docs: document AMD_DEBUG variable

See https://gitlab.freedesktop.org/mesa/mesa/issues/2022

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3492>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3492>
This commit is contained in:
Pierre-Eric Pelloux-Prayer 2020-01-21 18:56:03 +01:00
parent a803d41248
commit 90312de551
1 changed files with 122 additions and 0 deletions

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@ -646,6 +646,128 @@ Mesa EGL supports different sets of environment variables. See the
<dd>generate cmdbuffer tracefiles when a GPU hang is detected</dd>
</dl>
<h3>radeonsi driver environment variables</h3>
<dl>
<dt><code>AMD_DEBUG</code></dt>
<dd>a comma-separated list of named flags, which do various things:</dd>
<dl>
<dd></dd>
<h4>Disable features / workaround flags (useful to diagnose an issue):</h4>
<dt><code>nodma</code></dt>
<dd>Disable SDMA</dd>
<dt><code>nodmaclear</code></dt>
<dd>Disable SDMA clears</dd>
<dt><code>nodmacopyimage</code></dt>
<dd>Disable SDMA image copies</dd>
<dt><code>zerovram</code></dt>
<dd>Clear VRAM allocations.</dd>
<dt><code>nodcc</code></dt>
<dd>Disable DCC.</dd>
<dt><code>nodccclear</code></dt>
<dd>Disable DCC fast clear.</dd>
<dt><code>nodccfb</code></dt>
<dd>Disable separate DCC on the main framebuffer</dd>
<dt><code>nodccmsaa</code></dt>
<dd>Disable DCC for MSAA</dd>
<dt><code>nodpbb</code></dt>
<dd>Disable DPBB.</dd>
<dt><code>nodfsm</code></dt>
<dd>Disable DFSM.</dd>
<dt><code>notiling</code></dt>
<dd>Disable tiling</dd>
<dt><code>nofmask</code></dt>
<dd>Disable MSAA compression</dd>
<dt><code>nohyperz</code></dt>
<dd>Disable Hyper-Z</dd>
<dt><code>norbplus</code></dt>
<dd>Disable RB+.</dd>
<dt><code>no2d</code></dt>
<dd>Disable 2D tiling</dd>
<h4>Info flags:</h4>
<dt><code>info</code></dt>
<dd>Print driver information</dd>
<dt><code>tex</code></dt>
<dd>Print texture info</dd>
<dt><code>compute</code></dt>
<dd>Print compute info</dd>
<dt><code>vm</code></dt>
<dd>Print virtual addresses when creating resources</dd>
<h4>Print shaders flags:</h4>
<dt><code>vs</code></dt>
<dd>Print vertex shaders</dd>
<dt><code>ps</code></dt>
<dd>Print pixel shaders</dd>
<dt><code>gs</code></dt>
<dd>Print geometry shaders</dd>
<dt><code>tcs</code></dt>
<dd>Print tessellation control shaders</dd>
<dt><code>tes</code></dt>
<dd>Print tessellation evaluation shaders</dd>
<dt><code>cs</code></dt>
<dd>Print compute shaders</dd>
<dt><code>noir</code></dt>
<dd>Don't print the LLVM IR</dd>
<dt><code>nonir</code></dt>
<dd>Don't print NIR when printing shaders</dd>
<dt><code>noasm</code></dt>
<dd>Don't print disassembled shaders</dd>
<dt><code>preoptir</code></dt>
<dd>Print the LLVM IR before initial optimizations</dd>
<h4>Shader compilation tuning flags:</h4>
<dt><code>sisched</code></dt>
<dd>Enable LLVM SI Machine Instruction Scheduler.</dd>
<dt><code>gisel</code></dt>
<dd>Enable LLVM global instruction selector.</dd>
<dt><code>w32ge</code></dt>
<dd>Use Wave32 for vertex, tessellation, and geometry shaders.</dd>
<dt><code>w32ps</code></dt>
<dd>Use Wave32 for pixel shaders.</dd>
<dt><code>w32cs</code></dt>
<dd>Use Wave32 for computes shaders.</dd>
<dt><code>w64ge</code></dt>
<dd>Use Wave64 for vertex, tessellation, and geometry shaders.</dd>
<dt><code>w64ps</code></dt>
<dd>Use Wave64 for pixel shaders.</dd>
<dt><code>w64cs</code></dt>
<dd>Use Wave64 for computes shaders.</dd>
<dt><code>checkir</code></dt>
<dd>Enable additional sanity checks on shader IR</dd>
<dt><code>mono</code></dt>
<dd>Use old-style monolithic shaders compiled on demand</dd>
<dt><code>nooptvariant</code></dt>
<dd>Disable compiling optimized shader variants.</dd>
<h4>Advanced usage flags:</h4>
<dt><code>forcedma</code></dt>
<dd>Use SDMA for all operations when possible.</dd>
<dt><code>nowc</code></dt>
<dd>Disable GTT write combining</dd>
<dt><code>check_vm</code></dt>
<dd>Check VM faults and dump debug info.</dd>
<dt><code>reserve_vmid</code></dt>
<dd>Force VMID reservation per context.</dd>
<dt><code>nogfx</code></dt>
<dd>Disable graphics. Only multimedia compute paths can be used.</dd>
<dt><code>nongg</code></dt>
<dd>Disable NGG and use the legacy pipeline.</dd>
<dt><code>nggc</code></dt>
<dd>Always use NGG culling even when it can hurt.</dd>
<dt><code>nonggc</code></dt>
<dd>Disable NGG culling.</dd>
<dt><code>alwayspd</code></dt>
<dd>Always enable the primitive discard compute shader.</dd>
<dt><code>pd</code></dt>
<dd>Enable the primitive discard compute shader for large draw calls.</dd>
<dt><code>nopd</code></dt>
<dd>Disable the primitive discard compute shader.</dd>
<dt><code>switch_on_eop</code></dt>
<dd>Program WD/IA to switch on end-of-packet.</dd>
<dt><code>nooutoforder</code></dt>
<dd>Disable out-of-order rasterization</dd>
<dt><code>dpbb</code></dt>
<dd>Enable DPBB.</dd>
<dt><code>dfsm</code></dt>
<dd>Enable DFSM.</dd>
</dl>
<p>
Other Gallium drivers have their own environment variables. These may change