vk/0.132: Rename bool32_t -> VkBool32
sed -i 's/bool32_t/VkBool32/g' \ $(git ls-files src/vulkan include/vulkan)
This commit is contained in:
parent
77dcfe3c70
commit
8f3b2187e1
|
@ -68,7 +68,7 @@ extern "C"
|
|||
#endif // !defined(VK_NO_STDINT_H)
|
||||
|
||||
typedef uint64_t VkDeviceSize;
|
||||
typedef uint32_t bool32_t;
|
||||
typedef uint32_t VkBool32;
|
||||
|
||||
typedef uint32_t VkSampleMask;
|
||||
typedef uint32_t VkFlags;
|
||||
|
|
|
@ -158,7 +158,7 @@ typedef struct VkSwapChainImageInfoWSI_
|
|||
|
||||
typedef struct VkPhysicalDeviceQueuePresentPropertiesWSI_
|
||||
{
|
||||
bool32_t supportsPresent; // Tells whether the queue supports presenting
|
||||
VkBool32 supportsPresent; // Tells whether the queue supports presenting
|
||||
} VkPhysicalDeviceQueuePresentPropertiesWSI;
|
||||
|
||||
typedef struct VkPresentInfoWSI_
|
||||
|
|
|
@ -1125,47 +1125,47 @@ typedef struct {
|
|||
} VkInstanceCreateInfo;
|
||||
|
||||
typedef struct {
|
||||
bool32_t robustBufferAccess;
|
||||
bool32_t fullDrawIndexUint32;
|
||||
bool32_t imageCubeArray;
|
||||
bool32_t independentBlend;
|
||||
bool32_t geometryShader;
|
||||
bool32_t tessellationShader;
|
||||
bool32_t sampleRateShading;
|
||||
bool32_t dualSourceBlend;
|
||||
bool32_t logicOp;
|
||||
bool32_t instancedDrawIndirect;
|
||||
bool32_t depthClip;
|
||||
bool32_t depthBiasClamp;
|
||||
bool32_t fillModeNonSolid;
|
||||
bool32_t depthBounds;
|
||||
bool32_t wideLines;
|
||||
bool32_t largePoints;
|
||||
bool32_t textureCompressionETC2;
|
||||
bool32_t textureCompressionASTC_LDR;
|
||||
bool32_t textureCompressionBC;
|
||||
bool32_t pipelineStatisticsQuery;
|
||||
bool32_t vertexSideEffects;
|
||||
bool32_t tessellationSideEffects;
|
||||
bool32_t geometrySideEffects;
|
||||
bool32_t fragmentSideEffects;
|
||||
bool32_t shaderTessellationPointSize;
|
||||
bool32_t shaderGeometryPointSize;
|
||||
bool32_t shaderTextureGatherExtended;
|
||||
bool32_t shaderStorageImageExtendedFormats;
|
||||
bool32_t shaderStorageImageMultisample;
|
||||
bool32_t shaderStorageBufferArrayConstantIndexing;
|
||||
bool32_t shaderStorageImageArrayConstantIndexing;
|
||||
bool32_t shaderUniformBufferArrayDynamicIndexing;
|
||||
bool32_t shaderSampledImageArrayDynamicIndexing;
|
||||
bool32_t shaderStorageBufferArrayDynamicIndexing;
|
||||
bool32_t shaderStorageImageArrayDynamicIndexing;
|
||||
bool32_t shaderClipDistance;
|
||||
bool32_t shaderCullDistance;
|
||||
bool32_t shaderFloat64;
|
||||
bool32_t shaderInt64;
|
||||
bool32_t shaderFloat16;
|
||||
bool32_t shaderInt16;
|
||||
VkBool32 robustBufferAccess;
|
||||
VkBool32 fullDrawIndexUint32;
|
||||
VkBool32 imageCubeArray;
|
||||
VkBool32 independentBlend;
|
||||
VkBool32 geometryShader;
|
||||
VkBool32 tessellationShader;
|
||||
VkBool32 sampleRateShading;
|
||||
VkBool32 dualSourceBlend;
|
||||
VkBool32 logicOp;
|
||||
VkBool32 instancedDrawIndirect;
|
||||
VkBool32 depthClip;
|
||||
VkBool32 depthBiasClamp;
|
||||
VkBool32 fillModeNonSolid;
|
||||
VkBool32 depthBounds;
|
||||
VkBool32 wideLines;
|
||||
VkBool32 largePoints;
|
||||
VkBool32 textureCompressionETC2;
|
||||
