rename mesaVis to try and improve clarity

This commit is contained in:
Keith Whitwell 2005-03-22 14:30:30 +00:00
parent 3e62d3a8d8
commit 8fb17f5b3f
1 changed files with 13 additions and 13 deletions

View File

@ -297,7 +297,7 @@ static const struct dri_debug_control debug_control[] =
static GLboolean
AllocateDmaBuffer(const GLvisual *visual, struct via_context *vmesa)
AllocateDmaBuffer(struct via_context *vmesa)
{
if (vmesa->dma)
via_free_dma_buffer(vmesa);
@ -337,7 +337,7 @@ get_ust_nop( int64_t * ust )
}
GLboolean
viaCreateContext(const __GLcontextModes *mesaVis,
viaCreateContext(const __GLcontextModes *visual,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate)
{
@ -361,9 +361,9 @@ viaCreateContext(const __GLcontextModes *mesaVis,
sPriv->myNum, "via");
/* pick back buffer */
vmesa->hasBack = mesaVis->doubleBufferMode;
vmesa->hasBack = visual->doubleBufferMode;
switch(mesaVis->depthBits) {
switch(visual->depthBits) {
case 0:
vmesa->hasDepth = GL_FALSE;
vmesa->depthBits = 0;
@ -371,7 +371,7 @@ viaCreateContext(const __GLcontextModes *mesaVis,
break;
case 16:
vmesa->hasDepth = GL_TRUE;
vmesa->depthBits = mesaVis->depthBits;
vmesa->depthBits = visual->depthBits;
vmesa->have_hw_stencil = GL_FALSE;
vmesa->depth_max = (GLfloat)0xffff;
vmesa->depth_clear_mask = 0xf << 28;
@ -380,23 +380,23 @@ viaCreateContext(const __GLcontextModes *mesaVis,
break;
case 24:
vmesa->hasDepth = GL_TRUE;
vmesa->depthBits = mesaVis->depthBits;
vmesa->depthBits = visual->depthBits;
vmesa->depth_max = (GLfloat) 0xffffff;
vmesa->depth_clear_mask = 0xe << 28;
vmesa->ClearDepth = 0xffffff00;
assert(mesaVis->haveStencilBuffer);
assert(mesaVis->stencilBits == 8);
assert(visual->haveStencilBuffer);
assert(visual->stencilBits == 8);
vmesa->have_hw_stencil = GL_TRUE;
vmesa->stencilBits = mesaVis->stencilBits;
vmesa->stencilBits = visual->stencilBits;
vmesa->stencil_clear_mask = 0x1 << 28;
vmesa->polygon_offset_scale = 2.0 / vmesa->depth_max;
break;
case 32:
vmesa->hasDepth = GL_TRUE;
vmesa->depthBits = mesaVis->depthBits;
assert(!mesaVis->haveStencilBuffer);
vmesa->depthBits = visual->depthBits;
assert(!visual->haveStencilBuffer);
vmesa->have_hw_stencil = GL_FALSE;
vmesa->depth_max = (GLfloat)0xffffffff;
vmesa->depth_clear_mask = 0xf << 28;
@ -422,7 +422,7 @@ viaCreateContext(const __GLcontextModes *mesaVis,
else
shareCtx = NULL;
vmesa->glCtx = _mesa_create_context(mesaVis, shareCtx, &functions,
vmesa->glCtx = _mesa_create_context(visual, shareCtx, &functions,
(void*) vmesa);
vmesa->shareCtx = shareCtx;
@ -503,7 +503,7 @@ viaCreateContext(const __GLcontextModes *mesaVis,
/* Do this early, before VIA_FLUSH_DMA can be called:
*/
if (!AllocateDmaBuffer(mesaVis, vmesa)) {
if (!AllocateDmaBuffer(vmesa)) {
fprintf(stderr ,"AllocateDmaBuffer fail\n");
FreeBuffer(vmesa);
FREE(vmesa);