i965/gen9: Set vertical alignment for the miptree

v3: Use ffs() and a switch loop in
    tr_mode_horizontal_texture_alignment() (Ben)

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
This commit is contained in:
Anuj Phogat 2015-04-14 22:06:48 -07:00
parent 447410b664
commit 9111377978
1 changed files with 70 additions and 0 deletions

View File

@ -178,6 +178,70 @@ intel_horizontal_texture_alignment_unit(struct brw_context *brw,
return 4;
}
static unsigned int
tr_mode_vertical_texture_alignment(const struct brw_context *brw,
const struct intel_mipmap_tree *mt)
{
const unsigned *align_yf, *align_ys;
const unsigned bpp = _mesa_get_format_bytes(mt->format) * 8;
unsigned ret_align, divisor;
/* Vertical alignment tables for TRMODE_YF and TRMODE_YS. */
const unsigned align_2d_yf[] = {64, 32, 32, 16, 16};
const unsigned align_2d_ys[] = {256, 128, 128, 64, 64};
const unsigned align_3d_yf[] = {16, 16, 16, 8, 8};
const unsigned align_3d_ys[] = {32, 32, 32, 16, 16};
int i = 0;
assert(brw->gen >= 9 &&
mt->target != GL_TEXTURE_1D &&
mt->target != GL_TEXTURE_1D_ARRAY);
/* Alignment computations below assume bpp >= 8 and a power of 2. */
assert (bpp >= 8 && bpp <= 128 && is_power_of_two(bpp)) ;
switch(mt->target) {
case GL_TEXTURE_2D:
case GL_TEXTURE_RECTANGLE:
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
align_yf = align_2d_yf;
align_ys = align_2d_ys;
break;
case GL_TEXTURE_3D:
align_yf = align_3d_yf;
align_ys = align_3d_ys;
break;
default:
unreachable("not reached");
}
/* Compute array index. */
i = ffs(bpp / 8) - 1;
ret_align = mt->tr_mode == INTEL_MIPTREE_TRMODE_YF ?
align_yf[i] : align_ys[i];
assert(is_power_of_two(mt->num_samples));
switch (mt->num_samples) {
case 4:
case 8:
divisor = 2;
break;
case 16:
divisor = 4;
break;
default:
divisor = 1;
break;
}
return ret_align / divisor;
}
static unsigned int
intel_vertical_texture_alignment_unit(struct brw_context *brw,
const struct intel_mipmap_tree *mt)
@ -212,6 +276,12 @@ intel_vertical_texture_alignment_unit(struct brw_context *brw,
if (mt->format == MESA_FORMAT_S_UINT8)
return brw->gen >= 7 ? 8 : 4;
if (mt->tr_mode != INTEL_MIPTREE_TRMODE_NONE) {
uint32_t align = tr_mode_vertical_texture_alignment(brw, mt);
/* XY_FAST_COPY_BLT doesn't support vertical alignment < 64 */
return align < 64 ? 64 : align;
}
/* Broadwell only supports VALIGN of 4, 8, and 16. The BSpec says 4
* should always be used, except for stencil buffers, which should be 8.
*/