vbo: Don't bother checking for stride == 0 for "any varying in a VBO".

We would still want to consider that data as being in a VBO even if we
managed to produce this case, which as far as I know we can't.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Eric Anholt 2011-06-17 13:16:45 -07:00
parent babe1fc004
commit 8f28c05d07
1 changed files with 1 additions and 2 deletions

View File

@ -90,8 +90,7 @@ GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] )
GLuint i;
for (i = 0; i < VERT_ATTRIB_MAX; i++)
if (arrays[i]->StrideB &&
arrays[i]->BufferObj->Name != 0)
if (arrays[i]->BufferObj->Name != 0)
return GL_TRUE;
return GL_FALSE;