glsl: change ast_type_qualifier bitset size to work around GCC 5.4 bug
Change the size of the bitset from 128 bits to 96. This works around an apparent GCC 5.4 bug in which bad SSE code is generated, leading to a crash in ast_type_qualifier::validate_in_qualifier() (ast_type.cpp:654). This can be repro'd with the Piglit test tests/spec/glsl-1.50/execution/ varying-struct-basic-gs-fs.shader_test Bugzilla:https://bugs.freedesktop.org/show_bug.cgi?id=105497 Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Charmaine Lee <charmainel@vmware.com> Tested-by: Charmaine Lee <charmainel@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -474,7 +474,13 @@ enum {
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struct ast_type_qualifier {
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DECLARE_RALLOC_CXX_OPERATORS(ast_type_qualifier);
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DECLARE_BITSET_T(bitset_t, 128);
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/* Note: this bitset needs to have at least as many bits as the 'q'
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* struct has flags, below. Previously, the size was 128 instead of 96.
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* But an apparent bug in GCC 5.4.0 causes bad SSE code generation
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* elsewhere, leading to a crash. 96 bits works around the issue.
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* See https://bugs.freedesktop.org/show_bug.cgi?id=105497
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*/
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DECLARE_BITSET_T(bitset_t, 96);
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union flags {
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struct {
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