vbo: Don't bother checking for stride == 0 for "any varying in a VBO".
We would still want to consider that data as being in a VBO even if we managed to produce this case, which as far as I know we can't. Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -90,8 +90,7 @@ GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] )
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GLuint i;
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for (i = 0; i < VERT_ATTRIB_MAX; i++)
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if (arrays[i]->StrideB &&
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arrays[i]->BufferObj->Name != 0)
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if (arrays[i]->BufferObj->Name != 0)
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return GL_TRUE;
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return GL_FALSE;
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