rename mesaVis to try and improve clarity
This commit is contained in:
parent
3e62d3a8d8
commit
8fb17f5b3f
|
@ -297,7 +297,7 @@ static const struct dri_debug_control debug_control[] =
|
|||
|
||||
|
||||
static GLboolean
|
||||
AllocateDmaBuffer(const GLvisual *visual, struct via_context *vmesa)
|
||||
AllocateDmaBuffer(struct via_context *vmesa)
|
||||
{
|
||||
if (vmesa->dma)
|
||||
via_free_dma_buffer(vmesa);
|
||||
|
@ -337,7 +337,7 @@ get_ust_nop( int64_t * ust )
|
|||
}
|
||||
|
||||
GLboolean
|
||||
viaCreateContext(const __GLcontextModes *mesaVis,
|
||||
viaCreateContext(const __GLcontextModes *visual,
|
||||
__DRIcontextPrivate *driContextPriv,
|
||||
void *sharedContextPrivate)
|
||||
{
|
||||
|
@ -361,9 +361,9 @@ viaCreateContext(const __GLcontextModes *mesaVis,
|
|||
sPriv->myNum, "via");
|
||||
|
||||
/* pick back buffer */
|
||||
vmesa->hasBack = mesaVis->doubleBufferMode;
|
||||
vmesa->hasBack = visual->doubleBufferMode;
|
||||
|
||||
switch(mesaVis->depthBits) {
|
||||
switch(visual->depthBits) {
|
||||
case 0:
|
||||
vmesa->hasDepth = GL_FALSE;
|
||||
vmesa->depthBits = 0;
|
||||
|
@ -371,7 +371,7 @@ viaCreateContext(const __GLcontextModes *mesaVis,
|
|||
break;
|
||||
case 16:
|
||||
vmesa->hasDepth = GL_TRUE;
|
||||
vmesa->depthBits = mesaVis->depthBits;
|
||||
vmesa->depthBits = visual->depthBits;
|
||||
vmesa->have_hw_stencil = GL_FALSE;
|
||||
vmesa->depth_max = (GLfloat)0xffff;
|
||||
vmesa->depth_clear_mask = 0xf << 28;
|
||||
|
@ -380,23 +380,23 @@ viaCreateContext(const __GLcontextModes *mesaVis,
|
|||
break;
|
||||
case 24:
|
||||
vmesa->hasDepth = GL_TRUE;
|
||||
vmesa->depthBits = mesaVis->depthBits;
|
||||
vmesa->depthBits = visual->depthBits;
|
||||
vmesa->depth_max = (GLfloat) 0xffffff;
|
||||
vmesa->depth_clear_mask = 0xe << 28;
|
||||
vmesa->ClearDepth = 0xffffff00;
|
||||
|
||||
assert(mesaVis->haveStencilBuffer);
|
||||
assert(mesaVis->stencilBits == 8);
|
||||
assert(visual->haveStencilBuffer);
|
||||
assert(visual->stencilBits == 8);
|
||||
|
||||
vmesa->have_hw_stencil = GL_TRUE;
|
||||
vmesa->stencilBits = mesaVis->stencilBits;
|
||||
vmesa->stencilBits = visual->stencilBits;
|
||||
vmesa->stencil_clear_mask = 0x1 << 28;
|
||||
vmesa->polygon_offset_scale = 2.0 / vmesa->depth_max;
|
||||
break;
|
||||
case 32:
|
||||
vmesa->hasDepth = GL_TRUE;
|
||||
vmesa->depthBits = mesaVis->depthBits;
|
||||
assert(!mesaVis->haveStencilBuffer);
|
||||
vmesa->depthBits = visual->depthBits;
|
||||
assert(!visual->haveStencilBuffer);
|
||||
vmesa->have_hw_stencil = GL_FALSE;
|
||||
vmesa->depth_max = (GLfloat)0xffffffff;
|
||||
vmesa->depth_clear_mask = 0xf << 28;
|
||||
|
@ -422,7 +422,7 @@ viaCreateContext(const __GLcontextModes *mesaVis,
|
|||
else
|
||||
shareCtx = NULL;
|
||||
|
||||
vmesa->glCtx = _mesa_create_context(mesaVis, shareCtx, &functions,
|
||||
vmesa->glCtx = _mesa_create_context(visual, shareCtx, &functions,
|
||||
(void*) vmesa);
|
||||
|
||||
vmesa->shareCtx = shareCtx;
|
||||
|
@ -503,7 +503,7 @@ viaCreateContext(const __GLcontextModes *mesaVis,
|
|||
|
||||
/* Do this early, before VIA_FLUSH_DMA can be called:
|
||||
*/
|
||||
if (!AllocateDmaBuffer(mesaVis, vmesa)) {
|
||||
if (!AllocateDmaBuffer(vmesa)) {
|
||||
fprintf(stderr ,"AllocateDmaBuffer fail\n");
|
||||
FreeBuffer(vmesa);
|
||||
FREE(vmesa);
|
||||
|
|
Loading…
Reference in New Issue