) {
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if (sctx->flags & SI_CONTEXT_CS_PARTIAL_FLUSH &&
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si_ctx->compute_is_busy) {
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radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
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radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
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radeon_emit(cs, EVENT_TYPE(V_028A90_CS_PARTIAL_FLUSH | EVENT_INDEX(4)));
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radeon_emit(cs, EVENT_TYPE(V_028A90_CS_PARTIAL_FLUSH | EVENT_INDEX(4)));
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sctx->num_cs_flushes++;
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sctx->num_cs_flushes++;
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si_ctx->compute_is_busy = false;
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}
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}
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/* VGT state synchronization. */
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/* VGT state synchronization. */
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