VkBool32 textureCompressionASTC_LDR;
|
||||
VkBool32 textureCompressionBC;
|
||||
VkBool32 pipelineStatisticsQuery;
|
||||
VkBool32 vertexSideEffects;
|
||||
VkBool32 tessellationSideEffects;
|
||||
VkBool32 geometrySideEffects;
|
||||
VkBool32 fragmentSideEffects;
|
||||
VkBool32 shaderTessellationPointSize;
|
||||
VkBool32 shaderGeometryPointSize;
|
||||
VkBool32 shaderTextureGatherExtended;
|
||||
VkBool32 shaderStorageImageExtendedFormats;
|
||||
VkBool32 shaderStorageImageMultisample;
|
||||
VkBool32 shaderStorageBufferArrayConstantIndexing;
|
||||
VkBool32 shaderStorageImageArrayConstantIndexing;
|
||||
VkBool32 shaderUniformBufferArrayDynamicIndexing;
|
||||
VkBool32 shaderSampledImageArrayDynamicIndexing;
|
||||
VkBool32 shaderStorageBufferArrayDynamicIndexing;
|
||||
VkBool32 shaderStorageImageArrayDynamicIndexing;
|
||||
VkBool32 shaderClipDistance;
|
||||
VkBool32 shaderCullDistance;
|
||||
VkBool32 shaderFloat64;
|
||||
VkBool32 shaderInt64;
|
||||
VkBool32 shaderFloat16;
|
||||
VkBool32 shaderInt16;
|
||||
} VkPhysicalDeviceFeatures;
|
||||
|
||||
typedef struct {
|
||||
|
@ -1226,7 +1226,7 @@ typedef struct {
|
|||
uint32_t mipmapPrecisionBits;
|
||||
uint32_t maxDrawIndexedIndexValue;
|
||||
uint32_t maxDrawIndirectInstanceCount;
|
||||
bool32_t primitiveRestartForPatches;
|
||||
VkBool32 primitiveRestartForPatches;
|
||||
float maxSamplerLodBias;
|
||||
uint32_t maxSamplerAnisotropy;
|
||||
uint32_t maxViewports;
|
||||
|
@ -1280,7 +1280,7 @@ typedef struct {
|
|||
typedef struct {
|
||||
VkQueueFlags queueFlags;
|
||||
uint32_t queueCount;
|
||||
bool32_t supportsTimestamps;
|
||||
VkBool32 supportsTimestamps;
|
||||
} VkPhysicalDeviceQueueProperties;
|
||||
|
||||
typedef struct {
|
||||
|
@ -1549,7 +1549,7 @@ typedef struct {
|
|||
VkStructureType sType;
|
||||
const void* pNext;
|
||||
VkPrimitiveTopology topology;
|
||||
bool32_t primitiveRestartEnable;
|
||||
VkBool32 primitiveRestartEnable;
|
||||
} VkPipelineIaStateCreateInfo;
|
||||
|
||||
typedef struct {
|
||||
|
@ -1567,8 +1567,8 @@ typedef struct {
|
|||
typedef struct {
|
||||
VkStructureType sType;
|
||||
const void* pNext;
|
||||
bool32_t depthClipEnable;
|
||||
bool32_t rasterizerDiscardEnable;
|
||||
VkBool32 depthClipEnable;
|
||||
VkBool32 rasterizerDiscardEnable;
|
||||
VkFillMode fillMode;
|
||||
VkCullMode cullMode;
|
||||
VkFrontFace frontFace;
|
||||
|
@ -1578,7 +1578,7 @@ typedef struct {
|
|||
VkStructureType sType;
|
||||
const void* pNext;
|
||||
uint32_t rasterSamples;
|
||||
bool32_t sampleShadingEnable;
|
||||
VkBool32 sampleShadingEnable;
|
||||
float minSampleShading;
|
||||
VkSampleMask sampleMask;
|
||||
} VkPipelineMsStateCreateInfo;
|
||||
|
@ -1594,17 +1594,17 @@ typedef struct {
|
|||
VkStructureType sType;
|
||||
const void* pNext;
|
||||
VkFormat format;
|
||||
bool32_t depthTestEnable;
|
||||
bool32_t depthWriteEnable;
|
||||
VkBool32 depthTestEnable;
|
||||
VkBool32 depthWriteEnable;
|
||||
VkCompareOp depthCompareOp;
|
||||
bool32_t depthBoundsEnable;
|
||||
bool32_t stencilTestEnable;
|
||||
VkBool32 depthBoundsEnable;
|
||||
VkBool32 stencilTestEnable;
