added missing braces in initializers
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@ -64,30 +64,30 @@ GLuint list;
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void makeNewLists (void) {
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int i;
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static GLdouble rects[12][3] =
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{50.0, 50.0, 0.0, 300.0, 50.0, 0.0,
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300.0, 300.0, 0.0, 50.0, 300.0, 0.0,
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100.0, 100.0, 0.0, 250.0, 100.0, 0.0,
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250.0, 250.0, 0.0, 100.0, 250.0, 0.0,
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150.0, 150.0, 0.0, 200.0, 150.0, 0.0,
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200.0, 200.0, 0.0, 150.0, 200.0, 0.0};
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{{ 50.0, 50.0, 0.0}, {300.0, 50.0, 0.0},
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{300.0, 300.0, 0.0}, { 50.0, 300.0, 0.0},
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{100.0, 100.0, 0.0}, {250.0, 100.0, 0.0},
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{250.0, 250.0, 0.0}, {100.0, 250.0, 0.0},
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{150.0, 150.0, 0.0}, {200.0, 150.0, 0.0},
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{200.0, 200.0, 0.0}, {150.0, 200.0, 0.0}};
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static GLdouble spiral[16][3] =
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{400.0, 250.0, 0.0, 400.0, 50.0, 0.0,
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50.0, 50.0, 0.0, 50.0, 400.0, 0.0,
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350.0, 400.0, 0.0, 350.0, 100.0, 0.0,
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100.0, 100.0, 0.0, 100.0, 350.0, 0.0,
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300.0, 350.0, 0.0, 300.0, 150.0, 0.0,
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150.0, 150.0, 0.0, 150.0, 300.0, 0.0,
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250.0, 300.0, 0.0, 250.0, 200.0, 0.0,
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200.0, 200.0, 0.0, 200.0, 250.0, 0.0};
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{{400.0, 250.0, 0.0}, {400.0, 50.0, 0.0},
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{ 50.0, 50.0, 0.0}, { 50.0, 400.0, 0.0},
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{350.0, 400.0, 0.0}, {350.0, 100.0, 0.0},
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{100.0, 100.0, 0.0}, {100.0, 350.0, 0.0},
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{300.0, 350.0, 0.0}, {300.0, 150.0, 0.0},
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{150.0, 150.0, 0.0}, {150.0, 300.0, 0.0},
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{250.0, 300.0, 0.0}, {250.0, 200.0, 0.0},
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{200.0, 200.0, 0.0}, {200.0, 250.0, 0.0}};
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static GLdouble quad1[4][3] =
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{50.0, 150.0, 0.0, 350.0, 150.0, 0.0,
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350.0, 200.0, 0.0, 50.0, 200.0, 0.0};
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{{ 50.0, 150.0, 0.0}, {350.0, 150.0, 0.0},
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{350.0, 200.0, 0.0}, { 50.0, 200.0, 0.0}};
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static GLdouble quad2[4][3] =
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{100.0, 100.0, 0.0, 300.0, 100.0, 0.0,
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300.0, 350.0, 0.0, 100.0, 350.0, 0.0};
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{{100.0, 100.0, 0.0}, {300.0, 100.0, 0.0},
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{300.0, 350.0, 0.0}, {100.0, 350.0, 0.0}};
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static GLdouble tri[3][3] =
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{200.0, 50.0, 0.0, 250.0, 300.0, 0.0,
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150.0, 300.0, 0.0};
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{{200.0, 50.0, 0.0}, {250.0, 300.0, 0.0},
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{150.0, 300.0, 0.0}};
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gluTessProperty(tobj, GLU_TESS_WINDING_RULE,
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currentWinding);
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