mesa: handle GL_PROXY_TEXTURE_CUBE_MAP in _mesa_num_tex_faces()

This commit is contained in:
Brian Paul 2012-09-16 19:14:56 -06:00
parent df73be9105
commit 90ca4c0c62
1 changed files with 7 additions and 1 deletions

View File

@ -85,7 +85,13 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
static inline GLuint
_mesa_num_tex_faces(GLenum target)
{
return target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
switch (target) {
case GL_TEXTURE_CUBE_MAP:
case GL_PROXY_TEXTURE_CUBE_MAP:
return 6;
default:
return 1;
}
}