|
||||
VkStencilOpState front;
|
||||
VkStencilOpState back;
|
||||
} VkPipelineDsStateCreateInfo;
|
||||
|
||||
typedef struct {
|
||||
bool32_t blendEnable;
|
||||
VkBool32 blendEnable;
|
||||
VkFormat format;
|
||||
VkBlend srcBlendColor;
|
||||
VkBlend destBlendColor;
|
||||
|
@ -1618,8 +1618,8 @@ typedef struct {
|
|||
typedef struct {
|
||||
VkStructureType sType;
|
||||
const void* pNext;
|
||||
bool32_t alphaToCoverageEnable;
|
||||
bool32_t logicOpEnable;
|
||||
VkBool32 alphaToCoverageEnable;
|
||||
VkBool32 logicOpEnable;
|
||||
VkLogicOp logicOp;
|
||||
uint32_t attachmentCount;
|
||||
const VkPipelineCbAttachmentState* pAttachments;
|
||||
|
@ -1680,7 +1680,7 @@ typedef struct {
|
|||
VkTexAddress addressW;
|
||||
float mipLodBias;
|
||||
uint32_t maxAnisotropy;
|
||||
bool32_t compareEnable;
|
||||
VkBool32 compareEnable;
|
||||
VkCompareOp compareOp;
|
||||
float minLod;
|
||||
float maxLod;
|
||||
|
@ -2013,7 +2013,7 @@ typedef VkResult (VKAPI *PFN_vkQueueBindSparseImageMemory)(VkQueue queue, VkImag
|
|||
typedef VkResult (VKAPI *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, VkFence* pFence);
|
||||
typedef VkResult (VKAPI *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences);
|
||||
typedef VkResult (VKAPI *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence);
|
||||
typedef VkResult (VKAPI *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, bool32_t waitAll, uint64_t timeout);
|
||||
typedef VkResult (VKAPI *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout);
|
||||
typedef VkResult (VKAPI *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, VkSemaphore* pSemaphore);
|
||||
typedef VkResult (VKAPI *PFN_vkQueueSignalSemaphore)(VkQueue queue, VkSemaphore semaphore);
|
||||
typedef VkResult (VKAPI *PFN_vkQueueWaitSemaphore)(VkQueue queue, VkSemaphore semaphore);
|
||||
|
@ -2275,7 +2275,7 @@ VkResult VKAPI vkWaitForFences(
|
|||
VkDevice device,
|
||||
uint32_t fenceCount,
|
||||
const VkFence* pFences,
|
||||
bool32_t waitAll,
|
||||
VkBool32 waitAll,
|
||||
uint64_t timeout);
|
||||
|
||||
VkResult VKAPI vkCreateSemaphore(
|
||||
|
|
|
@ -1461,7 +1461,7 @@ VkResult anv_WaitForFences(
|
|||
VkDevice _device,
|
||||
uint32_t fenceCount,
|
||||
const VkFence* pFences,
|
||||
bool32_t waitAll,
|
||||
VkBool32 waitAll,
|
||||
uint64_t timeout)
|
||||
{
|
||||
ANV_FROM_HANDLE(anv_device, device, _device);
|
||||
|
|
|
@ -256,7 +256,7 @@ emit_rs_state(struct anv_pipeline *pipeline,
|
|||
.PointWidth = 1.0,
|
||||
};
|
||||
|
||||
/* FINISHME: bool32_t rasterizerDiscardEnable; */
|
||||
/* FINISHME: VkBool32 rasterizerDiscardEnable; */
|
||||
|
||||
GEN8_3DSTATE_SF_pack(NULL, pipeline->state_sf, &sf);
|
||||
|
||||
|
@ -412,7 +412,7 @@ emit_ds_state(struct anv_pipeline *pipeline,
|
|||
return;
|
||||
}
|
||||
|
||||
/* bool32_t depthBoundsEnable; // optional (depth_bounds_test) */
|
||||
/* VkBool32 depthBoundsEnable; // optional (depth_bounds_test) */
|
||||
|
||||
struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = {
|
||||
.DepthTestEnable = info->depthTestEnable,
|
||||
|
|
Loading…
Reference in New Issue