freedreno/ir3: Add has_gs flag to shader key

Since the presence of GS changes how the VS operates we need to track
that in the shader key.

Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
This commit is contained in:
Kristian H. Kristensen 2019-10-10 15:37:19 -07:00
parent 2703844cb3
commit 8f39985b01
2 changed files with 11 additions and 5 deletions

View File

@ -213,6 +213,8 @@ struct ir3_shader_key {
*/
unsigned rasterflat : 1;
unsigned fclamp_color : 1;
unsigned has_gs : 1;
};
uint32_t global;
};
@ -310,9 +312,11 @@ ir3_normalize_key(struct ir3_shader_key *key, gl_shader_stage type)
key->vsaturate_r = 0;
key->vastc_srgb = 0;
key->vsamples = 0;
key->has_gs = false; /* FS doesn't care */
}
break;
case MESA_SHADER_VERTEX:
case MESA_SHADER_GEOMETRY:
key->color_two_side = false;
key->half_precision = false;
key->rasterflat = false;

View File

@ -157,6 +157,9 @@ fd6_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
.sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
};
if (emit.key.gs)
emit.key.key.has_gs = true;
fixup_shader_state(ctx, &emit.key.key);
if (!(ctx->dirty & FD_DIRTY_PROG)) {
@ -209,13 +212,12 @@ fd6_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
*/
emit_marker6(ring, 7);
/* leave vis mode blank for now, it will be patched up when
* we know if we are binning or not
*/
uint32_t draw0 =
CP_DRAW_INDX_OFFSET_0_PRIM_TYPE(primtype) |
CP_DRAW_INDX_OFFSET_0_VIS_CULL(USE_VISIBILITY) |
0x2000;
CP_DRAW_INDX_OFFSET_0_VIS_CULL(USE_VISIBILITY);
if (emit.key.gs)
draw0 |= CP_DRAW_INDX_OFFSET_0_GS_ENABLE;
if (info->index_size) {
draw0 |=